Street Fighter V sales thread... Serious discussion please

I have already bought the game twice digitally.

The problem with Steam is that everybody knows that the game will be on sale if you wait a few months. There are not that many games that can get away with charging console prices on Steam.

Digital sales normally don’t get released. You can check Steam spy to see an estimate but that’s the best you can do until actual numbers get released.

This is how I feel about SF V in terms of investment and as a consumer:

Capcom is focusing on the eSports community right now and that’s fine. I disagree that it’s not worth the investment, though. As I mentioned, this game will only cost you $60 overall. If I stand corrected, Capcom will not charge for any future updates to the game, Even the DLC characters are “technically” free since they can be unlocked in the game via Fight Money. All other versions of SF, dating since the days of SF2 have had multiple iterations during their lifetime and many of us spent our hard earned money to get these new versions.

This game, from what I understand will not suffer the same fate. Therefore, you’re already saving money. How could you not want to invest in a product that will save you money in the long run? I think this is a no-brainer for me. $60 and the option to unlock characters in-game. SOLD.

Yes, you are right about the content being a reason why not to spend the $60 now, but how did you feel when you spent $60 (generally speaking) on SF 4 back in 2008 and then finding out that Capcom was coming out with SUPER STREET FIGHTER 4 (for $40 I believe) which is something they could have done for FREE. I can add and that still is less than $60 and FREE updates throughout the longevity of this game.

Please watch my video for more thoughts on the game and for details on my free contest. I’m giving away 3 $10 US PS Store codes that can be used towards the purchsae of ‘Alex’ in March or any other item of your choosing!

https://www.youtube.com/edit?o=U&video_id=qN4BX0wn9o8

Capcom does support it’s PC titles. The worse thing you can said about it is that fixes come late. The patches for SFIV on PC came super late but they came. That’s more than I can say for any NRS game on PC. Even if the port is bad now but given their history of support it’s not gonna hurt Capcom too much. They just wait on a sale and wait for the fixes to come in before buying.

You just inspired me to buy the season pass. I’m more than happy to support SFV with the only real voice I have: $$$.

It’s not much, but I’ll do my part.

Your vid wont play. :confused:

The game is already formatted so that it will grow in sales. The only thing that was lost was a really large influx of day one casual players. The game is set up to make money regularly and make an eventual SF6 very possible. That’s not even worth worrying about though since SFV will be the focus for the next 5 to 7 years.

You have a core base of people playing that will either buy characters or costumes. Premium costumes from what I know will be real money only so I’ll most likely purchase some. If I get lazy earning the characters on my other copy on PC I might buy a season pass or 2 there.

As the price of the game drops and word gets around of what’s been added, you can have more of the casuals slowly seep back in and they help create the constant money flow over the next 5 to 6 years.

Capcom set this up because they know it’s better to make money everyday than to just get one big flux of sales day one, then get a substantially smaller amount of people buying your semi sequels at 20 to 40 dollars. More options to purchase everyday on one version/service is a much better plan for the long run.

For reference in other service games like DOTA and KI it’s common for the companies to do “community funds” where if people buy enough of something from the store they are rewarded with a project/character the company is working on or a big prize pot towards a tournament.

Killer Instinct for example raised a community fund where they needed 100,000 dollars to help towards making Shadow Jago a real character with his own moves list and create a 50,000 dollar prize pool for tournaments. All you had to do was either buy the new character Cinder or buy KI Gold. They raised the 100,000 dollars in THREE DAYS even though they gave the community 2 weeks. This is for a poverty ass Xbone only fighter. 3 days of community funding got them a 10th of a million dollars. That’s at least 3 percent of say 3 million dollars worth of disc sales.

do you even play on PC? again, why exactly is the PC port shitty? I don’t see it.

Does anybody have the full sales figures across all platforms?

So far all I can see is 40k for Japan and that compared to the multiplatform release of SFIV 8 years earlier.

“Heard”. Lol.

It’s 2016. Cite your sources or don’t bother.

The game is a huge mess and they probably killed their casual chances for a while, people usually don’t bother changing their reviews or checking on a game again after they saw it is shit.

A good chance for Capcom would be to have news website and whatnot make articles about the new stuff.

But honestly I don’t believe in their casual chances, the story in june will most likely suck considering the voice acting they have, all of the non in-game 3D animations and models, and the kind of stuff they came up with for the slides.

