But with MK9/MKX, they had a lot of stuff (and I mean A LOT of stuff) for the casual player. You don’t get that with SFV. Well, no, you do but it’s bare minimum, not enough to warrant $60 on a release.
Content for casual players on launch is important when it comes to sales because the more options you have, the more ways you can play and have fun. I know SF is a game all about beating another player online, but for those who just want to enjoy the game solo should have content enjoyable for themselves initially at launch
Really SFIV didn’t have content worthy of a 60 dollar release if you’re looking at it from an overall content perspective. SFV less so, but you could have argued the replay value for single player SFIV was also pretty low.
Capcom’s plan is not perfect to start, but I definitely personally will choose a game with solid netcode and no extra purchase requirement for additional content (other than possibly costumes) over a game that pretty much shit on you from day one until now if you owned a pc or wanted to play solid online matches. Not to mention forcing pay on things like characters after you’ve already asked for 60.
Every game has its faults. MKX is gold standard for selling a fighting game, but what does selling a fighting game really accomplish when people have to deal with a year of dysfunctional netcode, a pc port that gets shafted, broken promises for last gen versions and characters that are forced pay after already asking for 60? Not something ill spend my personal money on over SFV. Its nice that thats what casuals want, but thats not the future fighting games deserve. Hopefully people see that games like KI and SFV are better offerings for the future of fighting games.
WB and NRS killed any fan faith on the PC side. PC ports of their games are trash with the online competent of all three being broken and the other major problems associated with them going unaddressed. They’ve done jack shit to support the PC titles. PC not getting KP2 is straw that broke the camal’s back. They might as well just ignore that market for their next game as they made a bad name for themselves.
Well, with SFIV. at least it had an arcade (with endings for all characters) and trials, and 1 vs cpu. More than what SFV has right now. And value for SFIV was low, but at least it was more than what SFV has provided so far. I guess with all the hype that has built around it, what we expected v. what we got at launch was just underwhelming.
I’m sure SFV and their upcoming content for the year (and maybe years to come) will definetely make me feel I got my moneys worth. But for me, (and I’m not speaking for all casuals, just myself), I just wanted something where i can enjoy at launch without the need to play 100 guys online and lose 80% of my matches. I wanted thegame to feel like a $60 game WITH more stuff coming for free instead of the game feeling like an IOU.
To be fair, I’m actually all for just paying 60 for the game and the rest of the content be free. It’s gonna make me forget that i spent 60 bucks on the game in the first place if the future content is not only enjoyable but done right.
Im pretty sure MKX had a large tournament scene with a lot of developer support and a continuously broadcasted online league with higher production value than anything capcom has ever done outside of the CPT main event. What is with this boards revisionist history when it comes to other games getting dev support for tournies?
Doesn’t really matter if it was pre MK9. It still has to be held up to the standards that Mortal Kombat was putting out during the Deadly Alliance/Deception days. The big reason MK is such a commercial success now is they were focusing on that stuff back during the PS2 days since they literally did not have people on their dev team capable of producing a competitive game. They had to focus on something since making a coherent, competitive game wasn’t really in the bag for them. Which that large single player focus helped them take off once NRS got involved.
Namco fighters and other games were pushing out more single player stuff before IV also. Not even saying that it’s an amazing argument or anything, just that it is credible to point out that SFIV was not a game a single player junkie could just play around in for months without getting bored.
No, the technical aspects of the port are NOT excellent. Many people have complained of crashes. The game doesn’t load due to several anti virus softwares preventing it from launching, forcing you to put exceptions on it. There has been a lot of people saying they getting random huge slowdown even on good computers. If steam goes offline and you don’t switch to “offline mode” the game hangs on boot. Wacom tablets plugged into PC cause game to crash. Game often uses integrated graphics instead of the installed graphics cards causing you to get much worse FPS.
There are several very very basic things missing from SFV.
Doesn’t support non-microsoft controllers (mostly standard in PC fighting games).
Keyboard support is abysmal with a complete lack of keyboard UI, meaning pressing keys, even when trying to bind them, still uses 360 button prompts. You can’t rebind moves to anything but the predesignated keys. “Enter” and “Space” are not accept inputs for the initial TOS accept. This means that first time users w/o controllers need to mash around on the keyboard until they figure out that the “B” key is accept since there is no mouse support.
