SFIV sold 3 million copies, what % of that do you think broke 1000 hours? (including the updates)
Why would a casual player who makes up the majority of SF sales not refund SFV on steam after doing all the character stories in an hour or two, get smashed the moment they went online and had nothing else to do? “oh stuff is coming next month but I’m not good at that trials stuff? Don’t really know who this Hulk Hogan wannabee is and the story mode like MK is coming in 4 months… I’ll just refund this shit and get it cheaper in June if I still feel like playing it at that point”. So now Capcom lose a sale and if they get it back (which is no guarantee) it will be at a way lower price than initial launch.
By the end of 2016 I’m sure SFV will be better than SFIV console in terms of feature sets… but at launch it’s pretty much SFIV arcade. Initial impressions matter a lot and if SFV is heavily returned on steam, traded in a lot and retail copies quickly hit bargin binds (like Tekken 6 did) it hurts the franchise moving forward. Capcom already needed Sony’s help to make SFV happen, if this ends up being another SFxTK type bomb it could hurt SFVI… because 1.5-2 million is a stepback from the 3 million SFIV did (and Super did 1.8…)
Personally I double dipped before the beta came out, can’t wait until the 16th, gonna hit my locals up on the 20th and I’m going to go to the CPT events at Melbourne, Sydney and Manila, but people like us are in the minority… it’s like Wildstar the MMO that set itself out to appeal to the hardcore players and f the casuals, that worked out real well.
Yes, as I said in general discussion, I think this decision is a bit silly. They should have marketed this release as the “tournament release”, which is pretty self explanatory for those in the FGC, moderately for those with some gaming knowledge, and something at least maybe resulting in perhaps a hesitant click on “buy” for a casual gamer. It implies the game is releasing in a state only fit for tournaments, which, let’s be honest, is the only damn reason it’s releasing now instead of in March.
Even once we have all of the content months from now, I think it’s still not something to write home about. Serviceable, yes, but not an astonishing amount. Depending on how complex the challenges and tutorials for newer players is, I will either be satisfied by that point in time or disappointed.
That said, this whole “well, you’re going to buy it anyway” shtick needs to die here. Far as I’m concerned, anyone with even a hint of desire to compete in this game in anyway – be it at a moderate level or higher is exempt from the guilt of purchasing an incomplete fighting game. I expect most fighting game players to buy most every fighter they have any urge to play regardless, it’s the other players that matter. You know, the ones who will be annoyed and frustrated with their purchase? The ones who could buy this game and be taught NOTHING on how to play it.
Using old games or games with shitty release concepts of their own is not an ideal way to justify anything. “Well this game released with only this much, so SFV isn’t that bad, right?” No, they’re both bad. You can compare yourself to shit as much as you like, but you’ll just smell like it at the end of the day, so if that’s your thing, go for it. As it stands, SFV is putting itself in a really silly position that they really could have avoided by just marketing this release as tournament, or something similar.
I usually agree with you on most things but not on this. Ono has stated over and over that this was supposed to be a easier version of the game, new people picking up SF for the first time want to play vs the cpu before they jump online. If their only option is to get online for matches and they get destroyed by serious players they will lose intrest.
Those “players that matter” still get a basic tutorial that outlines the basics for fireballs and tech throwing and such. Plus there is a lot of youtube and forum content that they can be guided to if they so choose until the extra tutorials and such come within the next month.
It’s a fighting game. Casuals are going to get discouraged no matter what, but new character and the eventual release of other teaching tools will help them to get around. Plus the CFN network allows online play to be more social than it was before and they can look up whoever they want to learn from at any time. I’m sure MKX casuals are discouraged as all fuck with the little to no real tutorials in MKX even after a year. They get to play in the Krypt and use Predator doe.
You’re not exempt from any guilt. The best way to vote against something is to not spend money on it. There’s like 8 other fighting games that will be at Evo this year, but SFV is the magic game you must play even though it’s doing you so wrong? GTFO. You have to have a certain level of discipline to do that, but buying with your wallet is pretty much you investing in the game and believing it will succeed. Buying something only makes it more obvious that what Capcom is doing is correct.
So if SFV was a flop compared to SFIV in sales what do you expect Capcom to do?
A) Shit, we really should actually release a feature rich game like SFZ3 for SF6, lets just get an arcade version out first in Japan/SEA!
B) Why bother making SF6, lets go make more mobile phone games.
What I’m saying is 99% of the people on this forum have already bought the game, so it’s moot to continually try and bring it up as some point of contention that somehow renders everything moot. We’re all going to play it and enjoy it because we compete and enjoy it in that way. So us guilting each other by having bought the game is just something I’m sick of seeing pop up. We’re the minority of purchasers, and all of us here will likely enjoy the game for what it is. This subject, yet again, brings this mask of the FGC over people’s eyes and fails to see a really shitty decision made by Capcom, which could have easily been avoided by a few extra words in their releasing structure.
