Street Fighter V's lack of content is appalling

Thats besides the point.
In the age where games had to be perfect being shipped out of the door and development for game carts are expensive. Capcom still made regular changes to the game.
It was not like CDs and DVD which are cheap to print (retail discs are printed not burned) and later with digital distribution where we can get fixes in a few weeks instead of annually.

Its ridiculous to think in the age of digital distribution to expect a perfect game being shipped out of the door with Zero changes being made.
If anything, and if Capcom manage this wisely they extended the replay factor of the game for a long time.

Those achievement stats are very decieving. SFIV sold 3,4 million copies. If you combine the stats for vanilla SFIV on PS3 and 360 from that site, as well as PC from another site, that nets you slightly more than 80,000 people. That’s around 2%. And you can be damn sure that those 2% are biased towards people that are hardcore gamers, people who register on these sites in the first place. It’s also worth noting that among these 2%, 7% never did 100 special moves (meaning they probably didn’t play for more than 30 minutes), around 60% performed 100 EX moves, around 50% performed 100 FAs, and around 50% ever won a ranked match. Some of these might be causals, but another possibility is that people brought the game to a friend and played some VS matches, we just don’t know.

Statistics is a very finnicky subject, it’s easy to skewer the results to support your theories, whether it be unintended confirmation bias or intentional manipulation. The truth here is that we do not have enough data to make an informed claim.

On that note, I agree with TC. Even if casuals don’t care, the barebones nature of the game will affect reviews negatively. They might’ve bought off bigger reviewers, but indie reviewers will slaughter this game.

Doesn’t the game come with an update several GB large on day one?
That’s sure to add some content and fix stuff.

Maybe this discussion could have been avoided if so many people wouldn’t have gotten the game so early.

Didn’t hurt Splatoon, and Capcom is more transparent with SFV than EA was with SW BattleFront.

Splatoon has a story mode and a VS mode, what more would you expect from a game like that? It’s not like it’s comparable though, reviewers generally suck at judging fighting games fairly from what I’ve seen, and what do they look at then? Amount of content.

Then don’t buy it until March. What else is there to say? If you’ve already spent the $60, I’m sure you can write Capcom a letter explaining how furious you are and they will refund your money.

You’re missing the point. You’re acting like the other content ISN’T coming out for free in a few weeks. You’re acting like you’re paying $60 for the disc that is released and nothing more.

Again, would you rather them delay the release until March so the $60 seems like a better deal? Of course not.
Would you rather them rush the product and have it turn out to be shit? Of course not.

You can talk about the features Guilty Gear has and I can argue that most of the content sucks - a god awful main menu, atrocious interface, terrible stock heavy metal music, only 6 colors to choose from to start, a 9 hour story mode that is a chore to watch, the worst matchmaking system I’ve ever seen. I understand what they’re trying to do and I understand the benefits of it, but overall the cons of GGs matchmaking far outweigh the pros. Maybe they should’ve just included Arcade and Vs. mode on it’s release so they could’ve made all of the other “content” worth it.

Time to make a better thread.

I’ve bitched about SF4 and bought it, because I’m a huge SF fan. Vanilla was missing so much, I was one of the people complaining and also giving suggestions on the Capcom Forums. They actually used some of my suggestions, I believe surrounding multiplayer modes. They sent me a thank you note with an Okami themed box of bathroom incense, but didn’t tell me exactly what ideas they used. The point is, we have to let them know how we feel about issues, especially in this internet age where things move so fast and changes can happen from them paying attention every now and then when enough voices are heard on certain matters.

With SF5, there’s even a more instant communication and response between us and Capcom, and they say they plan to move quicker to correct things. So, if we just stay quiet about the lack of visual presentation and other issues currently, the longer it’ll take them to get around to the things they aren’t already working to correct, if they get to them at all. That’s why I constantly bring up the quality of the stages, inconsistencies like only 1 stage having interactions, horrid character story artwork, the issues with clipping, long wait periods for VS screen and loading/saving, performance hiccups, and overall inconsistencies with visual presentation in general. I can wait for the bare bones content to be fleshed out, that’s not my issue. I just don’t want them to keep chugging along and releasing content and stages that are at the same level of low quality as the current ones.

They need to go back and fix all that type of stuff up so that, you know, the game looks like a 1v1 fighting game that came out in 2016 and is trying to compete with other fighting games of the time visually in this new fighting game renaissance that’s going on currently. It’s not doing the community any favors to just shut up about these issues and act like they don’t exist, just because we know we’re gonna buy and play the game regardless. I still want them fixed ASAP. Especially when it’s very clear that the way they’re monitizing, for what is here at launch with that method - the game should in no way be $60 at launch.

