Street Fighter x Tekken v2013 Combo Tier Lists!

It’s difficult for him to quickly combo into his close s.HP into spiral rocky (his damaging combo move) by himself. He has to do bunch of lower damage hits with a jab chain to do it, and this scales his combo. Off a tag he can just go straight into it and get big damage.

Another thing to consider is combos starting with granchi cannon… These are probably his most damaging meterless midscreen combos.
For example: Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky, HP Giga Jacker (445)

However, they haven’t been submitted for the solo “Punish” section because it has very slow startup and will rarely ever be used for punish… does that make sense?

It starts outside the corner, but ends up in the corner. If you want pure midscreen-only 2 bar combo:
Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, c.HP, Special Step~Spiral Rocky, Super Art (605)

far standing mk

c.lp, s.mk is a tekken string (negativa to armada) but since you start with s.mp it pushes them further so instead you get far s.mk, mk (gancho chibata).

btw you have to delay the cr.lp on big characters otherwise you are still considered “close”.

Double Lift Kicks

It should be: EX Power Stance xx Mental Alertness > Swaying Willow

Swift Step Explosion causes a crumple on normal hit.

By the way, I noticed you added a notation for strings/TC’s. Hwoarang’s FLA MP to FLA HK (in the Super Deluxe category) is a boost chain, though. It should also be noted that that combo starts with a counterhit.

Oops… completely missed CH combos somehow. And yea, as stated above “cancan” is “Double Life Kicks”, sory about the confusion.

Counter-hit
[330 dmg] Juri [CH sekku, cr.MP xx Fuhajin store, sekku, cr.mk xx LK Senpusha]
[487 dmg] Asuka [CH cr.HP xx CADC forward, j.hp, Heron Dance xx Double Life Kicks, j.HK, s.MK xx Falling Rain, cr.HK]

Cancan = double lift kicks

Yes, it’s a CH swift step explosion

a cl.HP before EX tackle lowers overal damage slightly.

I fucked up and left CH on. Your damage number is right.

@zUkUuWhen you say punish, do you mean a useful punish? Some stuff like Granchi and Swift Step explosion aren’t really useful as punishes in alot of situations?

I’m a PC player but these combos should work in 2013.

(Ogre)
Launcher:
[384] cl.hk xx CADC, cl.hp xx HP Waning Moon

Corner:
[446] cl.hk xx LK Owl’s Hunt, cl.hk xx CADC, cl.hk xx HP Waning Moon

Deluxe:
[601- slightly more in 2013] (corner) j.hp, cl.hk xx LK Owl’s Hunt, cl.hk xx CADC, cl.hk xx Super

(Bryan)
Punish:
[387] st.hp>st.lp, st.hp xx H Fisherman’s Slam>Atomic Throw, cr.lp xx Flying Knee

Launcher:
[358] f+mk>st.mp>st.lp>st.mp, Mach Breaker

Counterhit:
[409] CH st.hp>st.lp, st.hp xx H Fisherman’s Slam>Atomic Throw, cr.lp xx Flying Knee

2 Bars:
[502] st.hp>st.lp, st.hp xx H Fisherman’s Slam>Atomic Throw, cr.lp xx Super

Deluxe:
[602] (midscreen only) j.hk, cl.hp xx EX Snake Pit, st.hp>st.lp xx Super

Post Tag
[381] Julia [f+HP, c.MP, c.HP xx Tiger Strike]

Corner
[419] Julia [Swift Step Explosion, f+MP>LP, f+MP>MK xx Wind Roll, c.HP xx Tiger Strike]

Ya sorry should be
[536] Jin [b.MP>LP xx EX Power Stance xx Mental Alertness xx Swaying Willow, c.MP, c.HP xx Special Step>Thrusting Uppercut, c.HP xx Super Art]

I love how most of Julia’s combos are basically the same SSE, f+HP combos I’ve been doing since vanilla.

I’ll probably try to get Elena’s combos in, tonight, and will try for some of my other characters that I play, like Vega, Dudley, Bryan, and maybe Lars

I added another limitation tho: No EX/Super Charge

So Bob does the 2nd most meterless solo damage and the most 2 bar damage?

Can’t you use EX Double Lift Kicks for a bit more damage?
[582] Asuka [s.HK xx EX Onikubigari, c.HP xx Onikubigari, c.HP xx EX Falling Rain, c.HP xx Double Lift Kicks]

Why not use this for CH?
[350] Juri [cl.MP xx HK Fuhajin release, s.MP xx MK Fuhajin release, s.MP xx Fuhajin store, f.MK, c.MK xx LK Senpusha]

I fixed/updated all the other stuff you all mentioned.

Can someone verify that those all work in v2013 and do that damage?

In my post I listed non SSE combos. They are your real punishes, since SSE will never work as a punish. In a real match though, you’ll boost alot with Julia.

So those ones where you’re doing fMK>mp>HP xx windroll. The PArty Crasher is on a airborne opponent - I’m surprised all that stuff works. Should practice it.

Just think of the opponent as a dummy. If you have a better name for the category than “Punish”, please let me know.

No, just a regular grounded dude?

I think I misunderstood what you were asking for

Just meterless maybe? Because some of these don’t really work as punishers. Like granchi cannon and SSE.

Just a thought, but I think Anti-Air would be a GREAT category to add. I think it would be really interesting to see just how much damage characters can get from an anti-air.

I’m pretty sure Bob can’t do cl.HP after spiral rocky mid screen, only in the corner. I tried myself now and I’m not even close.
The damage you got on the counter hit combo is correct, you probably just miss typed c.HP with cl.HP.
should look like this

Counter Hit:
[513] Bob [Granchi Cannon, Granchi Cannon, Special Step>Spiral Rocky, Step Forward, c.HP xx Special Step>Spiral Rocky, HP Giga Jacker]

Can you all please come to a conclusion about Bob. >_>

Let’s say “midscreen ONLY” no “carry to corner”.