Capcom is marketing this game as something made to bring in new players, yet is taking a giant piss all over the concept of that with this bizarre decision. I’m sure the release was forced on them by Sony, but still, just a few words and it would have been an entirely different story. For the good of the game as a whole, WE don’t need to be the only ones who enjoy it. I’ll walk back and forth all day, but some others maybe not so. Content outside of versus brings more people to buy the game, regardless of what some people here seem to think. Right now, you could play “all of SFV” and still wouldn’t have the hours in it to be unable to refund it on Steam.
I have faith in this game as a fighting game, but my faith for it as a game is teetering on a ledge somewhere.
I’ll never understand the people who bitch about things then buy it anyways. If you want to matter don’t spend money on it.
I’ll also never understand the people who play games they don’t like just because everyone else does. Well I get the pros doing that because they can make serious cake off of it, but that is about 10 people in the entire world. But the rest of the people who aren’t making a living off of it, yeah i don’t get it. I’d call that wasting my time if I played a game I didn’t like. I heard so many people say they didn’t like SF4 but played it anyways.
If you want me to be frank, I plan on buying the game a year later…used.
I planned on buying it new whenever I’m able to get a PS4 regardless because it seemed like Capcom was finally doing a smart decision…and then they didn’t. I’m not going to support Capcom’s crappy decision making of releasing the game like this so regardless, they aren’t getting my money when I get it used so they are still punished regardless.
I’m not trying to get anyone completely dedicated to Street Fighter to cancel their purchases but don’t tell me that this wasn’t a shitty move because I will fight you all day and night if you tell me that this is a good decision to everyone, not just tourney goers and those who want their SF fix now.
And don’t get it twisted, I would be on any other game, fighting or otherwise including Dead or Alive, Guilty Gear and Blazblue, if they tried the same crap.
It was released early for the competitive tour. Features you want will be added in time for free down the road. There is nothing to really complain about - the capcom pro tour is trying to elevate the mainstream appeal of the series and genre in general. Esports and stuff. I think people who understand that will have no problem - people who enjoy the game and playing to be competitive.
I think maybe the more casual players who just want to dick around with all of the game modes and stuff are probably gonna be dissappointed to learn they have to wait. But just know it was released early this way for a good reason. In a few months you’ll have all those features and new characters to boot.
Software estimation is very difficult, especially for something as complex as a 3D game. Now take that problem and compound it with tournament schedules.
The question is, would they be better off releasing now and the game taking center stage at every major tournament this year, or delaying the release in the hopes that more casual players would be interested later on?
It looks they are taking more of a long term view and orienting their business toward in-game purchases, especially after seeing the longevity of SF4, which is almost entirely thanks to the competitive scene.
Personally, I think they are making the right move given the available options.
i bought d3:ros when it came out. It was very lacking, prior to getting perma banned i had well over 1000hrs invested over multipl classes, builds, etc. Was it worth the 50$, fucking right it was.
I look ar SFV, same deal. Bare bones right now but the core experience is still intact sans the lobbies. In all my years i have never met a casual who cared about sf single player, every single one of tgem thought they were king shit at sf and cared only about the socisl engagement.
If there are enough people playing online 1on1 matches. Launching with expanded story modes and single player features and microtransaction fatalities and licensed character cameos is clearly a good way to sell games. As evidenced by MKX being the best selling video game of last year, they did really well for themselves in box sales. It’s not necessarily a good way to build and retain a community of people who actually play the game and compete against each other though. As evidenced by MKX…
Playing story mode is an easy way to make a lot of Fight Money. If you want to unlock costumes and more importantly characters for free it will help in the long run.
Those are just two examples. With open world RPGs like Elder Scolls and Fallout you can throw the story out the window. How there’s a ton of lore put into those games that stuff won’t matter when your given the freedom to do whatever you want and just flat out ignore the main quest. A game like Dragon’s Dogma doesn’t even have that. It’s draw it’s purely it’s gameplay.
The lack of content that is coming and you don’t have to pay for? That content? If it’s such a problem, pocket your money and just fucking wait. Gawd damn.
That isn’t appalling, but the fact that this game has fps drops on PS4 is appalling.**The tournament platform shouldn’t have fps issues, so I hope they fix that before worrying about redundant modes people will play through once.
I have to agree. This game certainly isn’t ready for release.
Capcom should’ve done what companies like Namco, Arc System Works, SNK Playmore, etc. have been doing with most of their fighting games: Don’t release a console version of the game until it’s fully complete.