Please. I’ve never seen more retardedness in one thread. It makes the people in scrubquotes look like they have a point.

a most every game in this era have awesome graphic but lack of content :frowning: always for later dlc
my main issue on this game, some character always use the same chain combo and doubt they will add more chain combo , https://www.youtube.com/watch?v=jofQGV_WSYg here ken always give 3 chain punch all video is going to be so nice to have kick not always the same , but the game is rush :frowning:
btw What is the point too buy a season pass??? because capcom will release 1 character every month
, i think 1 month of grind is enough too unlock the new character ??? , so What is the point too buy a season pass??? so that why i`m a bit fear ,for me this game look a bit incomplete and will have a lot of dlc stuff is coming

They could have released the game for 60 bucks with just training mode and all of us were still going to get it

Now you’ve done it. You’ve actually summoned scrubquotes into this thread.

good look the video and the guy making the video are agree :slight_smile: i say the chain combo lack of variety
70% of the video you will see ken always throw 2 or 3 same punch on is chain , why not kick or other punch , is just so boring too watch , you will see after a couple year
have a nice day kid troll

they rushed the product which you can clearly see in the visuall department.

thats…come on.
http://puu.sh/n71dD/364fc8b451.jpg
add to that all the clipping and strange hair physics which spaz around from time to time
and as it seems some people get frame drops on certain stages on consoles.

all the modes will come later but i would be not so sure if the mentioned things will be ever touched again.

at the end we will play it and suck up whatever capcom gives us but that doesnt mean that people have to be happy about how things turned out.

Because that’s how fighting games are played competitively. Nobody cares for making “unique” or “stylish” combos. At the end of the day, you learn the optimal stuff, the bread and butters.

It’s the same for every game. Iron Man will always go for his infinite in MvC2, Chun-Li will always fish for low forward into Super Art 2 in 3rd Strike, A-Groove Sakura will always look for ways to get into ShoShoSho in CvS2.

It would be better if you actually complained about something that’s worth complaining.

What you see in that shot is exactly how things should work. One character should always be on a “layer” above the other. This way, one will always overlap the other on certain interactions, just like they do in a traditional, sprite based game.

Who the fuck cares?

i know how fighting are play and maybe i play fighting game the time you are not born :slight_smile: (i`m sf1 player)
i just say this game lack of variety , your agree np your not np , but you dont need too bitching everything and everyone you are not agree on this topic , also the guy who make this video is agree so have a nice day kid troll and btw speak for your self , because i care :slight_smile: , and you are far too be everybody btw in average sf5 have a lot less combo vs sf4 , in average sf5 combo video are 2 to 3 min :frowning: = less content i think the old sfa2 have more combo https://www.youtube.com/watch?v=r0JgolU0jVk everyone know game of this era have awesome graphic but lack of content

I guess we will have to agree to disagree about this, but I would argue that A LOT of the very good games I’ve played in recent years have come from “Indie” devs. Sure, games like Destiny, COD, and GTA are probably pumping an exorbitant amount of money in their products, but I personally don’t even bother with them.

I think maybe you are looking at this in the wrong way. $80 was presumably what the Japanese devs/executives decided was a fair price in American dollars, this translates to about 9057 yen. Let’s assume that is what they need to charge per unit in order to turn a profit. After inflation (inflation in Japan has been non-existent since the 1980’s), this comes out to about 9253 yen, or an increase of about $2. So, presumably, the devs would sell this game for about $82 today. However, given devs penchant for DLC, they would likely sell half of the game for $60, then the remaining two quarters of it for at least $20 each, leading to a net increase in price. I’m honestly not really satisfied with this analysis and you shouldn’t be satisfied with your statement either, there are too many factors at work other than just inflation (for starters the world is a lot smaller now than it was then and logistics costs are certainly lower, whereas Moore’s Law means certain development costs are likely much higher).

As for your last statement, I will be blunt, I think it is complete nonsense. There are myriad ways that developers could lower prices. For instance, staff could take paycuts, devs could stop market-testing their products endlessly, they could stop throwing decadent launch party’s (whose cost is no doubt passed on to consumers), etc. I’m not saying consumers shouldn’t bear some of the costs, but to act like consumers should eat all of these costs because devs are making these absurdly cheap games out of only the kindness of their hearts is just downright offensive.

You really need me to explain the concept of fractions to you? I’ll repeat the example I gave earlier because perhaps you missed it. I know a guy from my Demon’s Souls days who was really into the game, so into the game that he ended up doing testing on Dark Souls. He told me that during his testing he was able to play the Artorias content (apologies if this sounds like jargon to you, I’m a big fan of the series) that was eventually removed from the game to be released as DLC. That doesn’t strike you as dishonest? Instead of releasing the “entire” game for the usual $60, they only gave as part of the game and used another (small I might add) part to sell later for $25 despite the fact that it was completely ready for release.

There’s a really simple solution to all this - if you are bothered by the lack of content, don’t buy the game. It’s really that simple. Hurting a business in the only place it matters is the only way anything will change. People keep bitching about all this DLC shit and SF5 being incomplete, but then you have the same people on this forum who already paid $30 for the season pass.