Street Fighter x Tekken v2013 Combo Tier Lists!

Meterless
[270] Sagat [s.HP, c.MP xx Tiger Uppercut]

Corner
[320] Sagat [)max range c.MP, c.MP xx LK Tiger Knee, c.MP, c.MP, c.MP, HP Tiger Uppercut]
vs crouching for corner

Counter Hit
[379] Sagat [f.LK, j.HK, s.HP, c.MP xx HP Tiger Uppercut]

2 bars
[409] Sagat [s.HP, c.MP xx Super]

Max Damage
[555] Sagat [j.HK, s.HP, c.MP xx EX Tiger Knee, nj.HP, f.HK, Super]

edited damage for corner typo
edited fix meterless typo

Wow! Sagat is THAT bad when it comes to damage on his own? I think I’ll dabble with him in training mode as well. There has to be a better option meterless.

just wondering for balrog, could you do this:

EX Dash Low Smash, TAP (full), Super for max damage

if i’m correct, shouldn’t this do like…800+ damage

No multi level charging. Only Tap 1.

damn…that sucks

Okay, Sagat does really measly damage. Didn’t found anything.

s.HP, c.MP xx Tiger is easier tho and does also 270 damage.

For max damage, j.HK, c.MP xx EX Tiger Knee, j.HK, f.HK, Super does 569.

Meterless
[369] Guy [ cl.HK, s.LP>MP>HP>HK xx Jt.MP xx MP Izuna Otoshi]

Corner
[378] Guy [ cl.HK, s.LP>MP>HP>HK> walk cl.HP xx LP Hozanto, c.HK]

Counter-hit
[393] Guy [ cl.Mk, cl.HK, s.LP>MP>HP>HK xx Jt.MP xx MP Izuna Otoshi]

2bar
[450] Guy [ cl.HK, s.LP>MP>HP>HK, Super
2nd hit whiffs do immediately

Max
[504] Guy [ j.HK, cl.HK s.LP>MP>HP>HK> walk cl.HP xx LP Hozanto, Super]
Super has to be done low to ground for all hits
corner

@Donal Duck

Just from a quick try:
[518] Guy [j.HK, cl.HP xx EX Hozanto, walk forward, s.MP>HP xx Super Art]

You should do less with the s.LP chain. cl.HK, MP>HP links as well. So try around with that too. :stuck_out_tongue:

[539] Guy [CH cl.HP xx Run xx Stop, cl.HP xx EX Hozanto, jt.MK Super]
all 4 hits of super (ya i never seen a guy play before lmao)

Guy has one of the only target combos that doesn’t do the same damage as a normal (on the SF side) MP HP is 110, it’s better to do c.MP c.MP or c.MP cl.HP in juggles. I’m no guy player but I thnk that TC is shit in this game. (updated) in above post didnt want to edit

[548] Guy [j.HK, cl.HP xx EX Hozanto, j.HK, Super Art]

Your turn, Mr. Donald Duck! xD

Sagat update.
max
[584] Sagat [ CH f.LK, j.HK EX Tiger Knee, jt.HP, f.HK, Super]
all hits of super from midscreen to corner

Meterless
[287] Rufus [s.HK, s.HK, cl.HP xx LP Galactic Tornado]
[352[ Marduk [c.HK xx CADC s.MP s.MP xx HP Gator Slam]

Post Tag
[413[ Marduk [c.HK xx CADC s.MP s.MP xx HP Gator Slam]

2 Bars
[496] Marduk [c.HK xx CADC, s.MP s.MP xx Super]

Max
[613[ Marduk [j.HP, jt.HK, EX Double Leg Take Down, c.MP xx Super

Not sure how to get the super to land after ex hozan > jump heavy for guy
[5??] Guy [CH cl.HP xx Run , cl.HP xx EX Hozanto, j.HK, Super Art]
that’ll do more damage tho Kappa


rufus meterless you will get more damage if you do hP snake strike i believe.
try maybe c.MP xx snake strike after HK HK

I think that is impossible. Due to the run, the “wall” is too close, since the camera doesn’t move fast enough. Tried a couple of times, didn’t get it to work
Should do 12 damage more.

Wow, jack directly behind steve on 2nd place. That was without ch I hope? :stuck_out_tongue:

btw, found a better meterless combo, that is also more then the corner combo:
[384] Guy [cl.HK, s.LP>MP>HP>HK xx Jump, j.HK, c.MP xx HK Bushin Senpukyaku]

We need a Guy to do a post tag combo. I have no clue.
Edit: Found one.
[359] s.LP>MP>HP>HK xx Jump, MP Kaizen Izuna Otoshi

Someone familiar with the character needs to verify and post the damage of this:
[40?] Elena [s.HP>HK, c.MP, c.MP xx MK Rhino Horn, c.MP xx MK Rhino Horn, HK Scratch Wheel]

edit:
Updated everything (except for the meterless rufus. there are better ones I’m sure, waiting for a char specialist).

Missing a lot of post tag and counter hit/corner combos for some characters that are already featured otherwise.
Tomorrow, after another day of submitted combos, I’ll post a list of characters that are missing in each category.

You have to charge EX Hozanto for a few frames before releasing it, so that camera will be on its way back to normal by the time the dummy wall bounces.

Anyways, it seems like Guy’s Gokusaken xx Jump cancel can be used to further increase his combo damage, because he can hit j.HK after.

Meterless
[384] Guy [cl.HK, s.LP>MP>HP>HK xx Jump, j.HK, cl.MP xx HK Bushin Senpukyaku]

Corner
[391] Guy [cl.HK, s.LP>MP>HP>HK xx Jump, j.HK, cl.MP, cl.HP xx HK Bushin Senpukyaku]

Counter Hit
[402] Guy [cl.MK, cl.HK, s.LP>MP>HP>HK xx Jump, j.HK, cl.MP xx HK Bushin Senpukyaku]

2 Bars
[487] Guy [cl.HK, s.LP>MP>HP>HK xx Jump, j.HK, Super]

SUPER DELUXE
[571] Guy [(corner, ch) cl.HP xx Run>Stop, cl.HP xx EX Hozanto, s.LP, walk forward, cl.HK, cl.HK, cl.HK or s.HK, Super Art]

Sick stuff with Guy
Lmao that Max damage one.
Never thought or wanted to use a jab. but damn

OMG zUkUu :frowning:

[406] Elena [s.HP>HK, c.MP, c.MP xx MK Rhino Horn, c.MP xx MK Rhino Horn, HK Scratch Wheel]

What? D: