Street Fighter x Tekken v2013 Combo Tier Lists!

Meterless Punish:
[508] Kazuya [s.HP xx EWGF, EWGF, c.HP xx EWGF, s.HP xx EWGF, EWGF]

Post-Launch meterless midscreen:
[486] Kazuya [EWGF, c.HP xx EWGF, s.HP xx EWGF, EWGF]

Corner
[508] Kazuya [s.HP xx EWGF, EWGF, c.HP xx EWGF, c.HP xx EWGF, EWGF]

Counter hit:
[530] Kazuya [c.HP (ch) xx EWGF, EWGF, c.HP xx EWGF, s.HP xx EWGF]

2 Bars:
[597] Kazuya [s.HP xx EWGF, s.HP xx EWGF, EWGF, Super]

Max Damage:
[620] Kazuya (corner) [j.HK, s.HP xx EWGF, c.HP xx EX Slaughter Hook, c.HP xx Super]

Note: The last combo really isn’t worth it. He can get 619 off j.HK into the above 2 bar combo and 680-729 off a j.HK into Cross Art combo (the 729 belonging to Cross Art with Hugo). But in terms of solo max damage, that was the best I could find.

Hmm, it seems there’s some glitch causing super arts not to scale correctly in combos. This combo unexpectedly did more damage than the one I just posted:

2 Bars
[505] Hwoarang [FLA MK>LK>f, FLA MP>MP>f, FLA HK xx Heel Explosion Combo]

Are you sure he can’t get more off of this? CH Demon God Fist causes a crumple state, and you can get a crHp after that and go into the regular BnB for possibly more damage (can’t check myself because I shit at cancelling moves into electrics)

I thought we were assuming practical counter hits lol

Counter hit:
[580] Kazuya [Demon God Fist (ch), c.HP xx EWGF, EWGF, c.HP xx EWGF, s.HP xx EWGF, EWGF]

Max Damage:
[670] Kazuya (corner) [Demon God Fist (ch), c.HP xx EWGF, c.HP xx EX Slaughter Hook, c.HP xx Super]

Again, he can get 1 less point of damage using the 2 bar version lol

CHUN:

Punish:

cl.HP, LK Hazanshou, cLP, bMK~MK, jHK, cl.HK, jdMK, jHK, Lightning Legs (372) (practical Punish)
MK Hazanshou, bMK~MK, jHK, cl.HK, jdMK, jHK, Lightning Legs (385) (Useless punish)

Post Tag:

clHK, jdMK, jHK, clHK, Lightning Legs (364)

Corner:

cl.HP, HK Lightning Legs (mash), cLP, bMK~MK, jHK, cl.HK, jdMK, jHK, Lightning Legs (399)

Counter Hit:

MK Hasanshou, bMK~MK, jHK, cl.HK, jdMK, jHK, Lightning Legs (410)

2 Bars:

cl.HP, EX Kikoken, bMK~MK, jHK, cl.HK, EX Hasanshou, HK Hazanshou (455)

Deluxe:

jHK, cl.HP, EX Kikoken, bMK~MK, jHK, cl.HP, SA2 (517)

Hugo (Updates Only):

Counter Hit:

fHP, step forward, sLK, HP Palm Breaker, MK Back Breaker (464)

Deluxe:

jHK, EX Palm Breaker, cMP, LK Lariat, sLK, HP Palm Breaker, Super (665)

Abel:

Punish:

cHP, LK Wheel Kick, fMK, Dash Cancel, cl.HP(1), HP Falling Sky (372)

Post Launch:

cl.HP(1), LK Wheel Kick, fMK, Dash Cancel, cl.HP(1), HP Falling Sky (396)

Corner:

cHP, LK Wheel Kick, fMK, Dash Cancel, cl.HP(1), HP Falling Sky (372)

Counter Hit:

cHP, LK Wheel Kick, fMK, Dash Cancel, cl.HP(1), HP Falling Sky (372)

2 Bars:

cMP, EX Tackle, EX Tackle, jHP, fMK, Dash Cancel, cl.HP(1), HP Falling Sky (440)

Deluxe:

jHP, EX Tackle, EX Tackle, jHP, fMK, Dash Cancel, cl.HP(1), EX Falling Sky (480)

Sry I’ll do better next time. I know so many notations for so many games and I can get lazy.

Ya I just didn’t realize that until later I will figure something out. The combos I posted were copied from my post in the general discussion when you first came up with this project.

