Because the new patch has fixed some of the annoyances that the original game gave me, and I’d much rather be able to practice it on my laptop than having to potentially move my 360 every time I want to hit training mode for a bit.
SFXT on PS3 plays great but I wish it looked better like on PC. The new balance patch makes it much easier to punish rolls and I love how throws take away your opponent’s recoverable health, making them much more deadly than previously.
because i do not own any form of the game and free things are cool.
I want the PC version because I only have the Vita version and I’ve been wanting to try it with my arcade stick on my PC but I wasn’t willing to shell out the money for the PC version due to the late updates. I’m interested now
Those were some good changes on the PS3/Xbox therefore the changes for the PC should help greatly to reduce the timeouts and got some nice balance changes, specially for King.
Definitely want to play SFxT in general for all characters but specifically on PC due to the potential mods. As for the patch, I’m glad they extended the Pandora time and fixed the pacing of the gameplay.
I have sfxt in the pc. So I’m in no position to say lies about it. The patch is great if you want to play single player. If we talk about multiplayer, then the patch has done anything to enjoy the title. I don’t have/love being so pessimistic about this situation, but this is the truth for the people who live outside the US. Not only I have to face people from another continent (egypt, turkey, russia) but there is no players around my area (Mexico). You have to “cheat” the steam and GFW by setting another region in your control panel in order to get people near you (USA) and even by doing so, the netcode is horrible and one of you will play smooth as silk while the other will be watching only pure ghosts, framedrops and rollbacks.
So the patch, is great for single player, not so much for multiplayer.
I think it breathes new life into a dead game
My favorite game of 2012/2013! The patch is great! Love the roll change (now you have to think about the ideal time to roll) and the UI tweak makes it easier to see recoverable health, and the general nerf to safe dp switch cancels is just brilliant. I think the balance changes are good for the most part. Tekken characters got buffed like crazy but the SF characters can still compete. I can see my self playing this game for years to come.
I really like the aggressiveness the game has to offer with intense pokes and blockstrings. And I also feel that the long-distance spacing is really unique and interesting. And it’s really fun to improvise and juggle combos!
I need Elena
One of my best friends has been begging me to buy this game, but because of money issues I haven’t been able to.
I would be the most grateful person ever if I won this.
As for the changes, I think they’re wonderful! The matches really needed to go by faster and that’s been done without changing the over all flow of the game, so color me impressed by that.
Because i missed the sale a few months ago
Currently have no consoles and an avid PC gamer. Already have AE2012 on my steam account as well as a PC compatible Madcatz TE Arcade stick.
Looking to add SFxT added to the collection. Thanks!
pc is better
So I don’t have to keep unhooking my monitor from my computer to play.
Mods of SFxT PC looks pretty slick. 2013 also looks very promising
Mods.
That, and the game has really improved, I’ve always liked the game despite its issues, but with the patch it’s so much better.
GREAT PATCH. SADLY, PREJUDICE SUCKS.
Personally, the patch for SFxT was one of the best patches I’ve ever seen.
Instead of one thousand of patches addressing one or other minor problems, this was a big patch concerning visuals (fight message disappear, glow of gems) system mechanics (auto combos, pandora) and what most interest us all, the balance.
The amount of job was insane, and the timeframe allotted to it was short, so I congratulate the development team. Props.
There are, of course, some more refinements to do, as there will ever be. But the game, unlike SF4 or MK, for example, haven’t had many patches before, where the ones were addressing important things like the Rolento knife freeze and online match sound bug. This patch had the mission to bring back some players, adjust the balance and hear the players.
Unfortunately, many dropped the game before the patch. PREJUDICE SUCKS. And now, it is difficult to find online matches. I wish that the PC version, together with this giveaway, have more success.
Capcom tried hard to show they are committed to this game, with tournaments, like the SF 25th anniversary that gave Infiltration a nice car, and the best patch I’ve ever seen. Players were, for the first time, heard. AND THIS STATEMENT IS SO MUCH TRUE that Hugo, which average and top players all around the world well knows, actually sucked before the patch (see the thread named “let’s face it, Hugo sucks” here at shoryuken forums), but we saw SO MANY TEARS FROM scrubbies about Hugo, all regarding lack of knowledge of basic stuff, footsies, or clear sign of impatience from players with difficulties to deal with him, that Hugo was nerfed to the bottom of hell. Capcom heard you, guys.
Some flaws from the initial design yet causes the patch to be imperfect. Like Julia’s cr.lk, it has a huge animation, but for a fast kick, the reach was so long, and for balance sake, it had to reduce the hitbox, that it is strange to see half of the leg inside someone, but without hitting.
To correct “time over”, damage was given. A little opening in your defense can cost you the match. The most important resource is yet to play safe as a single chain combo, that can be scored from a blocked unsafe string, will cause a ridiculous amount of damage as high as 500 and a lot of meter gain. It was to play safe before and wait for a time over, and it is to play safe right now, and wait for an opening. The game yet is not compensating the attacker with the risk reward strategy on the table.
To correct this as a temptative of award the attackers, a lot of strings were safe to compensate the defensive game, and it is just abnormal to see someone attacking all the time without letting the guard open, and the outcome is some few characters as top tiers, like Asuka, Law, Jin, Kazuya, Lars, and some others, that you can see using attacks that follows the single idea clearly seen on the Misty Step xx Punch: It is safe, fast, and if you score it, you win.
Therefore, as we all know, THE RISK/REWARD does not make sense. BAS, a well know japanese player of CVS2, actually the tester of the game, and a player that I respect a lot, said what I’ll summarize: Where for SF4, the wake-up shoryuken is a problem because it is safe due to the FADC possibility, in SFxT the jab x strong chain is the same, you do jab and strong without even think, and if you confirm it, you get a free 500 damage. The jab is a safe move, a weak attacks have yet to be nerfed. For SF4, the FADC at least cost you a lot of meter and yet has a risk, for SFxT, the jab BUILDS METER and kill you opponent, lets you change character, etc. This should be reviewed. I proposed a different scale math if a combo is started with weaker attacks, and with repetitive attacks, like two weak attacks to confirm the combo, just as it is in Guilty Gear, but nobody heard me… It maybe has to deal with the initial concept that can’t be changed now.
I don’t like the Tekken characters as much as I like the SF characters and I hope them to be buffed in a future patch. I really hope the team don’t stop now, too much effort was put in the game. Hugo, for example, is a shame, useless. I cannot say a good job was made in this particular case, and taking this case as an example, I close this part with idea that it still needs a revision.
Finally, SFxT is yet one of the best fighting games that there is after the patch. It is deep and you will have to study a lot if you want to compete. If you like SF, liked Super Turbo, Alpha 2, CVS2 or even SF4 that is a little bit different, you should definitely give it a chance, you will like it for sure. It is fun to do combos, it is friendly, and yet, deep. SFxT has already owned it’s place among tournaments too.
There is yet to much to find in this game. Don’t lose hope.
I’d like to try and get good at this game. And since I’m on my PC whenever I’m home, it’s the perfect platform.