Are you kidding? Video games cost WAY more to create and market these days. And, we’re still here paying 90’s prices.
Lol, fighting games basically have to create a fully animated FILM in addition to the actual game, or risk being called “barebones”. You have to have a billion trailers and promotional events or your game won’t even be known. Player expectations have skyrocketed. 16 characters is considered “low”, when it used to be ridiculous. Graphical and audio requirements get higher and higher every year as technology advances.
They could shit in the box and the FGC will play it because it’s the new fighting game. But this thread isn’t about the FGC, they already have our money pinned down for the next 5 years. This thread is about the hundreds of thousands of other potential customers that will buy SF5 by name alone and be disappointed because the marketing of this product at release was not as honest as it should’ve been.
I just don’t see how that can be possible given all the technological advancements since the 90s. Maybe firms are putting aside more to market games today than in the 90s, but I doubt they cost more to make. Also, we aren’t paying 90s prices, we are paying $100 per game on average…
8-16 bit games aren’t that hard to make now. But we don’t see 8-16 bit games anymore. We see highly detailed, generally highly polished productions that require WAY more money and resources to complete. The general dev. kits/computers you need to even get started can be very expensive.
Also add increased labor rates/taxes/start up costs since the 90s and you have quite a costly production.
I don’t think an RPG works in the way your describing it. It’s very on a case by case basis. RPGs like Borderlands and Pokemon wipe their ass with story.
The ones that know don’t care and the ones that care don’t know. The die hard fans will get it because, see shit in a box above, but the people that Capcom wants and pays their bills aren’t the small 10s of thousands of the community. It’s the millions that need to put down CoD in order to play this game.
And those people don’t follow the development of this game as closely as its hardcore fans.
I’m not gonna come down on either side of this little debate, but there is lots wrong with this statement.
Yes, technology allows small indie teams and independent developers to make games like they couldn’t before. But most big games now have team sizes MUCH larger than they were in the 90s, or even the early 2000s. Big mainstream titles have teams of hundreds of people, and that’s not even including marketing, localization, and QA staff. If anything the cost of game development has never been HIGHER in terms of staff. And let’s not forget that living costs have increased in the past 30 years, and salaries with it (though sadly not enough).
Let’s also not forget that the same technological advances that give us an increase in visual fidelity also can greatly increase time/effort/money it takes to create content to match. I can spend more time editing the texture for SFV Charlie’s VEST than it would take to draw a whole page of sub-240p low-res SF Alpha sprites.
SFV might not be on the level of Call of Duty, but it DOES require a larger team than before. QA and localization staff ON THEIR OWN are probably several times the size of any Capcom arcade fighter staff from the 90s. There’s even an interview where Ono specifically mentions this and says older SF games had teams of only 12-20 people, and a development cycle of 6 months. SFV and SFIV took much longer and involved WAY more people.
And if you wanna get into a debate about what constitutes a game, I’d say most DLC is optional. If you want it, great. Then buy it. I personally rarely bother with DLC since most of it is tangential anyway. If you’re a season-pass-chasing DLC monster that is of course your right, but games are NOT $100 for most people. Only the ones who go crazy buying all the DLC and actually end up supporting the practice in the first place.
What is the truth is that games have NEVER BEEN CHEAPER since the price has actually gone DOWN since the 90s cartridge days and is holding steady regardless of inflation. If you don’t feel THIS PARTICULAR GAME is worth your 60 bucks, that’s fine. But let’s not confuse the costs of game development and how much games REALLY cost these days ('cause they’re really quite cheap – even with DLC!)
I mean destiny had a similar model and is extremely successful.
One of its biggest selling points wasn’t available till weeks after release. It’s ok to not be ok with it but please don’t act like this is something new to this age of gaming.
It’s optional if you are satisfied playing an incomplete version of the game. Back in the day you would get an entire game for $60, now you get maybe half of a game for $60 and pay for the rest via DLC.
Also, let’s keep in mind that sales of blockbuster titles (and games in general) are much higher than they were in the 90s to balance out increased marketing/labor costs.
Edit: Also, a significant number of games today don’t even need to be put on disc/cartridge, which undoubtedly saves the devs a good chunk of change.
Spotted this thread so I paste the post I wrote to SFV general discussion:
Today’s gaming is more on about “screw it, we can patch it later” mentality. There’s been multiple “why this feature isn’t in, it was there before” examples when new game in the series was released throughout recent years.
PC gamers are more used to this + buggy released since adding new content and fixing buggy releases has been the thing from the 90’s. Consoles and its players however, are new to this thing. More frequent patching on consoles is still very young and it’s not been a thing in general until recent 5-6 years. It fits for the SFIV since it was released on consoles in 2009. That was the time where Capcom pretty much thought there wouldn’t be another main SF game and they weren’t that sure if it would sell that much (fighting game genre was pretty dead). With SFV however, they are more confident how the brand works and they are aware of how patching is a thing, especially since SFIV was great success.
Unfinished and buggy releases should never be supported but that doesn’t stop SFV’s potential to be a classic some day. For instance Battlefield 2 and Fallout 2 were extremely buggy but they are extreme classics that are still played and remembered today.
It’ll have 1vs1 lobbies on launch. Just have to wait a few weeks for the 8 player.
Honestly even this isn’t something that I care about. I only ever play 1vs1 in lobbies. Hate waiting for my turn, shits boring.
But its the one complaint about the game I get, because I know people probably wanna play with a group of their friends online.