I don’t know how much money they had to make this game I guess it’s quite a bit, but they either have a terrible team or terrible management issues because beside the gameplay this is indie game level of production maybe less. It looks like a team of student decided to make their first game and decided it would be the best ever only to realise they don’t have the skill and time to do so, so their game ends up half finished.

so I guess you haven’t watched those videos or you are overexaggerating. let me remind you, the only technical aspect TotalBiscuit critisizes are missing direct input support (which can be easily fixed by using x360ce) and server issues (at launch). other than that he talks about the lack of game content and the short length of the story mode. where does that equal an “ass PC port?” those are exactly the same problems the console version has and it has nothing to do with the technical side of the port. you have your expected graphic options, the game runs performant without any bugs and you can configure your controls like on consoles.
also check out the steam user reviews. what do you see? exactly, people are complaining about rage quitters and lack of content, not about a broken PC port unlike Mortal Kombat X. so get your facts straight, the PC port is solid as one can expect from Capcom PC releases.

They need to sell Ingrid as a DLC character for this game so that sales will go up!

What I mean is , more DLC characters, and SFV will sell better.

LOL no it doesn’t compare anything… at least retail version

Street Fighter IV
PS3 = 86,000
XBOX360 = 38,000

Street Fighter V
41,990

We are just a tad above the XBOX version… A console which more or less is non existent in JP

What I think he’s saying is you do what you can to support the thing you want to succeed.
Play it, enjoy it and share that experience with others. Buy additional options offered if you think it’s worth it.

Running around like the sky is falling doesn’t do a thing.

It’s not short sighted it’s pragmatic. If you want the perception surrounding it to improve, you can do that just by letting people know you like the game despite some mishandling.

it almost killed my interest in SF altogether and my friends stopped playing after a year. we played games like GG and 3S all the time and were really excited for 4. then it came out and their interest died. we went to maybe 3-4 tournies and some community gettogethers but the interest was not there and many people had stopped playing the older games and moved on to SF4.

when you’ve played many years of an older game that you really liked, it’s hard not to find a bunch of faults with the 4 series. you get spoiled from whatever the previous game was so addicting and then your expectations are super high for the next installment. so personally, SF4 is “bad” more than it is “good” for me. there was stuff i liked but the majority i hated. if 4 was your first major experience with SF then you’re going to like it and find it hard to think of it as a bad game and that’s totally understandable.

Yeah this actually works for me because it gets the game to focus on what it was truly intended to. A competitive game that will be driven by other factors than single player casual sales. The games that seem to be very single player/AAA driven like MKX tend to not have the things I’m looking for like a strong netcode out the box and allowing more options to earn/purchase future content. Like Killer Instinct they have a model where they can pull in money every day in a way that MKX or other standard AAA games can’t any way. They have to wait for the next DLC expansion at a fixed price or semi sequel disc.

It’s more likely that the majority of people will be playing SFV because they like competing in SF. Whether it’s casually competitive or tournament competitive.

The amount of stupid being vomited by those defending this launch is mind-blowing. It really is.

I love Sf as much as the next guy, but it’s not hard to figure out that any games main playerbase is the casuals. They are the ones that ensure there will be another installment in the franchise. Not the hardcore, not the tournament players. The casuals are what drives sales. Capcom flatly ignored the casuals entirely with SFV’s launch. They ignored their largest costumer base to market and provide the content a tiny fraction of the games playerbase cares about.

EVO 2016 has 3k people signed up at this time for this year’s tournament. That’s incredible. However, the people who will be attending and watching on streams are so miniscule that it’s nothing short of pants on head fucking retarded to cater to them.

I don’t know what the sales numbers are, so let’s say SFV is a million seller. One million copies of the game sold. Not all that far fetched, really. Now…of those MILLION customers…only 3,000 gave a damn to sign up. That leaves 997,000 customers who flat don’t care about tournaments. They don’t care about learning BnB’s, frame data, or anything else. They just want to beat up there buddies on the couch drinking beers, or going through arcade mode like when they were kids.

3,000 in EVO. 997,000 who don’t give a fuck about EVO, if they even know what it is. Pre-schoolers know which number is greater. From a business standpoint, it makes even less sense to target the lowest number.

Capcom got only 4 things right with this launch:

Graphics- It sure is Purdy.
Gameplay-Fantastic job here.
Training Mode- Yep, it’s pretty awesome, if you care to level up your game.
Lab Zero’s driver for PS3 sticks.

The online was shit after how many betas? No excuse. The hell were they doing during those betas? Wanking it? I mean damn.

No other game modes? Really?

Gamers have long memories. The majority of the playerbase will remember this launch for if/when SF6 rolls out. I mean, it’s not like there haven’t been sever backlashes aimed at developers/publishers over similar things. Plenty of precedence. Capcom themselves have had some backlash on some stupid choices.

No excuse for a $60 game. Hell…no excuse for a $15 game off the PSN for pete’s sake.

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Finally got around to watching this, and it really hit the nail on the head.

I don’t get it, really.
For the most part, every players is saying “yeah, the gameplay is really good… but it will fail because of lack of content at day one”.
To me, this is a nonsense. The online is working fine and the game can only get better from now on if the core is solid.
Casuals will leave because of lack of singe player content? FIne, they will miss a good fighting game