While it’s true that increased processing power has made it possible to make much more demanding games than in the past (which is my whole point about costs and why modern games are cheaper than ppl think), the reality is that except for super high end PC games that push the limits on purpose, most games developed are not as nearly tied to the speed of technological advancement as you might think. This is for a variety of reasons:
Higher fidelity means more staff, which in turn means more money.
On the PC side, consumers cannot be counted on to have the most powerful hardware.
On the console side, you are tied to one spec, and that spec lasts for several years. The 360/PS3 generation lasted almost a decade. CPUs increased in power dramatically in the last 10 years, but game graphics have not necessarily jumped that much because many games are designed with consoles in mind and constrained to their limitations.
Stylistic choices. A game like The Witness looks beautiful but isn’t necessarily all that taxing on hardware.
So unless games are using every inch of power available from the most advanced CPUs in the world (which they’re not), Moore’s Law isn’t as important as you might think when it comes to gaming. Gaming graphics tend to jump around in spurts rather than closely follow the curve.
PS4 and XBONE are underpowered. Hell, take a look at the WiiU – it’s practically last-gen but Nintendo is still making games for it. We just started this new console gen and Moore’s Law and CPU scaling has frankly left us behind a while ago already – but most games will be designed around console specs because companies want to go multi-platform.
Remember that Moore’s Law is a scale for how powerful we can make CPUs – it does not reflect power of consumer electronics, which are NOT the most powerful CPUs we can produce.
i was not responding to you in particular.
what i’m saying is unlike clipping with is unintended, this is intended, it just looks strange as hell in some situations.
Stop whining. The alternative is delaying the game for another six months to get everything in. What most people want to do is play online or with their friends. You can wait patiently for the new content and be happy you’re getting it.
@drunkards_walk I love how you suggest devs take a pay cut so you can enjoy something you don’t need at a lower price point. Salt of the earth this guy.
The only game I can compare this too is Diablo 3. If Capcom can mimic what blizzard did, at the same time monetize some aspects they will be fine. I am paying 70$, for 2-3 years of epic joy, murderous rage, and abyss-like frustrations. For 4 hrs a day. The only thing that bugs me is the lobbies, but I will 100% be leveling up in ranked since that’s the fastest way to learn multiple matchups, player styles. So that’s a moot point at this time.
I hear all the other guys and gals on here aboUT lack of content, but I just cannot be bothered since it comes with 98% of the stuff I care about. And the stuff that did not make it in, is coming out long before I will be bored of the items I am interested in.
@drunkards_walk i never claimed to know what you do. Food you need, water you need, shelter you need, vehicle you probably need and --for most people in the west- money you need. SF is not a need for any one, anywhere but whatever have the last word.
I’m gonna get a little philosophical here for a minute since you are talking about developers and that is what I’ve been doing for 11+ years now professionally…
Devs taking a paycut is the last thing you want. Part of the reason we have buggy games now a days is because everyone and their mom wants to be a programmer now. There is an abundance of developers out in the world now. Developers now a days are a dime a dozen.
Of course games are much MUCH more complicated and sophisticated now, but if you’ve ever looked at the gaming industry as a whole, game developers typically don’t even make much money compared to other development areas, it’s extremely competitive because everyone who ever started programming did it because they loved video games (not all but a lot), and they work retarded hours.
Finding these types of developers is not hard to do since there are so many out there.
The problem is finding the good ones in the pile of all the shit ones. It’s like finding a needle in a haystack. And finding cheap developers who suck ass is easy peasy. Why do you think outsourcing is a real thing to countries like India? It’s because they will do development for a fraction of the cost locally. But with that, you get shitty software.
I’m not saying that is what is going on in the gaming industry or anything, I’m just saying that what you really want in a studio is them paying premiums for good developers, instead of paying lower costs for dime-a-dozen developers who are cheap and average. There is a reason good developers make a lot of money - it’s because they are good and in the long run will save you a lot more money and make you a lot more money.
Well he did make the same topic on the GFAQS SFV board…so…Trying to preach. That board is overflowing with the same topic over and over and over and over…and over and over and over…over and over and over and over and over and over.