Street Fighter V's lack of content is appalling

The thing that bugs me about NRS is how they only support their games for like 2 years tops. Even with this last batch of content about to released you can sort of tell that this is it for MKX, and after it they will focus only on Injustice 2. Say what you will about Capcom (and I’ve been critical of them myself) at least they support their games for a LONG time, way longer than average.

I guess we WILL have to agree to disagree.

I’d also like to point out that games cost much more in Japan. They retail anywhere from 70-100USD on average. The prices I mentioned were for America, which is CHEAPER than Japan due to various reasons. So citing Japanese inflation doesn’t matter unless you’re going to look up how much that game sold for in Japan originally.

EDIT: Original Chrono Trigger price in Japan was 11,400 yen. To keep comparisons the same, Tales of Zestiria was on sale in Japan for 9100 yen. So prices are lower today vs before over there too…

I’m a trained animator and in-my-free-time game developer, and it always amazes me how people have no concept of how much work it takes to create content. It just seems very hackneyed to me to say “oh well they should just make it cheaper. They can!”

Yes, indie games are great. The last 10 games I bought on steam were all from small teams. But small teams also have smaller operating costs. So really they don’t factor in if you’re talking about DLC and cost of bigger titles, which SFV is.

As for market testing, there’s a reason almost any big company in any industry does it. You may not agree with what comes out, and yes there are misfires, but it is pretty important to know what you should be making before you invest potentially millions of dollars into something. That’s just common sense.

It kind of worries me that you think “staff could take paycuts”. Where do you work? Wouldn’t you be a little upset if someone unrelated to you randomly told you to make less money because they want to get your company’s product for cheaper? And just so you know, there are lots of animators and modelers out there who are just scraping by as it is. Your idea seems awfully callous and irresponsible. “McDonalds could be cheaper! Just pay their staff less!” Put it in a non-game context and you realize how crazy what you’re suggesting sounds.

Let’s also not forget that after many big budget games are finished, large amounts of staff are immediately laid off. Many game development staff are essentially migrant workers. There are lots of articles floating the web about staff getting laid off after a big game is finished.

Is there waste of funds? Yes, with any large company there usually is. Could things be done better? Yes, as with most things, they probably can. ** But I think the underlying fact is still that things take more time and money to create than most people, on this forum or elsewhere, realize.** Reminds me of all the people who couldn’t grasp that well-done 2d animation could be costly to make (Skullgirls debacle).

it will get some really bad reviews though, doesnt really make sense when capcom wants to expand the community

The way I see it, Capcom has their own way of expanding the community that transcends pass selling discs.

Offer you a chance in the spotlight. As they said back in the old days. “GO FOR BROKE!”

Its disappointing & lazy for sure, but not gonna trip. I like SFV so I’ll make the $60 investment, because I believe in the game’s long-term potential.

I think its funny how Killer Instinct caught A TON of flack from the FGC for launching half-baked, even though the game is essentially free-to-play. Then Capcom does almost the exact same thing (half-baked), except with a $60 entrance fee, and most of the FGC seems to be cool with it. lol

I think people are being unrealistic when they expect Capcom will fix every problem and complete every missing feature within a couple months. Since we’ve been playing the beta for months, we’ve seen the rate of progress Capcom can make on SF5, and it doesn’t appear to be fast enough that everything will be fixed and wonderful within a couple more months. I think we are in for the long haul, and some things just may never be fixed.

Resident Evil 6, the Ultra patch of SF4, the knowledge we have that Capcom is struggling financially, I think all of these things stand as evidence from the last few years that Capcom isn’t the big dog developer it used to be, and that our expectations for their finished products should probably be lower.

I was going to say that, but I’m glad you did first. I’m glad games like Skullgirls and KI paved the way for this and I’m glad to have spent my money on both of those games.

Depends on what you mean by everything. If you want lobbies and trials/tutorial and such, March sounds pretty realistic for all of that.

LOL come on capcom

I’m not discounting that making a game takes a lot of work, I’m sure that it does. However, demand for video games has skyrocketed in the last few years, and typically as demand goes up, price goes down (instead it has been constant/increasing). As I said, Moore’s Law is probably the biggest reason for this, I’ll admit that. However, with Moore’s apparently slowing down I don’t think it unreasonable for game prices to drop a bit. As for the paycuts, I’m just providing examples of what could be done to lower prices. They are purely hypothetical. Also, I work as a Math/Physics tutor at a local college, and if I’m being honest, the threat of layoff/paycuts is something that is always looming. It is pretty much up to the whims of the local/state/federal governments. One last thing, I find you being so quick to dismiss my price complaints odd, you have never looked at something and thought that it was overpriced? Prescription drugs for instance, sure they take a TON of work/research/testing to make, but are they worth the incredibly absurd prices they are asking for? Is it hackneyed to ask for them to be cheaper? Perhaps a better comparison would be diamonds rather than prescription drugs. Either way they both seem overpriced.

I’m not quite sure if I follow with Moore’s Law. As far as I know Moore’s Law has always been about the creation of CPUs and the fact that power/size will double/halve over time. I don’t really know what bearing this has on the current discussion since the video games aren’t really price-tied to processing power of CPUs. Staff/development/marketing of what is essentially a creative endeavor doesn’t rely on the value/science of shrinking transistor technology, does it?

Prescription drug prices are in fact crazy, and diamonds are expensive for lots of reasons, some of which I think are fairly legit. But that’s neither here nor there.

Video game prices, all things considered, aren’t really that crazy to me. I don’t think the devs are “doing us a favor” or anything of the sort. I just think that looking at what goes in and how much I pay from my wallet, I don’t think prices are nearly as blown-up as gamers on the net would like people to believe. The DLC gets a little crazy, but ultimately I’m surprised how stable and well things are holding together.

As always the solution to fix this is simple. ** Stop buying things you think are over-priced.** This won’t work for something like medication, but for a luxury item that is by no means essential like video games, this approach is 100% doable and will 100% work. But I don’t think many ppl have the guts to do it. Most of the people in this thread and on the net bitching will still buy all of these games while shaking their fist at pricing.

Prices for big budget titles haven’t really decreased because development costs have also increased hugely. More people are buying them, but the costs to make a game that millions of people will buy have also exploded.

I think the two are definitely related. As processing power has increased so has our ability to make better graphics/sound effects/more intricate levels/etc. This in turn means that more people must be assigned to such projects (I’ve heard it can take a few people to design a single character). Also, I’m sure for a game like Dark Souls, which typically has ingenious level design, many people must be assigned to the project. All of this stems from increased processing power. If we were still working with 1995 era processing power, I seriously doubt much of the work done today would be possible.

http://orig15.deviantart.net/b742/f/2016/045/5/6/yeah___nope_by_comic_coloring-d9rq51q.jpg

lol day one…

you know what bothers me more than the lack of content, Ken’s hair STILL looks like bananas, there’s been nothing but a negative response to how bad it looks since he was announced.

@Scotia I agree with you 100 %.

that’s not clipping.
they are on different planes you goons so that they don’t overlap quite as often in awkward ways.

which is why ryu is standing OVER TOP of nash and not inside of him.

this is not an accident, it’s intentional, though yeah it looks SUPER fucking weird.

no one claimed that this has something to do with clipping.
i mentioned it as a aditional problem…

add to that all the clipping and strange hair physics which spaz around from time to time”

of course its intentional because that way you dont have to put work into it.
and yes it looks very strange especially when you compare it to its 7? years older predecessor.

I’m just glad Ryu doesn’t have his stupid damn sweep in 5, the one where he just does a 360 about the y-axis…that looked so dumb