So basically Capcom is all set because in 2017/2018, Netherrealm will have released another huge game and Capcom will have finally gotten their shit-together on a game released a year or two earlier? DAMN! Capcom is blowing the DOORS off their competition! Never before has a publisher dared to boldly release shit and then improve it over 2 years instead of releasing ONE massively popular, hugely selling game (MKX) then stupidly following it up with ANOTHER massively popular, hugely selling (probably) game! Fucking stupid ass, Netherealm studios releasing 2 games and making $120 per consumer with great general brand reputation! They should learn from the marketing geniuses of Capcom!
Promising game. Bad product. Bad sales. Bad word of mouth.
I don’t think the Cinematic Story in June will be SFV’s saving grace, or what ppl are expecting it to be in presentation or quality. Based on what Capcom has presented us already, i don’t think they have it in them to give us even 1/2 of what Netherrealm has offered us in MK9, Injustice, or MKX.
SFV is a projected failure; but it can be less of a loss as long as the quality of life within the core gameplay is supported & improved upon. Doing that will keep SF as the premiere game in the FGC; but all of their casual gamer/eSports dreams are shattered at this point. Capcom will eat off the tournament scene for as long as they can, but im not sure how profitable that is long term for such a large company as Capcom; and i don’t know if Sony is willing to settle & pump money into such an endeavor for consecutive years based on SFV’s initial performance.
Also, there’s not really a contradiction between these two statements, so it’s entirely possible to fulfill them at the same time:
a)The game is / will be the most played one at tournaments, there will be plenty of people to play up with.
b) The game’s ass, is getting subpar sales and anyone of those that paid $60 for a F2P game is getting ripped off.
You just need a bigger portion of the players to be competitve to offset relatively low sales, and SF4 should be enough of an example of a bad game that always had players at the ready to play with.
Capcom is set because by the time NetherRealm’s next huge game dies competitively, people will still be playing SFV. WB has not shown interest in pushing their IPs to be eSports in the same level as Capcom (with Sony backing them) has. Sure ESL is nice, but the real big money comes from publisher/developer backed leagues/circuits feeding into big tournaments, supported over multiple years. MKX is already on its way out in terms of support since it’s highly unlikely that they’ll do anything more after the XL edition.
People are STILL saying capcom is doing poorly, nearly 4 years after an article that didn’t present all of the info got everyone scared. In nearly every area they are doing even better than the previous fiscal year:
They forgot to put “million” after the first yen count, otherwise they’d only be up $505, lol.
The only area that did poorly is one that continues to falter year after year, arcades/pachinko.
not really, the technical aspect of the port is excellent. the negative reviews are focussing on the same aspects as on consoles and that’s server issues and lack of content. don’t know where that rumor came up. anyways, capcom is one of the japanese developers who is actually known for good pc ports for many years now unlike koei tecmo for example.
The PC port is shit when it works more functionally than a lot of other game’s PC ports and was ported by the company itself to have complete parity/crossplay with the PS4 version? Ok. Once they add drivers and fix the alt tabbing stuff it’ll be about where it should be for a port. MKX’s PC port is what you call a failure. Such a failure from day one that there is no comparison.
Ironically some shareholders were smart and did a large sell off in capcom stock before launch presumably, as Capcom’s stock plummeted to a year low just three days before SF5’s launch. Investors knew the game wasn’t good and would flop and wisely pulled out money and Capcoms stock dropped to new lows in their fiscal year. Add in the fact that capcom predicted two million units sold by the end of their current fiscal year, which is March 31, to their shareholders and the game hasn’t even sold 10% of that number yet, with February being essentially over. So indeed Capcom’s shareholders that weren’t smart enough to dump their stock before Feb 12th have already lost money on their investments in the company. You can go check the massive dip in their stock on Feb 12th as investors quickly abandoned this failed product before it’s public launch and are continuing to do so. Today their stock has plummeted further and is now down 2.75% from yesterdays drop off in price, so the company is hemorrhaging money from this incredibly bad game that very few people can actually enjoy. The minute Tekken 7 drops i’m done with this laggy, incomplete, frame rate dropping, teleporting disaster. The PC port of this game is horrendous and doesn’t support officially licensed SF5 sticks and controllers and suffers tons of framerate issues and slow down. So yes the company is in a much worse financial situation after the launch of SF5 as investors and the market continue a large sell off of Capcom stock. People in the FGC can still be delusional about the game doing well over time and being a success, but the current business reality is that the game is a massive disaster and has really hurt the brands reputation and investors are selling off their stock as quickly as they can to prevent the large daily drops in their investment that have been happening since 3 days before the SF5 launch.
I say those words because they are effectively the same thing Killer Instinct had to do. Get people to buy a 500 dollar system for a game that arguably didn’t give them 40 dollars worth of content even with their ultra package. You also had to buy a 200 dollar arcade stick or mod your current stick just to play with one since Xbox had 0 legacy support.
That was also back during a time where buying an Xbox period meant you were some loon that just liked to buy things that were scamming you and invading your privacy. The fact that Killer Instinct is on a 3rd Season is completely fuck all amazing considering what they had to go through and the huge risk they took releasing a day one fighting game with fuck all for content on a system that even other hardcore fighting gamers wanted nothing to do. A game with characters from an IP that hadn’t had a sequel in a longer time than a good portion of the FGC has even been alive. Like Capcom, Microsoft were effectively looked as cash grabbers for releasing such a game on such a system.
