**[Meterless Punish] **
[302] Zangief [cl.HP, s.MP ~ s.HK xx launcher]
[427] Hugo [HP Clap, cr.MP xx LK Lariat, cr.LK xx HP Clap, MP Backbreaker]
**[Post Tag] **
[100 + 250] Zangief [cl.MP, s.MP, s.MK ~ s.HK]
[100 + 264] Hugo [cr.LK xx HP Clap, MP Backbreaker]
**[Corner] **
[437] Hugo [HP Clap, cr.MP xx LK Lariat, cr.LK xx HP Clap, cr.LP xx HP Backbreaker]
**[2 bars] **
[434] Zangief [cl.HP, s.LK xx EX Green Hand, cl.MP, s.MP, s.MK ~ s.HK] - 1 bar only
[572] Hugo [HP Clap, cr.MP xx LK Lariat, cr.LK xx HP Clap, Super Art]
**[Max Damage] **
[519] Zangief [(corner) j.HP, cl.HP, s.LK xx EX Green Hand, cl.MP, cl.MP, cl.MK xx Green Hand] - 1 bar only
[641] Hugo [j.HK, cr.MP xx EX Clap, cr.MP xx LK Lariat, cr.LK xx HP Clap, Super Art]
I can’t get the corner combo to work (v2013). Blast always whiffs. Also, doesn’t it make even more damage if you do c.mp, c.hp xx hp flame…?
That jump in combo does measly 402 damage. This is what I came up with:
[565] (ch, corner) c.hp xx EX Yoga Fire, c.hp xx HP Yoga Flame, c.mp, c.hp xx KKK Super Art
I guess the 2 extra damage on punish is better hehe:P
The corner combo works, you just have to make sure that the two c.mp’s juggle the opponent high enough, so that the c.hp hits them pretty high in the air. And Hp Flame does less damage than lk blast even. Hp flame=100dmg and mk blast=150 + hard knock down.
Yea if you can use corner for the max damage, you will get more, I didn’t realize I could. Your combo might very well be max damage solo in the corner. I think you can land c.hp raw after the hp flame though, so you can try to cancel that and see if the damage is higher?
I doubt that adding a medium punch at the start will increase the damage. If you can’t get the combo with mk blast I guess you will have to trust me on it:P Or did you mean that mk blast didn’t connect if you start with c.mp, c.hp xx hp flame, because spacing might be an issue then, yes.
Gief corner combo missing!
I inserted my temp combo [390] Zangief [Double Lariat 3rd Hit, Headbutt, cl.mp, cl.mp, Quick Lariat]
Please let me know if there is a better one.
And both Counter hit combos. Please add them as well
Sadly my characters get more options from bars then they do increased damage… so a lot of these are pretty similar. >.>
[Meterless Punish]
[335] Juri [cl.mp xx release HK fuhajin, s.mp xx release MK fuhajin, s.mp xx fuhajin store, sekku, cr.MK xx LK Senpusha]
[426] Asuka [Heron Dance xx cancan, j.HK, s.MK xx Falling Rain, cr.HK]
[Post Tag]
[100+258] Juri [cr.HP xx jump cancel, j.HP, cl.HP xx LK Senpusha]
[100+308] Asuka [cr.HP xx Onikubigari, s.MK xx Falling Rain, cr.HK]
[Corner]
[431] Juri [cr.HP xx HK Senpusha, cr.HP xx jump cancel, j.HP, cl.HP xx LK Senpusha]
[444] Asuka [Heron Dance xx cancan, j.HK, s.HK xx Falling Rain, cr.HK]
[2 bars]
[471] Juri [cr.hp xx release HK fuhajin, s.mp xx MK Senpusha, Super]
[582] Asuka [s.hk xx EX Onikubigari, cr.HP xx Onikubigari, cr.HP xx EX Falling Rain, cr.HP xx cancan]
[Max Damage]
[591] Juri (corner) [j.HK, cr.HP xx HK Senpusha, cr.HP xx jump cancel, j.HP, cl.HP xx Super)
[582] Asuka [s.HK xx EX Onikubigari, cr.HP xx Onikubigari, cr.HP xx EX Falling Rain, cr.HP xx cancan]
Yeah, there are. I’d rather just go with something that works for most teams, though. Anyway, here are some combos (for the only character that I really play in this game)…
Punish
[415] Hwoarang [FLA MK>LK>f, FLA MP>MP>f, FLA HK xx HP Special Step xx LP Dynamite Heel, HP Special Step xx HK Sky Rocket]
Post Tag
[365] Hwoarang [FLA MP>MP>f, HP Special Step xx HK Sky Rocket]
Corner
[415] Hwoarang [FLA MK>LK>f, FLA MP>MP>f, FLA HP xx Dynamite Heel, Special Step xx HK Sky Rocket]
Counter Hit
[446] Hwoarang [FLA Dynamite Heel (ch), FLA MP>MP>f, FLA HK xx HP Special Step xx LP Dynamite Heel, HP Special Step xx HK Sky Rocket]
2 Bars
[489] Hwoarang [FLA MP~HK xx EX Hunting Hawk, j.HK, EX Sky Rocket]
MAXIMUM DAMAGE SUPER DELUXE!
[637] Hwoarang [FLA Dynamite Heel (ch), FLA MP~HK xx EX Hunting Hawk, j.HK, c.MP xx Heel Explosion Combo]