The street fighter player in me doesn’t care, I just want this game as soon as possible, but the overall gamer in me finds it laughable and head-shakingly pathetic that the game is missing so much basic content on release. No doubt the reviews will pick up on this and they deserve any backlash or loss in sales that come as a result.
I posted this in general discussion today but I see it needed here. I think the most people are looking at what’s initially there and losing sight on what there is to come for SFV based on what there now. From the beginning Capcom was clear on saying what SFV was going to be. A service. To my original post :
To me, SFV is being sold less than a full game and more if a investment in its future. Sure, it’s barebones compared to most fighter’s on the market. But, how many of those fighters are giving you new content without buying another disc, even for free. MKX XL is all the content both new and old wrapped in one package, but that’s it, with no new kombat packs or story expansion for the future as far as we know. GG Revelator has new content with new story but you have to pay $40 to $60 for another disc instead of it being offered through Xrd for 20 bucks as an update. KI is a proven concept of releasing a game barebones and growing every year since. SFV will have more content, more value, more replay value than any fighter down the line other than KI. The best part, all the content is free, if you don’t want to pay for it. More fighters being released on a yearly basis. Yearly updates to the core fighting system. Depending on how well received the story mode is, we can see it expansion every year. http://www.eventhubs.com/news/2016/feb/13/story-mode-street-fighter-5-will-feature-over-hour-cinematic-content-possibility-exists-future-story-expansions/.
So yes, it bare bones as it stands right now, and initially it may stand to lose in the beginning with some casuals, but I can see its future being fine for it. Like I said it’s an investment, and over time it’ll be worth it’s initial price and more.
$60 for thousands of hours of competitive gameplay over a 5-6 year period is a bad deal now? because you have to wait 4 weeks for story mode? this thread is full of nonsense.
How could you bring this solid outlook and optimism in this thread? It’s like the game will thrive and is going in a good direction or something. What the hell is wrong with you?
Most people say that it’s unfinished, when in reality it’s really not. IMO, something that unfinished is something that is broken or breaks the game to the point of being unplayable. SFV is not broken, it a solid foundation to be built upon. I don’t care if you throw all the mode in a game day one, all the content that you can ask for. But, if the core gameplay is broken or unplayable, that the equivalent of buy a Ferrari with a messed up engine.
While it’s hardly THAT big of a deal as most are making it out to be, there is way more missing than just the story mode.
Like what’s up with the 2 player lobbies? And no spectator mode? And the trials and challenges? Story mode is something that I can get behind being late, several games do that, but a lot of very basic fighting game stuff is weirdly missing out of the gate. Just seems a little odd.
You are using trophies as proof? you do realize all games have trophies and achievements to get and earn right? That doesn’t help your point.
Wow, using Borderlands and Pokemon for your point…um let me tell you something.
Borderlands wasn’t made for RPG in it’s mind at all. It has RPG-like elements but the draw was never the story like a JRPG or even most WRPGs. And Pokemon’s main draw isn’t it’s story either, it’s battling other trainers, trading with them and getting all the Pokemon for the PokeDEX. None of those disprove my point in the slightest(which is funny because as of Black and White and above, Pokemon is focusing on it’s story more.)
I think the bigger issue around here is having to complete 90 rounds worth of survival mode per character to unlock alternate colors.
But the game is bare bones. You can bet review copies were sent out with a ton of special instructions about how the game is a service and so on. Review time will be interesting, worst case scenario it could actually bomb. Especially with Capcom resetting the online service every 12 or so hours, it really shines a great light on the lack of modes available right as the game is being reviewed. The game itself is really promising, it runs and plays great, hopefully that will take up a sizable portion from any review. It would be sad if it were mostly reviewed for what isn’t there given the effect that could have on sales.
All this scrub talk is blown up by the hours and hours of Arturo, J Wong, LiJoe, SpabRog, Floe and just about everyone else in California and New York have been streaming setplay.
Thats the purpose of this game. Not to unlock costumes and dive into the story, people will do that at their leisure after the new game smell has worn off.
Its time to grind for christs sakes its a new fighting game. Quit crying about the stupidest shit and crack it open.
I can’t wait until people finally realize that there’s no such thing as a “complete game” in the digital age.
It’s not 1991 anymore. Please wrap your heads around that.
Your video games are never going to be “complete”, because companies now have the nifty ability to keep updating them.
And, that’s a good thing.
Half a game? An entire game? What does that even mean?
“Completeness” is 100% irrelevant to VALUE. “Completeness” is some abstract notion that only existed out of necessity in the prehistoric days. Games were “complete” back then because there was no way to update them. Period. It’s not because companies provided more value back then, or because the companies were more generous back then. Games were “complete” because they ran out of time and had to ship the game. That’s it.
I guarantee that 90’s gamers WISH Capcom released SF2 like SF5 is being released. $180+ for SF2, SF2 TCE, SSF2 vs $60 for SF5.