Street Fighter x Tekken v2013 Combo Tier Lists!

649 with kuma (deluxe)

j.HP st.HP xx Megaton claw xx grizzly claw smash, st.hk EX frolicking bear, st.hk xx super art

Probably theres a more damaging combo, especially if you use his hunting stance, but its the best i could find… i dont exactly main kuma though xD

Yeah, it seems they don’t scale correctly. I can’t figure out the pattern to it, though.

@zUkUu
Oh, whoops. My mistake. For that Elena choice, I guess it would be the MP Mallet Smash one as it’s more likely to do the full combo.

I don’t know if this is related, but often times supers scale at + or - 1%. I chalked it up to some kind of rounding thing.

Tested with Lei during my free time.

Raw Super: 150(100%)+50(100%)+50(100%)+100(100%)
Super after cancelling from one normal hit: 150(100%)+50(100%)+50(100%)+101(100%) <- 101?
Super after 3 normals: 109(69%)+38(70%)+38(70%)+76(69%)

It’s not just 1% difference, so I think there’s something weird going on. Looks like there ARE reasons that combos ending with Supers deal max damage when my calculator says otherwise lol

UPDATE:

2 Meter
[538] Nina [EX Blonde Bomb, c.HP xx HK Geyser, EX Skull Splitter, c.HP xx HP Skull Splitter, c.HP xx HP Skull Splitter, Ivory Cutter/HP Blonde Bomb/Launcher]

We noticed the super scaling way back before the game was even released. We never came to a conclusion tho. Rounding seems to be the most likely answer.

Can you say how much damage the mp mallet combo does with ch?

There would have to be some serious rounding errors going on. Hwoarang’s Super Deluxe combo has the super art doing 50+33+82 damage at “40%” scaling, whereas it does 100+60+150 normally. It’s not even close to what it should be.

Lets see, MP Mallet Smash is 100 damage. What’s the CH increase? 15%? Just add 15 onto there. Sorry for the estimation, I don’t have the game in front of me right now :frowning:

25%. It’s mufti hitting tho, so I’m not sure.

[Meterless Punish]
[438] Asuka [Heron Dance xx Double Lift Kick, j.HK, cr.HP xx Falling Rain, cr.HK]

[Post Tag]
[418] Asuka [s.HK xx Onikubigari, s.MK xx Falling Rain, c.HK]

[Corner]
[444] Asuka [Heron Dance xx Double Lift Kick, j.HK, s.HK xx Falling Rain, cr.HK]

Counter-hit
[622 dmg] Asuka [s.HP, cr.HP xx EX Onikubigari, cr.HP xx Onikubigari, cr.HP xx EX Falling Rain, cr.HP xx EX Onikubigari]

[2 bars]
[582] Asuka [s.hk xx EX Onikubigari, cr.HP xx Onikubigari, cr.HP xx EX Falling Rain, cr.HP xx Double Lift Kick]

[Max Damage]
[627] Asuka [s.HK xx EX Onikubigari, cr.HP xx Onikubigari, cr.HP xx EX Falling Rain, cr.HP xx EX Onikubigari]

Little update on the previous Asuka combo posted here for meterless punish, counter-hit and max damage.
EDIT : Forget about the counter hit one, didn’t know it was without meter.

Update

Max damage
[681]Steve[(corner) (ch) s.HK>HP, s.HP xx Flicker stance, stance cancel, cr.HP xx Ducking > Fox Hunt xx EX Hellfire, st.HP xx Flicker stance, stance cancel, cr.HP xx Ducking > Fox Hunt xx Super Art]

I refuse to accept that combo. :<

25% bonus only counts on first hit IIRC.

Aww, why not :frowning:

You’d beat Paul :<

>_>

btw
counter hit
[492]Steve[s.HK&gt;HP, s.HP xx Flicker stance, stance cancel, c.HP xx Ducking&gt;Skyscraper, Ducking&gt;Skyscraper, Ducking&gt;Skyscraper, Ducking Body&gt;Ducking Hook, walk forward, c.HP xx Sonic Fang]

Akuma

mid screen 385 : far hk > cl.hp xx lk tatsu > cr.lp > far hk > far hk > cl.hp xx hp srk

Post launch 364 : cl.mp, far.hk, far.hk, cl.hp xx hp srk

corner 412: far hk, cl.hp xx lk tatsu, cr.lk, far. hk, cl.hp xx hp red fireball, cl.hp xx hp srk

would this do more if you just did double back knuckle to st.hp? and then ended with st.mp,cr.hp xx knee?