i had the game for about 3 days now, there isnt much to do, its like the beta, just go to practice mode and set the dummy to (CPU) so i can warm up and get the hang of the new systems, while having the online fight requests on, thats pretty much it. the story mode is a 4 fights per character to complete (1 round only btw), while survival mode is pain in the ass to complete for goddamn new colors (win 10 fights on easy, 30 on normal, 50 on hard). once you finish the story mode for a certain character, you are supposed to unlock their costume to be purchased at the shop, but the shop is locked and so is the challenge mode.
Problem is that not many people have it yet so the online population is pretty small. If anything Capcom gave us the best feature ever for modern fighting games: wait in training mode for matches.
As far as I know you can’t. You have to set up ranked and wait the good ol’ fashioned way. In all honesty this is as moronic as having to scroll to set up buttons. PC population compared to PS3 is way lower but even then, this probably accounts for why ranked is extra barren in XRD.
They don’t need to be put on discs and cartridge, but many games require much longer development time and much larger staff. To have the price hold at 60 despite the hours and manpower being multiplied means you’re getting more work and man hours for your money. The reason big AAA developers require sales in the millions is because the retail price of the games haven’t gone up, but their development costs have.
Chrono Trigger, a high-end RPG was developed in 2 years with 60 staff. It was one of the pinnacles of console development at its time. It retailed on cartridge for $80 (1995 money). Most console JRPGs now have staff sizes bigger than 60 people, development times that are 2 years or MORE, and will debut at $60.
$80 1995 money is $126 dollars today.
Regardless of whether we’re using cartridges or not, you’re paying a staggering half price today for a game that required more work due to scope and technical complexity.
The fact of the matter is that if everyone wants all these silly DLC schemes and season passes to go away, they have to be willing to eat a higher retail price for games. $60 isn’t that much for what goes into a mainstream game these days.
Capcom has decided they can take this risk and it should pay off because of the brand. I’m sure not everyone that lined up to get early copies in NY were tournament people. Some were probably just casuals that wanna fuck with their boi in SF. Just like dudes buy dat next Madden. There’s different types of casual. Not just the sit around in single player casual.
The other stuff comes in a few months and then arguably makes the game more robust than most other newer fighting games off the breaks. Capcom will stuff their pockets with money soon enough. No need to worry about that.
It should probably be mentioned that between replays and streams, there may be some advantage that Capcom saw in letting the community sell the core game by producing high quality matches for it. If you think about it, they put the game early out now, it makes it to FR where it’ll start creating compelling gameplay. By the time all that happens you’ll get a second wave of purchases that’ll coincide with a lot of the features newer players need to get their feet properly wet. I don’t know that this would be the approach I’d take with the game but its one possible explanation for the shenanigans.
It didn’t occur to me quite as quickly as it did to D3v, but yeah these guys are LITERALLY trying to sell the FGC to people. Like straight literally. Like even when you open the box for the game there’s a Capcom Fighters advertisement talking about how you can level up your game. Probably like a free one month subscription in there or some shit. The god damn commercial has the FGC in it. Who would be crazy enough to put the FGC in their own commercial? Let’s see how this goes.
Now it makes sense where there’s all of these voice clips from the announcer in the game where they announce the names of the majority of the tournaments in the Capcom Cup roster. That’s a first for fighting games where the game ITSELF acknowledges tournaments with vocals and everything.
Honestly it’s more bad for them than for most of us.
They are going to take some serious PR hit and the casual market they are trying to get is going to get extremely annoyed and might just straight up leave or even not buy the game.
Me I don’t care much, as long as there is versus mode to play with a friend, training mode and online 1v1 I am good to go, so I am actually happy that they don’t delay this.
I do like trials and whatnot but I can live without them for a while.
You do realize there’s this thing called Capcom Pro Tour right ?! Which the 1st event will be February 26th. Which RPG have a year long competition with dates that are already established ?!
If you care that much about the other modes, wait until March and stop bitching.
Some of you are way too worried about what casuals with think on Tuesday.
Here is a glimpse of how 33,000 tracked players approached Super Street Fighter 4. And I’m sure its similar across each platform and each version of SF4.
Only 60% of all players even completed Arcade mode on a medium or higher difficulty.
61% of all players completed 10 trials.
16% of all players fully completed at least one character’s trials.
38% of all players have managed a 3 win streak in Ranked.
28% of all players have reached Rank C with at least one character in Ranked.
44% of all players have managed to win at least 10 ranked matches.
40% of all players have played 50 matches online.
55% of all players have played in Endless Mode.
Okay so SFV has no trials out cinematic story out f the gate. No 8 player lobbies. Look at those stats. They don’t care.
You can’t save every casual. Some of them don’t wanna be saved! I’m sure everybody here has played a game in their life casually and never wanted to do anything more than that with that particular game.
Also How many times Street Fighter II was released just on the Super Nintendo ? (the game got further tweaks on the PS1, PS2, Saturn, Dreamcast and so on)
Street Fighter II: The World Warrior 1992 (The four Grand Masters, Balrog, Vega, Sagat, and M. Bison were not playable. No mirror matches, No air moves, and combos only existed as a bug in the games programming)
**Street Fighter II Turbo: Hyper Fighting **1993 (Combos are now a feature instead of a bug. Mirror matches are now available. The four Grand Masters are now playable. Super Finishers and Air Moves are now possible, also The series first secret Character Akuma appears in this installment)
Super Street Fighter II: The New Challengers 1994 (Four new characters Cammy, Dejay, T.Hawk and Fei Long, further game re-balancing and enhancements)
At least the game doesn’t lockout/ban your online account for playing before street ship date.
Consider what the OP wants to do. Less sales. Less reason to put out that updated version/more characters/more stages/modes/everything, and development time in. He didn’t say, buy a different game as the alternative so maybe you guys will be fine.
#never played the SF4 bonus stages crew – that shit doesn’t even have music during those?
I prefer this over the Tekken approach. I’d rather get the game now and have them roll out the rest of the content over time than wait 2 years for a complete game.