Street Fighter x Tekken v2013 Combo Tier Lists!

Can´t really test it right now (may do it in a few hours and edit) but this should be Guy´s max damage combo for the corner:

Corner:
[400] Guy [cl.HK, MP>HP xx LP Hozanto, cl.HP xx LP Hozanto, cl. HP xx HK Bushin Senpukyaku]

You have to walk in between each Hozanto to cl.HP. Kinda difficult (and I´m not 100% sure it works of a cl.hk, TC starter. Maybe try it with just cl.hp at the beginning?). I´ll test this one in a few hours.

EDIT: It´s possible and yields exactly 400 damage, neat :slight_smile:

Heh. Nothing like a weekend away from the site to come back and see all your combos basically outclassed by someone else.

This is good though, now I have new things to learn.

Post tag with Jack:
[360] Jack [st.lp, cr.mk xx lp dp, hp dp]

CH
[438] Marduk [ f.PP, c.HPxx CADC, s.MP s.MP xx HP Gater Slam]

They call him the king for a reason.

We are still looking for it.

corner
[325] Sagat [c.MP (Ranged), c.MP xx LK Tiger Knee, c.MP, c.MP, c.MP s.HK xx, HP Tiger Uppercut]
THE KING

Meterless
[226] Dhalsim [c.HP, s.LK>MK>c.HP Launcher]

Counter hit
[250] Dhalsim [c.HP, s.LK>s.MK>c.HP Launcher]

editiim not sure if that’s 250 damage or 260, looks like 60

Ogre updates.

Counterhit:
[468] CH st.hp, cr.hk xx CADC, cl.hk xx CADC, cl.hk xx HP Waning Moon
I believe hitting the hunting hawk after the cl.hk is impossible due to the pushback, I got actual results using st.hp but this combo will do more damage anyway thanks to the 2013 buffs.

Corner combo notation correction:
[455] Ogre [cl.HK xx LK Owl’s Hunt, cl.HK xx CADC, cl.HK xx LK Owl’s Hunt, LP Indigo Punch]

I would like to verify the current 2bar combo since the only way I got 570~ damage with super was with a jump in and even with the damage buff to his super in 2013 there was a 50 damage differential in the same combo in v2012.

Also I would like someone to test this combo: cl.hk xx LK Owl’s Hunt, st.hp, cr.mk xx Super
20 less damage but better scaling on the super.

Max Damage:
[608+] (corner) j.hp, cl.hk xx LK Owl’s Hunt, cr.hk xx CADC, cl.hk xx Super
I would like someone to test how much this combo does, as it does more damage than my previous max damage just from the cr.hk buff and with the 40 added damage to the super (and weird scaling) I couldn’t figure out the actual damage.

I already had a post tag combo posted but I’ll post it again.
[384] cl.hk xx CADC, cl.hp xx HP Waning Moon

This isn’t v2013 but the damage should be calculated properly for the counterhit combo since it’s 100% scaling on the cr.hk. For the st.hp you should be able to hit it off the Owl’s Hunt thanks to the hitstun reduction in 2013, although the timing is a bit tight. The only combos I’m not 100% sure on are the combos involving super.
These combos should all work in 2013.

Is this v2013 or not?

Also, please do a post tag combo for Ogre…

UPDATE

Dudley
Corner
[424] st.MK > st.HK, st.HK xx LP Upper, st.HK xx LK SSB, cr.MP xx HP Upper

Elena
Corner
[414] MP Mallet Smash, cr.MP xx MK Rhino Horn, st.MK > cr.HP, cr.MP xx HK Scratch Wheel

you can end this combo with run xx slide instead of hk tatsu for 412

GUY METERLESS CORNER
[412] Guy [cl.HK, MP>HP xx LP Hozanto, cl.HP xx LP Hozanto, cl. HP xx Run xx Shadow Kick]

you can also just start the combo with cl.hp for the same damage

Hey that deluxe Lili combo…
[589] Lili [j.HK, c.HP xx EX Dendrobium, cl.HP, c.HP xx EX Dendrobium, Super art]
Is 4 meter lol. The same combo with hp.dendrobium instead of EX before SA does 589 too and it’s corner only. Just edit your post and put hp instead of ex.

My attempt at Ibuki

meterless
[350] cl.HP > df.HK > f>HK, jc, HP Raida

Post tag
[355] cl.HK, j.HK, HK Kazakiri

2 Bar
[473] cl.HP > df.HK > f>HK, jc, Super

Max Damage
[526] j.HP, cr.MP xx EX Kazakiri, j.HK, cr.MP xx Super

Man, Ibuki doesn’t have alot of Combo potential it seems :confused:

Did you try some corner EX Kunai loops?

Whoops. Didn’t notice that I put ex twice. Never type when tired.

[589] Lili [j.HK, c.HP xx EX Dendrobium, cl.HP, c.HP xx HP Dendrobium, Super art]

Thanks for pointing it out ^^

Heihachi

Meterless
[409] Chrome Dome (Ground Bounce charged), cl.HP xx MP Rising Uppercut, cl.HP xx Dragon Uppercut, Follow Up

Post Launch
[379] cl.HP xx MP Rising Uppercut, cl.HP xx Dragon Uppercut, Follow Up

Corner
Same as Meterless

Counter Hit
[454] Chrome Dome (Ground Bounce charged), cl.HP xx MP Rising Uppercut, cl.HP xx Dragon Uppercut, Follow Up

2 Bar
[536] Chrome Dome (Ground Bounce charged), cl.HP xx MP Rising Uppercut, cl.HP xx Super

Max Damage
[613] (CH) Chrome Dome (Ground Bounce charged), cl.HP xx EX Rising Uppercut, cl.HP xx Super

Though if you don’t want a fully charged Chrome Dome… well… let me work on that.

Mhhh, Chrome Dome would be okay with me personally, but doesn’t it fall under the “no multi level charge”-rule? So I’d say just cut 50 damage off (chrome dome first level does 130+groundbounce).

Noted and updated

Chrome dome lvl 1 does 80 and no bounce… doesn’t it?

That is the “normal version”. The first CHARGE version is 130+ground bounce. TAP requires charge to get to level 1, so here the normal version = first charge version.

ehh… that’s sounds a bit like semantics to me. If that’s okay, than EX charges are no different.