Street Fighter V sales thread... Serious discussion please

No, not ‘fine’. This has the potential to cripple the franchise for years to come. This dismissive attitude is elitist and frankly a problem for the game. Casuals are the blood of this series whether you like it or not, not the 3 thousand people who will go to evo this year. Without them, we would be stuck playing SF2 and SF3 forever with no prospect for growth or evolution.

welcome to fighting games

I swear the lot of you must’ve never touched a fighting game that isn’t SF4/Marvel/tekken. expecting no sequel and expecting to play the same fun as hell game for several years is par for the course

:coffee:

I edited out the stupid fucking Ingrid picture. I just couldn’t help it. #madwithpower

Also…“Online is fine” WTF are you on about? I just got online to try and play my friend. Have you seen how ass-backwards and retarded this architecture is? 2 player lobbies with NO method of easy-invites? This is frigging sub-SF4 quality! WTF?! I did NOT know that this entire online portion was THIS bad. Holy shit. Here I was at least giving Capcom credit for some stuff but this a joke. A. JOKE.

I have to type in his full fighter ID? Every time I want to play with a friend? Which is SEPARATE from their PSNID so I just have to remember it? GTFO with this stupid crap

No. I’ve been playing Street Fighter from the very beginning, and I don’t want to relive the dark ages. The criticisms aimed at SF5 are all fair and justified. Capcom fucked up. Own up to it instead of trying to demonize the customers. SF5 does not live up to the series’ own standards, let alone to the standards of what we would’ve come to expect from a triple A fighting game in 2016. Even as a multiplayer game it is not exceptional, and is lacking many very basic things. SF5 is an incomplete game, released early to satisfy a fraction of the actual paying audience.

This ALL could’ve been fixed if Capcom was significantly more upfront about this. If they called this an early release like what it actually is, or if they it had a reduced sticker price.

This very real backlash jeopardizes the future of this franchise and it pains me to say this, but it is deserved. SF4 brought something good to the table, a new lifeline for the series and FGC. Capcom should not have risked squandering it, by patronizing and exploiting their casual audience who make up the vast majority of their sales. But they did. They did it with SFxT first, and now they did it again in new form with SF5. Intentional or not, they will suffer for it. That patch can’t possibly come any sooner.

This is all coming from someone who loves SF5 btw, but we have to be honest with each other about this. This launch is not right.

As far as the competitive minority and casual majority.

you’ve got rec leagues and you’ve got pro leagues.
tons of rec leagues and tons of rec league players.

but if someone asked you where you would want to advertise, what would you choose?

so if you’re BenQ let’s say. you care about casual players, but the way you want to get to them is via competitive players.
this is an actual thing now in videogames. it wasn’t really even just a decade ago.

do you or don’t you think asus’ monitors being used for evo has helped their sales?

this is what Capcom is looking at. If they create a league (think NFL, NHL, NBA, etc.), they can rake in profits after they’ve already made the game on top of DLC profits.
The only way for that league to take off is competitive players.
they didn’t need to sacrifice casual players but they did what they did based on factors we aren’t privy to.

This launch is not right, but it’s more like having a bad day than being at the end of days like people are making it out to be. We were dealt what we were dealt, but if you bought the game and are dwelling over it, then you’ll just look funny 6 months from now when the game is thriving.

Definitely not a SFxT scenario where people are just going to run to other games and the game will die competitively and casually.

btw im not saying they are succeeding at this point.
or that they will ever grow things to even minor league sports.

but it seems clear they want to develop something that isn’t just a game.

If you favorite your friend’s CFN ID then inviting will be a lot easier. Their ID will automatically appear when you select invite.

there is an easy method. you have to search the player in the CFN and add him to favorites. after this step you can easily invite him.

I think we need to define the term “casual” then.
I define myself a casual player, and in every fighting games i played, it was training and versus (online and offline) i played the most.
Who is a casual player? That player that buy the game and play it like 15hr just to trash it and never touch it again? How can this kind of player be so important to the game.
SFV is created to last years, it’s not like capcom released the game without knowing it’s content issues. It’s the gameplay that consolidate the playerbase and then, the content. This is true for every major multiplayer game in the business.
Since content is coming, i see how this release can upset a lot of people, but i believe that if you see how the game is actually good, you stick with it and play with it while content is coming.

face palm

I’m just going to leave this here…

https://en.wikipedia.org/wiki/Money

Again, the way capcom intend to make money with SFV is with season pass and store ingame.

And you don’t think they want to make money with as much as people as possible it or better with nearly as much people as the competition who is doing the same DLC

I think Capcom’s focus for money maker is on the player base that stick with the game and play it.
And who play the game in the long run, the “casual” single player lover or the “casual” that play online and get hyped for Alex and Ingrid?

If your goal as a video game developer is to PRIMARILY make money off of in-game DLC in a genre that has ALWAYS shown diminishing returns on that instead of focusing primarily on units sold, you deserve to go out of business because your model is idiotic.

It’s worked for DoA5 and KI. SFIV made tons of money on costume packs. It’s not like this model hasn’t been successful in the genre before.

This is the model that IS successful for fighters and most any eSports competitive PC video game. They made the right decision for the long run and people will see.

You can bet the reason NRS got off its ass to put in some rollback netcode into MKX is because they were scared of how SFV was possibly going to gain a lot of momentum with the online player base by having a stronger netcode.

Getting the disc off the shelves is not the only way for these types of games and Capcom knew this going into it. They wouldn’t have done it otherwise.

IMO if you’re posting on a Street Fighter forum, you are far from a “casual” player.

Casual players don’t even know wtf shoryuken.com is.

Oh you mean those free to play games created on far less of a budget that have earned goodwill instead of burning it like bras at a suffrage rally? Yeah, nevermind. Stay the course, Capcom, you have fans that will apparently pay you in multiples of 100’s to make up for the units you failed to move.

Also…someone remind me…how much in-game currency is it to earn Fulgore? How about Bass Armstrong?

Only on SRK can Capcom completely NOT copy a formula and have people supporting their successful copying of it. Was SFxT following the successful Bejeweled model then?