Street Fighter x Tekken DLC/Balance patch: 7/31/2012

yeah I think we all undermined that…throws are whut 7 frames?..uhhg and most have terrible range…I personally think they are only there to see if your opponent is sleeping at the wheel or something otherwise they are so…not good really(they also have varying in damage values…not sure if that is bad or not) still, im not sure if this is a issue or just a minor annoyance.

with tech rolls, the uses of them have changed but still can be good for setting up other things, not sure how that throw tag thing works(never investigated it…or seen it) but it sounds pretty cool.

I wouldn’t bother me if throws were 5 frames so they didn’t loose to every thing and you at least had to look out for them. As it is now only a few characters have fast enough walk speed to incorporate throwing legitimately into their game.

Throws are fine they shouldn’t be used except for the occasional mix up. Can’t you guys find other ways to open up your opponents?

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I dont see the problem with the nerfs at all. Especially with ryu… that Guy is ridiculous.

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whats the point in having them then if only a selected few characters can even uses them effectively…it not even about opening the opponent up, it’s about being another offensive option in general…

yeah it’s ridiculous that sometimes you get blown up for going for a mixup. Scrub presses buttons and get a combo into launch.

But when I know im fighting kids like that I start frame trapping them and blow them up.

when you’re some characters with a floaty jump or w/o an overhead and your opponent wont press buttons… nope…

Honestly I dont see the problem
I’m able to throw my opponent when ever I want. If you need to walk forward to go for a throw shouldn’t you be going for something more damaging? I dunno… I dont get thrown ever because it easy to tech them. I think throws are lame.

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No

Wait are you saying characters like Chun and bison have trouble throwing??? There floaty jumps makes its easy as pie…not to mention they both walk very fast. I dont use characters that dont have overheads or dont have quick hitting lows.

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Lame… but fundamental to footsie style fighting games.

Low damage on throws is okay - teaching us to not use as a punish, but only to open up block everythings. Okay.
Slow startup is… okay I guess - teaching us it’s not a panic button, it’s not a wakeup. It’s a trap, okay.
Incredibly poor range is not really okay. It invalidates using it as a way in on block everythings and their use as a trap. It teaches us don’t use throws.

Throws fundamental to footsies? I dont think so. The little I do throw its after cadc or a empty jump. There’s so many other ways to break someones guard. I just dont get the argument over throws. There are plenty of mixup options with or without meter. I dont need to throw someone for 60 points of damage because I can get a lot more other ways.

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Throws are not fine, they are slow, ineffective, and they do miserable damage. The key to a good mix up is multiple threats – and a lot of the time it makes perfect sense for someone to just take a throw instead of dealing with the other, more damage option in a mix up because throws don’t mean anything. They don’t set up more damage, they don’t do damage, and 9 times out of 10 you can beat them by mashing normals… and not even fast ones (I’m pretty sure some characters have Heavy normals that are 7 frames) – which to me makes no sense.

Most of the argument comes from the strange and unnecessary nerf to throws as compared to previous games. Additionally, throws -are- a big part of footsies… Frankly, sometimes I feel safer throwing than trying to, say, Twin Snake Statue Smash (Kazuya’s high-low-mid string) on someone who’s blocking close to me because while a throw doesn’t do a ton of damage, at least i don’t have to deal with the stupid fact TSSS isn’t a true block string and get reversal’d mid combo.

oh lordy some srk posters…

where did I ever say chun or bison? I just said some characters lose massively to down back. And it’s really cute how you can throw whenever you want to. I can only imagine the skill of the players you fight.

Throws could use a buff, at least in range. I don’t think they’re totally borked in this game and you can get them, but I shouldn’t have bro-hug my opponent to throw them.

Throw gem, 80msp.

I love it when you’re literally standing on their toes, whiff the throw and then get fucked up. Love it.

Why does having a floaty jump make it easier to land throws? I don’t get it.

throws are fucking terrible in this game. 7 frame start up, no range, and only like 100 odd damage AND you can still roll. please tell me why this is even in the game? no throw is one of the reasons why frame traps is ass in this game. you have literally no reason to press buttons once your opponent is up on you due to throws being shit. all you need to do is watch out for a overhead every now n then. fixing throw and walkspeeds can easily make this game more offensive and make matches go by faster.

I don’t find myself agreeing with you alot of the time but holy shit im 100% with you on this.
However i do not think this is the buff we are going to get universally when the patch comes out…

on another note, How do you guys feel about non-Tech Roll moves or situations being added to the game? like say all throws get buffed so you cannot tech roll from them or certain special moves(SPD). Maybe this will create some new ways in how said characters can start their offense? eh? anyways…

I don’t get the point of tech rolls when you can only go on direction, honestly – but meh.

though i hate to admit it, i’ve effectively done the runaway game because of the forward tech roll…pretty much killing their wake up game and getting out for free…only to burn the clock…uhhg…the forward tech roll in the corner is really good if they dont keep you in check…