Street Fighter V sales thread... Serious discussion please

I only notice the extreme doom and gloom. The end is near.

ALLLLLL I HEEEARRRR IS DOOOOOOM AND GLOOM
https://m.youtube.com/watch?v=1DWiB7ZuLvI

SF4 sells like gangbusters->Capcom needs $ from Sony to make SF5

SF5 potentially doing poorly->SF6 is in the bag!

Stay real, SRK.

And this isn’t “doom & gloom”…it’s just people actually concerned about what Capcom is doing and the fallout of those actions. Games are not guaranteed sequels. Series are not guaranteed to continue. How’s Res Evil 7 doing? How about DMC2?

Emotionally I’m torn on SF5. I do enjoy the game a GREAT deal…and I am heavily invested in the Street Fighter brand. At the same time, Capcom’s mismanagement of its properties has seriously pissed me off. On a purely logical level divorced of my nostalgia for SF and attachment to it, I know that Capcom deserves to do poorly because of its decisions. It absolutely does.

The closest thing I can equate this to is Lucas on Star Wars. The brand might just be better in the hands of someone else.

there were 48k people watching last night’s tourney, and EVO has record entrants. I’m guessing the game will be alright

48k out of hundreds of thousands of customers, if not over a million customers. Yet…Capcom targeted the smaller number, and folks not only defend it, but actually think a few years from now when SFV is stale and the FGC needs a new game…that this horrific launch won’t have reprcussions sales wise for SF6 to get the green light. …I mean really?

To be clear, I love the game, as I’ve loved almost every SF since I was 11 years old and saw Sf2 for the first time. I am not, however, blinded by my love for the franchise or the FGC to not realize how much damage this launch can, and most likely will have going forward.

Tell me again how prosperous the FGC was at around the 5-6 year mark of 3S. Oh, right, it wasn’t. It was stagnant, and dwindling because people were tired of the same game for so long…with no SF4 for another 5-6 years. Ono had to practically beg to get SF4 made, which was received with praise almost universally, making SFV an easy sell to Sony for funds.

Publishers, developers and gamers will remember this launch. When it’s time to bring the plans for SF6 to the board for the green light…it won’t be an easy sell to get it made.

THAT is the problem so many seem to be either ignorant of…or just deluded into thinking that so goes the FGC, so goes the franchise. That is flat out wrong.

I do truly hope Capcom can do something in the next few months to regain the goodwill they’ve squandered, I really do. I am not holding my breath, however.

3s never had 48k viewers

MEANINGLESS!

The internet wasn’t even invented when 3s was out.

If all 48k people watching that bought 10 copies of the game each they’d still be well short of their projected sales. Stream numbers don’t mean anything.

I’ll just leave this here:

https://www.youtube.com/watch?v=i6mRRGOwQjM

Nigga what the FUCK?!

there is something that kind of needs to be addressed here: Do casual players care about playing online? Judging by my matches in SF4, there are a lot more casual players getting online than people realize. this means that trying to speak for what casual players care about could be problematic.

They might be online because THERE IS NOTHING ELSE TO DO WITH THE 60 DOLLAR GAME THEY BOUGHT. They’re going to get bopped online, in silence, with no rematches, then they’re going to trade the game in at GameStop and get a game that is at least 30% finished.

Game dropped over 90% in sales worldwide on STEAM in it’s second week if you do the simple math. Lower numbers of people play it daily on STEAM worldwide and the sales numbers in america have been so poor they wont release them. So tournament players have a guaranteed 500K+ worth of tourny money to show up for and collect and the public gets a broken game with no content. Capcom now has horrid sales and a severely damaged brand. Sure tournies and stream numbers for viewers are fine, but sales are pathetic and have completely fallen off. Evo wont magically kick sales of this game way up and neither will march, a 76% drop in the UK market and a 90% drop on the worldwide steam marketplace in a week is massive. I don’t even play the game anymore because it’s so laggy when I do get matches and it takes so long to wait for them, load times are atrocious and the game is incomplete and offers me nothing to do if I don’t enjoy teleporting lag and rage quitters. Making this game more like an ancient 1994 game when modern gamers expect more just wasn’t a great idea. I don’t find the combo system fun, challenging, or rewarding, and stubby normals and 2 lights on block and your pushed away just isn’t a good feeling.

As a commercial product this game has completely failed. Yes the tournament players who profit off the game via prize money and their streams can & will continue to push this bad product, but sales aren’t going anywhere since the gaming public has become outraged and rejected this inferior, incomplete product.

Even when you add all the other content, there is still NOTHING ELSE TO DO WITH THE 60 DOLLAR GAME THEY BOUGHT. The real issue is that the online is all jacked up so no story mode matters more. But really, what are all these people going to do with the game after story mode? Trade it in? Oh that’s right, the MK revolving door. Play the story and trade it in.

Which is better than selling so few copies capcom goes out of business. You convert casual players into fans by providing a good experience. Not a garbage one that isn’t worth 20 dollars, let alone 60.

