Street Fighter V's lack of content is appalling

Hmmm, interesting. I guess that makes sense since only a company with a smaller profit margin would choose to release a game for 40. Although realistically, you can buy the game for 36 dollars so in some ways it is possible. You only have to pay 60 if you’re a Sony boy.

I would understand the frustration if Capcom was just releasing SFV with no possible hints of further expansion on the game modes for the foreseeable future.

However, we know for a fact the March update is going to give us *loads *of content, as well as Alex. I don’t know why people are acting like this is it when it **clearly **isn’t. The game is going to be expanded upon for a longtime, so this is only the beginning.

Focus on the big picture rather than Feb. 16 and everything makes sense. This isn’t doomsday for SFV; it’s only going to get better from here with no end in sight. Put the pitchforks away and think about this logically. We’re good.

Yeah, let’s complain about paying full price for a game that will have continuous support for at least 6-7 years, just like it’s predecessor, only because it’s missing some modes at launch. Modes which ALL will be added in 3-4 weeks tops (with the exception of the cinematic story mode).

You do know that no one have a gun to your head forcing you to buy the game “day one” right ?! So if you miss all those modes so much, you can always uhm, errr, get in March perhaps…

I wonder how people would fare back in the day, when you had to pay full price for a game you know you would beat in 6 hours tops and you had absolute certainty that no content whatsoever would be added later on.

Gamers bitch too much nowadays.

I honestly want to laugh at those who keep using the excuse of “Atleast we are getting it in 2 weeks as DLC” as if that’s somehow okay to rush a game this badly out the door.

It’s like the RPG excuse of “You can play the game from start to finish…but you can only get to a maximum of level 30, very little Black-White Magic, very little equipment and the rest of the world is locked past the places you need to advance the plot.”…but if you wait a month, you’ll get the rest of the content back!

I mean this is a competitive site but damn!

Bitching is so much more fun.

shrug

im a competitive player but i agree with the people who are concerned. buying video games is like going to the movies nowadays. a lot of people with even a fleeting interest in the subject matter feel compelled to be part of the action on release day. to add to that, the nature of fighting game design tends to put off casual players within the first month. so if large numbers of people buy this game on release day (and given the extensive coverage it has received, this is expected) and most of them give up after one month of play, the value of the “it will be updated in march” argument is nullified. a big proportion of consumers wont even make it that far, and they’ll be disappointed with their purchase.

i get that there were fiscal year deadlines and whatnot, but a canon, main series sf game should not seem this rushed.

No I don’t think that’s a valid analogy since the core game play is there. It’s more like that RPG had no title screen, and no tutorial, and you booted right into the game, and there was only 1 save file.

Can’t please everyone.

I literally can’t stand hearing arguments like this one. For starters, there was an incentive given to people who pre-ordered (costumes, which is sort of bs in itself, but I’ll let it slide). So it completely ridiculous to say something like “why not just wait until March” when I think it is safe to assume that the vast majority of people had already pre-ordered the game and are expecting a finished product on release day.

As for the tired “gamers today whine too much, we had it hard back in the day” argument, it is also complete crap. Back in the day people weren’t subjected to paying a full $60 for a game and then getting squeezed out of $40 for dlc, which seems to be the standard business model used by most larger companies.

Back in the day what you see is what you got regardless. If you wanted more you had to wait for a sequel. But at the end of the day it comes down to one thing and one thing only.

Ok fine, but you are still being sort of disingenuous by saying that. For instance, back in the day you paid your $60 for a game and that was it until the sequel. Now you pay $60 for some of the game and another $15-40 for the rest of the game as dlc. As an example, a guy I know did testing on Dark Souls and told me when he was doing said testing, all the stuff that eventually appeared as DLC was in the original game. So we aren’t really getting “additional content” we are paying $100 for a game that used to cost $60

Back in the day games were actually more expensive. When inflation is taken into account, prices have continuously dropped since the 90s. I can’t find any hard data on the exact price for SF2 or SSF2 for SNES for example, but they were in the $50-60 range. That’s roughly the same price as SF5 plus season pass now.

Thats why SFV is 60 for all future content and free otherwise if you play the game routinely

So…really the game costs $100 rather then 60 then. So…either way you’re paying the same amount just at different times?

The question is the does inflation outweigh the technological advances since the 90s that have undoubtedly made games cheaper/easier to make? I kindly doubt that it does.

A good point to bring up might be that games have stagnated in price. Especially when production costs have shot up in the last decade or so. Publishers have learned to recoup costs elsewhere.

$100 with all DLC is kinda the new normal for a lot of games. Many don’t even realize it when they pick up the standard $60 new game.

I feel it’s a blurry line. I would like to know the truth though. If all games were free…would anyone bitch? I doubt it. It’s a money issue. Has been for the last…what? 10 years? maybe more?

to you.

They could put shit in a box and you’ll buy it. But with the idea of growing the market and be a mainstream success, it starts off on a negative.

Maybe, maybe not. Comparing it to the SNES games is not really that relevant anyway since those were ports of already existing arcade products. Ultimately the only thing that matters is if one thinks the game is worth the money now, today, knowing what it contains.

I feel (once again) it’s being blown out of proportion. I don’t know about anyone but I can see myself pumping mad hours into SF5 within the first month. I think we should just sit back, relax cancel or your pre-order and go head first on tuesday and go from there.