Alisa should be able to do 429 mid screen meeterless:
[429] Alisa [s.mk~mp (Lost Access), cr.mp (3 hits) xx Clock Setting (qcb+p)], cr.mp (3 hits) xx Thruster Right (qcf+p~p), cr.mp (3 hits) xx Thruster Left (qcf+p~k)]
No love for dukie? I’ll add some combos I found from initial 2013 tests.
Marduk:
[Meterless][352] c.HP xx CADC, cl.MP, cr.MP xx HP Gator Slam
[Post Tag][413] c.HP xx CADC, cl.MP, cr.MP xx HP Gator Slam
[Corner] I dunno.
[Counterhit] I dunno.
[2 Bars][486] c.HP xx CADC, cl.MP, cr.MP xx Mount Rush
[Max][603] j.HP, cl.HP xx EX Double Leg Take Down, cr.MP xx xx Mount Rush (I know this isn’t max, but it’s close)
You know, Ve’s probably gonna want to murder me for adding to his workload… but how about a category for re-launch?
At worst every character should be able to do raw-launcher after a launch… many have actual juggles into raw launcher.
Just updating Accidie’s combo with correct damage.
2 Bars
[605] Steve [Ducking>Fox Hunt xx CADC > cl.HP xx Flicker Stance, stance cancel, walk forward, cl.HP, Flicker Stance, Stance cancel, c.HP xx Ducking>Fox Hunt xx CADC, cl.HP xx Flicker Stance, stance cancel, walk forward, cl.HP xx Flicker Stance, stance cancel, c.HP xx Ducking>Sky Scraper, Ducking>Sky Scraper, Ducking>Sky Scraper, Ducking Body>Ducking Hook, walk forward, c.HP xx Sonic Fang]
And some balrog ones.
Meterless
[314] Balrog [c.MK, c.MP xx LP Headbutt, c.MP xx HP Dash Straight]
Post tag
[292] Balrog [c.MP, c.MP xx HP Dash Straight]
Corner
[359] Balrog [c.MK, c.MP xx LP Headbutt, cl.HP, c.MP xx HP Dash Straight] (Spacing dependent, headbutt must hit at last active frame)
Counter Hit
[344] Balrog [s.HP (ch), TAP, c.MP xx HP Dash Straight]
2 Bars
[463] Balrog [c.MK, c.MP xx LP Headbutt, c.MP xx Super art] (Hate it when the boring options do more damage )
Super Deluxe
[578] Balrog [EX Dash Upper (ch),c.MP xx LP Headbutt, c.MP xx Super art]
The key part of what I wrote is the (3 hits) after each cr.mp.
cr.mp in Destruction mode is 3 hits, but is easily canceled on the 1st. hit, which makes it do considerably less damage. You basically need to delay your cancel timing after every c.mp to “squeeze” out all the damage:P
Meterless
[329] Balrog [c.MK, c.MP xx LP Headbutt, c.MP xx HP Dash Upper, s.HP]
Corner
[386] Balrog [cl.HK, c.MP xx HK Dash Low Smash, cl.MK, cl.MK, cl.MK xx HP Dash Straight)
Counter Hit
[458] Balrog [s.HP, PPP TAP, KKK TAP, j.HP, cl.MK xx HP Dash Straight] (charge PPP right when s.HP comes out, charge KKK after to prevent launcher from coming out. Can be KKK TAP first then PPP TAP. j.HP gotta hit on the way down for cl.MK to come out)
2 Bars
[475] Balrog [cl.HK, c.MP xx EX Dash Upper, c.LP xx EX Dash Low Smash, TAP, j.HP, cl.MK xx HP Dash Straight] (for c.MP xx EX Dash Upper, KK needs to be held for a few frames while holding back to have enough charge frames for the upcoming c.LP xx EX Dash Low Smash)
Super Deluxe
[584] Balrog [j.HK, cl.HK, c.MP xx EX Dash Low Smash, TAP, j.HP, cl.MK xx Super Art] (cl.MK has to be connected low enough)
Meterless
[398] Lars [Avalanche Stomp, cl.HP xx Silent Entry>Rising Storm, c.MP, walk forward, c.MP, c.MK xx Silent Entry>Lightning Thrust]
[366] M.Bison [cl.HP xx HK Double Knee Press, s.MP xx LK Double Knee Press (1 hit), c.MK xx HP Psycho Crusher]
Post tag
[364] M.Bison [cl.HP xx LK Double Knee Press (1 hit), c.MK xx HP Psycho Crusher]
Corner
[397] M.Bison [cl.HP xx HK Double Knee Press, cl.MP, cl.MP, cl.MP, cl.HP xx HP Psycho Crusher]
Counter Hit
[418] Lars [Avalanche Stomp, cl.HP xx Silent Entry>Rising Storm, c.MP, walk forward, c.MP, c.MK xx Silent Entry>Lightning Thrust]
[388] M.Bison [cl.HP xx HK Double Knee Press, s.MP xx LK Double Knee Press (1 hit), c.MK xx HP Psycho Crusher]
2 Bars
[505] M.Bison [MP Psycho Crusher (from full screen), s.MP xx LK Double Knee Press (1 hit), c.MK xx Super Art]
if full screen MP Psycho is not allowed, replace it with [cl.HP xx HK Double Knee Press] and give it 504 dmg.
Super Deluxe
[609] Lars [(corner, ch) EX Silent Entry>Lightning Thrust, MK Avalanche Stomp, cl.HP xx Silent Entry>Rising Storm, c.HP, cl.HP xx Super Art]
[576] M.Bison [(corner, ch) EX Somersault Skull Diver, walk back, s.HP xx HK Double Knee Press, cl.MP, cl.MP, cl.MP, cl.HP xx HP Psycho Crusher]
if Somersault Skull Diver is not allowed, replace it with non-CH j.HP and it will be 541 damage.
Mhhh interesting questions about full screen mp and skill diver… I’d argue both are valid since both are special moves that move Bison “himself” and don’t require you to “run behind” a projectile.
I’m starting to think we should rule out ANY sort of meaty. That would make some posted combos (Poison and Yoshi for instance) and MP Psycho Crusher combos invalid tho.