Can´t really test it right now (may do it in a few hours and edit) but this should be Guy´s max damage combo for the corner:
Corner:
[400] Guy [cl.HK, MP>HP xx LP Hozanto, cl.HP xx LP Hozanto, cl. HP xx HK Bushin Senpukyaku]
You have to walk in between each Hozanto to cl.HP. Kinda difficult (and I´m not 100% sure it works of a cl.hk, TC starter. Maybe try it with just cl.hp at the beginning?). I´ll test this one in a few hours.
EDIT: It´s possible and yields exactly 400 damage, neat
Counterhit:
[468] CH st.hp, cr.hk xx CADC, cl.hk xx CADC, cl.hk xx HP Waning Moon
I believe hitting the hunting hawk after the cl.hk is impossible due to the pushback, I got actual results using st.hp but this combo will do more damage anyway thanks to the 2013 buffs.
Corner combo notation correction:
[455] Ogre [cl.HK xx LK Owl’s Hunt, cl.HK xx CADC, cl.HK xx LK Owl’s Hunt, LP Indigo Punch]
I would like to verify the current 2bar combo since the only way I got 570~ damage with super was with a jump in and even with the damage buff to his super in 2013 there was a 50 damage differential in the same combo in v2012.
Also I would like someone to test this combo: cl.hk xx LK Owl’s Hunt, st.hp, cr.mk xx Super
20 less damage but better scaling on the super.
Max Damage:
[608+] (corner) j.hp, cl.hk xx LK Owl’s Hunt, cr.hk xx CADC, cl.hk xx Super
I would like someone to test how much this combo does, as it does more damage than my previous max damage just from the cr.hk buff and with the 40 added damage to the super (and weird scaling) I couldn’t figure out the actual damage.
I already had a post tag combo posted but I’ll post it again.
[384] cl.hk xx CADC, cl.hp xx HP Waning Moon
This isn’t v2013 but the damage should be calculated properly for the counterhit combo since it’s 100% scaling on the cr.hk. For the st.hp you should be able to hit it off the Owl’s Hunt thanks to the hitstun reduction in 2013, although the timing is a bit tight. The only combos I’m not 100% sure on are the combos involving super.
These combos should all work in 2013.
Hey that deluxe Lili combo…
[589] Lili [j.HK, c.HP xx EX Dendrobium, cl.HP, c.HP xx EX Dendrobium, Super art]
Is 4 meter lol. The same combo with hp.dendrobium instead of EX before SA does 589 too and it’s corner only. Just edit your post and put hp instead of ex.
Mhhh, Chrome Dome would be okay with me personally, but doesn’t it fall under the “no multi level charge”-rule? So I’d say just cut 50 damage off (chrome dome first level does 130+groundbounce).
That is the “normal version”. The first CHARGE version is 130+ground bounce. TAP requires charge to get to level 1, so here the normal version = first charge version.