You cannot disable v-sync in-game, you have to edit the config files.
Resolution changing automatically switches resolution each time you pass through a selection. This means that switching a resolution from 1080p to 720p for a lower end computer forces you to switch resolution ~10 times instead of simply letting you choose a resolution and hit "accept"
There is no benchmark for people to find out if they are getting the consistent required 60fps under a hard load, they have to test themselves under inconsistent conditions. There is also no way to know if your PC opponent has a competent computer or is being played by someone who is running a 30FPS and doesn’t know the game requires 60.
There is no way to change the language settings, this is also an issue on consoles but it is more important on PC I feel.
Almost every single one of these issues was NOT in SF4 2009 PC Port. Many Capcom games HAVE been good ports. However when compared to a port of a game from 7 years ago, especially one that came after several years of terrible ports, SFV comes up short. That is somewhat unacceptable. A few of Capcom’s newer ported games have NOT been good ports. Dead Rising 3 has a ton of problems. DMC4SE has very few options regarding the new changes, including no way to disable SSAO which eats up a ton of resources, or the ugly new motion blur. People who got 200FPS in DMC4 might struggle to get 60FPS in DMC4SE even on lowest settings, which disables the higher quality textures. I’m on a really good computer, DMC4 classic max settings, including 16x AA, I get avg 364FPS. SE, absolute minimum settings no AA I get 218. You can’t even go to 16x in SE. Everything maxed I get 186. That’s plenty to be able to play but a 150fps difference with even worse graphics is pretty dumb.RE:ORC had problems, however it also had problems on console and was just a bad game so w/e.
Really it is amazing how some people are talking here. I know we are all fans of the game. But fom business standpoint the game so far doesn’t deliver and it’s CAPCOM’s very own fault
Saying… Who cares I don’t have stocks of Capcom… is so idiotic…
Have fun with the game (I have it too). Who knows when we will get the “next” one after this. CAPCOM without Sony wouldn’t have been able to develop the game for some time after all.
And as YagamiFire has said. No one in business gives much of a damn if 3000k hardcore fans are at EVO. Nice to have… But like it or not. Sales matters…
I really don’t understand people labelling SFIV (not V) a “bad” game. It sold a lot, it was played a lot, it had lots of revisions because of its popularity, it brought both competitive and casual players together, it revived a scene that was as good as dead and yet it was a bad game? WTF? I KNOW everyone here shitting on SFIV have played the game to death. Ingrate much?
What you quoted me saying has absolutely nothing to do with the game “delivering” or not.
I’m simply saying that sales numbers mean nothing to anyone other than share holders because whether this game sells 100 thousand copies or 100 million, that has no effect on the enjoyment you can have with the game. You even helped prove my point with the bolded above.
And 3000k fans? So 3 million people at Evo? I’m sure Capcom would love if they had 3 million people at Evo because probably the majority of those people would have bought SF5.
SF4 is just cool to hate on SRK. I think SF4 is much better than SF5. I’m going to get spammed disagree for saying this though.
Censorship probably had a small impact on people who were on the fence. We are going to buy any game brandishing the Street Fighter title no matter what. However the casual audience isn’t going to tolerate all the problems miring the launch of SFV, the bullshit season passes don’t help… Season passes are why everyone hates Activision and EA, and Capcom, since last generation, has been building a pretty shitty reputation to the larger audiences as well. It’s those little things like the on-disc DLC in SFxT that add up and create a poor image for Capcom as an untrustworthy company.
So then if you genuinely aren’t invested in the brand at all and don’t GAF, that’s on you. I am invested in SF and would like the series to continue. So if anyone is invested in the notion that they might want another SF at some point then yes they should give a damn about the sales numbers…thereby totally invalidating the ridiculous notion of “only share holders shoulder care about sales numbers”.
The initial sales don’t matter so much, when we have to consider that this game has to grow in sales to survive. This game will not last 5 years on 200k, 400k, or even 800k units sold. Especially with more than half of us willing to only pay with fight money for stuff.