Punish:

[414] Ogre [cl.HK xx LK Owls Hunt, uf. LK~MK, cl.HK xx HP Waning Moon]

Corner:

[428] Ogre [cl.HK xx Owls Hunt, MP, MP, MP, cl.HK xx HP Indigo Punch

Counterhit:

[440] Ogre [s.HP (ch), cl.HK xx LK Owls Hunt, uf. LK~MK, cl.HK xx HP Waning Moon]

2 bar:

[575] Ogre [cl.HK xx LK Owls Hunt, uf. LK~MK, cl.HK xx Super]

Julia:

Punish:

fMK~MP~HP, LK Wind Roll, cHP, Party Crasher, cHP, HK Rising Kick (334)
Swift Step Explosion, fHP, fMP~MK, LK Wind Roll, cHP, Tiger Strike (418)

Post Launch:

fMP~MK, LK Wind Roll, cHP, Tiger Strike (377)

Corner:

fMK~MP~HP, LK Wind Roll, cHP, Party Crasher, cHP, HK Rising Kick (334)
Swift Step Explosion, fHP, fMP~MK, LK Wind Roll, cHP, Tiger Strike (418)

Counter Hit:

Swift Step Explosion, fHP, fMP~MK, LK Wind Roll, cHP, Tiger Strike (438)

2 Bars:

cHP, Party Crasher, cHP, EX Lashing Arrow (LP+HP), jHK, cHP, EX Tiger (477)
Swift Step Explosion, fHP, fMP~MK, LK Wind Roll, cHP, Super (532)

Deluxe:

Swift Step Explosion, cHP, EX Lashing Arrow (LP+HP), jHK, cHP, Super (613)

Longest Combo (time):

jHK, cHP, Party Crasher, cHP, EX Party Crasher, fMK~MP~HP, LK Wind Roll, cHP, Party Crasher, cHP, EX Party Crasher, fMK~MP~HP, LK Wind Roll, cHP, Party Crasher, cHP, EX Party Crasher, fMK~MP~HP, LK Wind Roll~LK~PP. (579) (just for sexyness)

BoB:

Punish:

cl.HK, Special Step~LaungeWasher, LP~bMP, Special Step~ Spiral Rocky, Step Forward, cHP, Special Step~Spiral Rocky. (399)

Post Launch:

cl.HP, Special Step~ Spiral Rocky, Step Forward, cHP, Special Step~Spiral Rocky (453)

Corner:

cl.HP, Special Step~LaungeWasher, LP~bMP, Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky. (404)

Counter Hit:

Granchi Cannon, Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky, HP Giga Jacker (513)

2 Bar:

Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky, Super Art (567)

Deluxe:

CH Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky, Super Art (630)

Awesome. Keep up that speed and we’ll be finished in no time :stuck_out_tongue:

I’m getting tierd for tonight (tax season wearing me out):

Next on my list are:
Hwo
Ken (this one is gonna suck)
Ryu
Bryan
Alisa
Akuma
Hei
Rolento

I also have a few updates to previously completed characters. But anyone can feel free to step in and beat me to it.

If you let me use meaty hits and other combo tricks, I can put Hugo at the top of a few of those lists.

We have no wake up category (although, that would be interesting but this is far to unexplored for almost all characters anyway). :stuck_out_tongue:

Tho, I’d like to see if you can beat Kaz in the last category.

How are you getting these values? If I include the launcher (100), I only get 428 dmg?

This does more, but isn’t nearly as practical
Granchi Cannon, cl.HP, Special Step~ Spiral Rocky, cl.HP, Special Step~Spiral Rocky (435)

You can put a granchi on the beginning for more damage:
Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky, Super Art (613)

  • Gotta be like 3 dashes outside the corner to get the rocky and the close HP. Does 605 midscreen with regular c.HP instead

You can put an extra granchi cannon in this one too:
CH Granchi Cannon, Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky, Super Art (668)

  • Again, stupid spacing to ensure close HP (like 6 dashes outside of the corner?), midscreen c.HP instead gets 661.

So I tried to uniform the combos. (some of you guys… I swear… :p)

A few questions:

@Christie
[317] Christie [s.MP, c.LP, fs.MK, MK xx Handstand>Front Stinger]
What is “fs”? Is this her c.lp > MK string?

@Asuka
What is “cancan” for Asuka?

@Bob
How can Bob do more damage of a tag than on his own?
Is this midscreen?
Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, cl.HP, Special Step~Spiral Rocky, Super Art (613)

@Jin
What is “EX Power Stance xx MP”? s.MP? A special follow up?
[536] Jin [b.MP>LP xx EX Power Stance MP, c.MP, c.HP xx Special Step>Thrusting Uppercut, c.HP xx Super Art]

@Julia
Is this with CH?
Swift Step Explosion, cHP, EX Lashing Arrow (LP+HP), jHK, cHP, Super (613)

@Abel
Why no cl.hp before EX tackle?
jHP, EX Tackle, EX Tackle, jHP, fMK, Dash Cancel, cl.HP(1), EX Falling Sky (480)

Bob have less damage grounded because he need more low dmg hit’s to get into the high damage ones. Or… I don’t know… can’t check it atm.

Probably midscreen but with cr.HP and not cl.HP like this: Granchi Cannon, Special Step~ Spiral Rocky, Step Forward, cr.HP, Special Step~Spiral Rocky, Super Art

I’m confused.

@zUkUu Uhm… me too. The combo you said is probably a corner combo, what I said is midscreen combo.

Edit: Cause cl.HP is impossible to hit after Spiral rocky midscreen. Atleast I have never been able to do it.