Is that tool assisted or just difficult to time? I didn’t get this to work even once. Or did @Street11 somehow change the juggle potential?
Now you mention it, he does have the PC version IIRC and has an other video with a buffed walkspeed Asuka… Haven’t tested this out so I was suprised myself how this could even work. Need confirmation of the man himself then… If it’s modded then no big deal, easily deleted.
Street had changed the juggle potential iirc. He was trying to show what would happen if Cody’s nj.HP had more juggle potential than just 1. Then again Raven has something similar anyway.
Despite my video response I was hoping for it to be real.
I certainly changed the JP of the attack. I was trying to make sure that I was reading the BAC files correctly + what vgcraze mentioned.
There’s a weird bug with Guy’s Bushin Gokusaken (Throw). If you do the throw part and then do a move that causes any sort of super freeze (Pandora, Cross Art, Cross Assault, Super Art), the opponent will complete their animation of being thrown and land on the ground even during the super freeze. You can’t actually see it, but you can definitely hear the opponent landing during the super freeze even if you clearly do the Super/Cross Art/Cross Assault/Pandora when they’re in the middle of the air (and see them on the ground after the super freeze ends). The opponent freezes again as soon as they land on the ground.
I’d post a video but youtube is being stupid right now
That j. HP loop was too good to be true. Better add a title/description to the video next time, street11. You got me all excited here…
Might be off topic but is this glitch or not?
Should it be fixed?
Please don’t mind the useless trivia at the end
- Remove the clock.
Never played this game but every time I watch it competitively played at events, it’s a fucking snoozefest.
Yeah I appreciate footsies, spacing and smart play but this is going too far.
I watched the whole Justin vs. SnakeEyez series in SF4 and wholeheartedly enjoyed it but SFxT goes too fucking far.
I mean it’s a fighting game after all and I want to see people get knocked fucking out.
I’m not a huge fan of ST where the damage is so fucking high that games are decided by 2 combos and shit and think SF4 has a good balance between the clock and the damage that is dealt, resulting in usually quick matches and a couple of nailbiting last second games.
SFxT just looks too fucking boring, imo.
I’d buy it right away if it had a nice PC netcode and a slower clock or higher damage.
Good question. Technically it should get you a counter hit, if you cancel into Ex hell fire.
@ArtVandelay You are watching the wrong players, if you think there is not enough damage in this game. There are a lot of high level players that do not go for max damage and prefer to play it safe. It’s weird that you suggest an increase in damage when Nina is not an unfamiliar face. She usually KO’s in 2-3 combos.
Honestly the top online warriors are the ones to watch, if you want to see how this game plays.
You can start with the first match in this video. Oh and I heard that the pc “netcode” is bad because of players with bad setups. There are enough pc players on srk who will tell you that they are getting very good games.
It’s kinda funny, most people complained that most games in SFxT end too fast (2 to 3 mix ups or mistakes and you’re done). Now damage is too low? Come on now… That’s just straight up misinformed.
I’m just saying what I saw Infiltration do at EVO, I’m by no means an expert in this game but it seems to be too easy to play the clock from what I’ve seen.
You might have to post some footage of these matches. I only remember the grand finals and there was 1 time over in 4 matches.
Like RC said, online warriors are the players you’re gonna have to watch if you want exciting matches…their videos will make that whole “boring to watch” statement completely void
Those must have been 2012 grand finals. Infiltration swept through the finals this year, with only 1 round in four matches that ended in a time over vs Justin Wong in the grand finals set. Not even mentioning the damage he did with his Jin/Alisa team, if you’d consider converting a hit confirm into +/- 350-450 damage “low”… The reason so many top players resort to play safe/the clock is just because the punishes in the game are that huge you can end up getting KO’d making only 2 to 3 bad decisions.
Even so, playing the clock is a legit tactic. We can all whine how “lame” it is it will be present, just as any other play style. Heck, the 2013 patch even promotes offense (boost combo nerf, slower red life recovery, less meter building on whiff, nerfing defensive characters,…).
I get a lot of hate mail for winning by time over, but hey, this game is very momentum-based. Once you have the life lead, as long as you’re careful, you have a huge advantage. I think it makes a lot of sense.
On the other hand, good offense is always entertaining and can work very well with the right teams (see LPN, etc.).
Hmm. Let me try to answer this as best I can.
Steve’s Fox Hunt being able to be EX canceled on whiff is definitely something that people didn’t notice or just didn’t remember to include in his frame frame data. It simply seems to be kara cancelable with EX moves, similar to Sagat’s f+LK. Also, similar to Sagat’s f+LK, any EX Charge gained after a kara cancel will not count as a counterhit store.
I hate the hype they put on these revisions. Someone always gets assed out. Hey Ono, why don’t you patch the garbage netcode you consentually distributed to the public. I haven’t seen garbage gaming like this since GGPO rollback that caters to the highest connection.