Most of the people that have gotten here did so because of streams, not because they loved the survival mode or the added side games in SF4 AE. Most of the people that left did so because the genre is fucking hard and they can’t handle the psychological devastation with losing in it.

Things to help newer players help us. In the long run any replayability the genre has is through playing online or against friends. Local VS works just fine, online is all fucked up. If online wasn’t all fucked up, it’d be less of an issue. Any experience they had or didn’t hasn’t mattered dick all in the long run.

Injustice ate a dick despite its massive story mode; MK9 did the same thing. Not sure how the scene is going for MKX but hopefully its better than those two. The story mode in SCV didn’t suddenly bring people into the scene for that game and it died. SF4 had not much story mode but kept growing year after year.

Casual players are the neediest group of people that play the game the least. Such is life in Fighting Game Russia.

Casual players aren’t needy, they just expect a semi complete product. Not even a finished one. Just one that isn’t a bad joke. They also outnumber hardcore players 100x over and provide the lion’s share of the revenues to a game. You only get to have a game because the “casuals” bought it in large numbers.

By saying casuals don’t matter you’re cutting off your own future DLC and tournament prize money. The tournament scene only matters insofar as it drives SALES. CAPCOM isn’t a neighborhood sports league, it’s a company.

SFV’s entire revenue model RELIES on having a large number of casuals to pay zeni to avoid grinding. Without casuals paying for you to free ride you get no more content and support for the game stops.

Yes they are. Casual players need games to come with a bunch of modes so they feel satisfied that they bought a full game. If this had just had a regular arcade mode with some story slides like they did for SF4, nobody would’ve complained. Matter of fact, those shitty slides and arcade mode are the only thing differentiating vanilla SF4 release with this one. Guess how long and compelling that arcade mode gameplay was in the long run? Guess how long and compelling the versus gameplay was compared to it?

Casual players have a sordid relationship with fighting games. They like them but they don’t really like them. They like the experience, they like the characters, they like the story but they don’t seem to really enjoy actually playing them. So what can really be done about it?

It seems you need 3 teams: team A works on the game mode that’ll get the game rented or bought day 1 then sold afterwards, team B works on a tutorial for those that want to play with other people, and team C actually focuses on making a good game. Because in the long run the real issue with FGs is that “The Real Game” is what happens when you play with another person. This small fact seems to be lost on a generation of gamers that love Pokemoning.

I don’t think it’s quite as dire. It’s not gonna pull SFIV numbers because SFIV was the first numbered SF game since…what…99? If they keep supporting it and people realize it’s getting better with updates and such, they’ll be more willing to plop down the cash for it.

Agreed Casuals MATTER ALOT. Capcom needs people to buy this game and the DLC with it if possible. It is not going so well over their financially as they had to release this game early.
To this game survival (In this case, it will survive but could do much better), the casuals outnumber the hardcore players by a huge margin. Most stream viewers are casual.
The game is made for more casual players as oppose to a SFIV. I wish they just had at least a somewhat complete game at launch so this game can be more popular but alas.

I think the March update will help out alot though. The DLC plan will work wonders for them though. MKX and MK9 definitely works. Go online on those game and you see alot of DLC and costumes all the time. They are making serious bank over there with this like every other game these days.

Now if they combined this DLC with a some good gameplay upfront on launch. They would maximize their profits. Obviously due to the timeframe that was not possible for them. Sucks but I think they will be alright.

Casuals really care about launch. It is like your first impression to the girl or guy you like.
Competitive players care more about the gameplay at launch which is people like myself although I am kinda garbage these days lol.

@Pertho you my dude, but I know you are not standing behind this lackluster ass release that barely has enough for a seasoned vet.

Launching with LESS FEATURES than its prequel is a terrible, terrible precedent, and I’m glad the majority of the consumer base actually revolted this time instead of just taking it up the butt as they usually do.

Capcpom finally gets the gameplay right, and they still botch it by not being able to coordinate the game’s release schedule with their own Pro Tour events…
Leading to a haphazard launch that has pissed away any chance this game had to make a strong first impression, which is the only thing that counts in gaming today.

This company just flat-out refuses to make successful moves…

Not to sound rude, but in this situation casuals aren’t entitled. You just have some sort of Stockholm syndrome. This game launched with not only fewer characters and modes than sfiv. It cost more, was broken, lacked basic features like VoIP support or support for psn or steam, has a truly awful interface, useless lobbies, and what content it DOES have is so amateurish that it’s shocking it was released at all. 50 random fights with random powerups to get COLORS? Story mode unlocks skins THAT YOU CANT BUY FOR A MONTH? Its pathetic.

Casuals are avoiding this game like the plague, but given that it’s being beaten by euro goddamn truck simulator it seems the hardcore audience is too. That or the hardcore audience is meaninglessly tiny (but very loud).

There’s a reason the fgc hardcore audience all has kids and mortgages. Fighting games have ignored player recruitment for 20 years and people’s standards have gone up in that time.