I’m not saying Capcom didn’t do wrong things, but they are still doing many more right things than they have in the past in regards to how the product will be set up for the future. Stumbling on a lot of aspects with really good intentions doesn’t equal a bad game for the future. When all of those things are in working order and the game is more seamlessly adding content every month, there will just be a lot of praises and a very active player base.
KI’s plan was also shitty business practice to a lot of people (expecting people to pay for a brand new video game system for extremely limited character/mode content/paying for promises fighter) and so it had to sacrifice while having a lot of core concepts that were good for the future of fighting games. Not much different than SFV. These companies always have deadlines especially in a niche genre like fighting games.
How many Capcom PC titles have you played? Capcom titles tend to have good PC ports which is often better than their console counterparts. Any Capcom game that uses MT Framework is guarantee to run better on PC.
MKX was a thousand times more polished at release. I experienced no issues with it whatsoever.
I mean, I’m fine with what I’ve got right now and went in with my eyes open knowing that it was released early and future patches and long term support will sort things out over time. But your average gamer who see’s Street Fighter in store and pays £50 expecting a full game? I would have waited and released a finished game, but that’s just me.
I’m a PC player and I really can’t see what’s so horrendous about it. I think many people watched the digital foundry videos and made up their mind without even testing it themselves. funny thing is that right before the release nvidia put out a new game ready driver where they explicitely stated that it would fix a slowdown issue under certain systems with this game. in the digital foundry video though they said that they tested the game with the latest stable driver, so I really think they gave many people a false impression with that. in my experience the game is very performant and stable and looks better than on PS4 as one would expect from a PC port.
KI when it launched was terrible as a F2P game. It only let you play as Jago. It took a while for character rotating to be added. There were a lot of bitching about KI back when it dropped as it launched with a $20 price tag with just 6 characters, training and online. It had nothing else going for it. Compare to a game like Skullgirls that was $5 less and was a more robost package. Then developers Double Helix couldn’t say for certain if KI will get continued support as everything depended on season 1 being successful.
Expecting people to buy a 500 dollar system to play a video game is pretty crazy. Its extremely hard to sell that to anyone. You cant even work SFV in like “well you already have a ps4 or pc at this point and it’ll have this and that pretty soon”. Maybe they didn’t spend as much of a budget, but that could have very easily been a failure if everyone stuck to the free version or no one opted for the 20 or 40 dollar packages that they most likely made a majority of their money from. Particularly from hardcore fans and competitive players as it would be virtually impossible to convince most casuals to buy an Xbone for one budget cult IP title with promised content.
I have more room to convince someone to buy SFV than I ever did KI. Telling them to go pay 500 to play my favorite game with content coming later is way harder than telling them to pay 37 or 60 for more later.
Capcom has the luxury of a large install base of people on the two most prominent platforms that can choose now or in the future if SFV will be worth it for them. Hardcore SF fans and competitive players will buy it because the base game has what they are looking for. Like how Madden and Fifa fans throw 60 yearly even though they probably won’t do much other than play exhibition games with an updated roster. They are getting ripped off in the most pure sense, but a company won’t change if they are buying. EA could just say “hey we’re going to care about the consumer solely here and just make you pay 15 to 20 a year for updated roster and modes instead of highway robbing you yearly”. They haven’t done that though
People that dont like what they are getting for 60 (or less on pc) can wait it out while Capcom makes sales off of the established install base through the extra dlc. Those that grind still help Capcom as they stick around and play instead of shelving or selling the discs. Rough launch, but they have shown they will have future content that will make the game very worth it for years to come.
The fact that people think that a game being played competitively for a long-ass time is somehow relevant to the financial success of its parent company just proves what a bizarro-world SRK can be.
WB hasn’t shown interest in pushing their IPs to eSports level because they DON’T NEED TO. They’re making money hand-over-fist with huge player bases and great “casual” market penetration with INSANE sales numbers and solid brand recognition + fan faith. This provides them with great word of mouth which provides long-time return on investment. Meanwhile, people are saying Capcom made SFV for competitive players when the game doesn’t even let you easily friend players you competitively fight, host lobbies or see frame data. Guess who did that? MK.
I mean, do people on here even realize that Capcom doesn’t (and probably shouldn’t) legitimately give a flying goddamn about the competitive aspect of the game on anything but a superficial level? Do you know WHY they support it? It’s not because of any reason other than the fact that it provides free, long-term advertising. THAT IS IT. That is the reality of business. If Capcom could get sales numbers like MK9/MKX on EVERY iteration of SF GUARANTEED and all they had to do was pull all tournie support, make the game an imbalanced mess and kick Daigo in the nuts then you’d never see SF at a tourney again, Dan would be S+++++ tier and Daigo would be a damned eunuch. That’s business and anything else is blowing smoke up the competitive player-bases asses.
“Hey we’re doing this for you competitive players! This barebones, half-assed release is all for you!”
“Uh guys…what about a bunch of nice competitive features like hit-boxes, frame data and the like?”
Mortal Kombat basically did that for the PS2 era. Just sold games with a focus on casual/single player content and didn’t really focus on making anything competitive.
Every game is sold with making money as the main focus. We’re all just having things done for us in the hope that it makes money for the men in suits. There are some people in development that care, but its no secret that suits just want the money from what they put out.
MKX had unplayable netcode for at least a year and had completely random points to add balance patches. Capcom is going in a better direction for the competitive base especially when all dlc characters are potentially free. Whereas you have to pay to play MKXs DLC