DoA5 was a retail title first. It didn’t introduce a F2P version until they released Ultimate and it was only initially available on PS3. KI’s F2P is the game on demo mode.
There’s no costume packs for SFV yet. It’s ridiculous to say they won’t put as much effort as Tecmo. Judging from SFIV, everyone in the cast got an equal set of costumes. Unlike DoA which all the new costumes are only for the female characters
You forgot the launch of KI because I sure haven’t. Technically being F2P and $20 didn’t matter to the complainers. It launched at $20 with only 6 characters, no single player at all with only training, online and tutorial. People only say positive things about KI now in hindsight. SFV launching incomplete for full price is not even gonna matter in 6 months.
Well until a full sales figures arrives no discussion nor comparison can be made.
Unless it’s about the release state: SFV has all the substance you’do dream from a fighting game, but no appearance. And in this market appearances are of outmost importance for good press and therefore for sales.
Capcom supports SOME PC titles. Dead Rising 3 I think received one patch? Ditched quickly, some things they just told you to edit the .ini to achieve. Many people still have problems. SFxT never got transfered out of GFWL so it’s unplayable online, it also never received the second half of the DLC costumes, gem packs, or colors. It also took months for the SFxT 2013 patch to hit. DMC4SE had crash problems, pc only gameplay bugs, and some other issues. Capcom created a bug report thread and never responded to it once or created a single patch. RE5 never got the gold edition stuff. DmC never got the DE edition. RE0 Remaster still has a ton of bugs that never got patched and cause problems, I can’t remember if it received a single patch. REHD Remaster had zero patches despite numerous complaints of slowdown issues. AE2012 also took months to hit PC.
RE5 got the gold edition content when the game was moved to Steamworks. Not too familiar with PC Dead Rising 3. I recall Capcom instructing users how to unlock the frame rate cap through editing the ini files. Can’t speak on RE0 and DMC.
Ok, my bad on the RE5. People were complaining about it forever. Yeah, DR3 told you had to uncap frame rate, it didn’t fix the poor optimization or crashes though. SFxT is a huge example of dropped support, that is practically the same as MKX, only advantage is that SFxT actually ran great while MKX ran terrible. As I said, they support SOME games. Their SF4 support was mostly good, if delayed. Everything else is hit or miss, mostly miss. Saying that “fixes come late” is completely untrue outside of SF4, they come late in the sense that they never come.
BTW, Injustice on PC got at least one PC fix patch, not just balance stuff. MK9 had at least one PC oriented patch I can find with a simple google search. They did eventually ditch support, but they did work on the games at least a tiny bit. As I said, there are a couple of recent Capcom games with issues that never got a single patch.
There is another game that is following the same path, and it’s called Overatch and it’s made by blizzard, a company that know how to make money.
OFC, two different genre, but it’s clear how the next business model for multiplayer games can be this or F2P+ item shops. The real problem is that while blizzard is already preparing is store (in the beta, you can unlock skins, new dialogs lines for characters, sprites, taunts) for overwatch, SFV released without a shop and without cosmetics content. This, is the problem for them, the fact that not only gamers have to wait for modes, but also have to wait to buy stuff. But be sure, as soon as the store opens people will buy stuff, people will buy season pass for the characters etc etc.
Capcom can just say “yeah, from today steam workshop it’s enabled” adopt the same way Dota 2 keeps the market flowing with cosmetics designed by the community and the game will simply print money. At least on pc.
Since I don’t have a few thousand spare dollars to travel something like 8500 kilometers to participate in EVO, I guess I don’t care about frame data, BnBs or anything like that. Great logic there.
You can find players ranked 300k+ with points in the ladder, which means that at least 300k players have won at least one ranked match. Using Steam global achievement statistics, 51.5% of people have won at least one ranked match, which puts us at at least 600k sales. It’s an estimate, but at least it’s some numbers.
A 75%+ drop-off is what you see after opening weekend of a movie that is considered a total flop. Usually one that has some hype or notoriety but, when it comes out, word of mouth destroys it. No surprise to see with SF5. I mean, why wouldn’t the word of mouth generally be “Yeah it plays well…but don’t buy it. Wait until at least March or April”…which is exactly what Capcom should NOT want people saying but it’s the situation they’ve created. And, of course, people gonna be like “Then we’ll see sales spike in MARCH!”…not realizing that this means that SF5 now has to compete for peoples $ vs. other new releases both in February and now in March. That is a VERY stupid thing to do because you’re setting-up a value-decision twice on your consumer market. Not smart.
As a precaution remember games aren’t movies. The sales cliff for a new game is typically 14 days after launch when early sales are over and the GameStop resale cycle starts. There are no second viewings on game sales. It’s why a lot of games don’t release the multiplayer component until 14 days after launch. It’s a way to spoil the console aftermarket by constraing supply of used disks.
The point I was making, cupcake, is that the vast majority of the any games playerbase simply don’t care about tournaments, BnB’s or anything of the sort. This is true for all games, in all genres.
If it weren’t, there wouldn’t be such a gigantic negative backlash aimed at the state of SFV’s launch. Tournament minded players, regardless if they attend said tournaments, have everything they need. A training mode that’s well done to practice on, a solid fighting engine to sink there teeth into, and a 1v1 offline mode. They need nothing else.
But…there IS a gigantic negative backlash aimed at Capcom for this launch. That simple fact alone proves my point.
…also, online has far more people who don’t give a shit about improving their game than any other form. This was proven many times over during the 7-8 years SF4 was the main game. 2016…still see flowchart ken’s running around. I mean, get real dude.
anybody else notice how there are such extremes to both sides of the argument?
“capcom can do no wrong. this isn’t a big deal. casuals don’t finance new sf games” vs “the franchise is very hurt if not ruined. doom and gloom! doom and gloom! no sf6”