Street Fighter V sales thread... Serious discussion please

I don’t regret buying this game, cause in the long run, once the roster is huge, balance changes are made, new mechanics are possibly added, bugs/server problems fixed, and story content is released, it will be a full complete game, and possibly a great Street Fighter game. Honestly, as it is now, I can barely play it. It’s **okay **to play (nothing life changing, amazing or memorable about it’s gameplay though so far) but it’s also boring to watch people fight each other, than to just play yourself, like Street Fighter X Tekken. (That’s my opinion, that’s right)

Links pls. I just checked Amazon and the game is still full price.

It was 49.99 all week until today, which was probably due to amazon trying to get rid of them

and you already have pages of sellers selling the new game for as low as $48, used for $44 which is pretty impressive, SFV dropping faster than Assassin’s Creed Syndicate. This is where SFV may have problems…they can keep it at $59.99 MSRP as long as they want, but amazon/ebay sellers will be cutting each others throats just to get rid of the game before it really drops. Need For Speed seems like a decent example, retails for $59.99, Gamestop sells it for $56.99 used. Amazon and EBay you can get for as low as $25 3 months after release

It’s Amazon’s marketplace that’s desperate to rid themselves of copies. Once retailers begin to drop the price then it will be a telling sign. Just recently Newegg is offering a free copy of the game with the purchase of the PS4 Battlefront bundle.

Why do you think an entire industry wouldn’t adjust for inflation? Keep in mind, much like porn/sex or drugs, if there is no way to get the products for free; consumers will pay. The gaming industry offers a highly addictive and entertaining service that most consumers simply refuse to live without.

They did not adjust for inflation on purpose, because they knew they could triple profits under the guise of keeping their product pricing fixed. Instead of charging $80 and $90 for a full game, they can now charge $200+ for content that would have been standard 20 years ago. Previous SF compared to IV prove that. SFA 1, 2, 3 or SFIII NG, 2nd I, and 3S combined + inflation don’t cost as much as all the IV combined even though 3S had a comparative level of content and SFA3 SD had twice as much as any version IV. Same with FFVII vs The Remake. Do not let them fool you. This is all done by design and those who realize this are then guilt into accepting these models rather than companies taking responsibility and action in volatile industry they created for themselves.

Western companies spend 2-4X the amount JP companies do on games. I can literally name at least 5 western titles in the last 10 years that have had larger budgets than several of the last AAA JP titles combined. The last CoD had a budget larger than MGS5 and Dragon’s Dogma combined. Western games from 7 years ago have larger budgets than 3/4 modern of JP titles. In list of the 40 most expensive games of all time, only 8 of them were made by the Japanese. You are right about JP companies bad practices contributing to elevated costs, but that should be their problem. They can’t run their business properly and are mainly surviving on the fortunes they made 20 and 30 years ago.

If you’re all about the competitive scene and you want your companies to focus on that, that’s fine. But the difference with every company making fighters except Capcom and MS is the DLC practices perpetrated by other companies are slightly more acceptable because the original product feels closer to a complete game. What Capcom is creating is a model that requires no risk and leads to a lack of diversity in their product selection. They are growing the competitive scene at the cost shrinking their product selection, overall profits, and customer base. They are literally causing the 90’s fighting game lull for the general public again, but for the exact opposite reasons. There is no balance. But if the tourney scene for SF games is all you care about then you probably don’t have to worry. Me personally, I’m more than a SF fan; I really like a lot of Capcom’s other fighters. I would love to see a new Power Stone or Rival Schools and have thriving scenes for those games, but current business models don’t allow for that. They’ve trapped themselves in a corner.

All games brand new are 48 dollars on Amazon if you have prime. The way new games have been priced has drastically changed since amazon changed their pricing.

Really the best thing to do is just stick with SFV. Its simple, it’ll work over a long period and they don’t have to create Capcom Cups for like 5 different games. They’re definitely in no place to be making a bunch of games like before.

We’re just not in a time for that and even NRS really only has MK and Injustice. Theres no War Gods or Mace the Dark Age.

Wasn’t a prime offering, it was just the price, possibly discounted if they did actually get them in late

There have been games with far worse launches than this that have still sold well in the long run (I’m lookin’ at you, SimCity). It’ll be fine.

That’s still one more than Capcom. Everyone who makes fighters makes more than Capcom does. And I seriously don’t count crossovers as entirely separate from SF since SF characters make up noticeable chunks of the rosters.

They are just too risk adverse to make a fighter without Ryu in it. It would be great if they could do another fighter in SF’s absence, to give SF a break. One of the main things that caused SFIV to blow up like it did was because we hadn’t seen it in a while. Imagine if Capcom stopped updating SFIV after Super and just made a really awesome Star Gladiator sequel instead and then came out with SFV in 2016. SFV would be massive.

Instead of saturating the market with too many franchises, they saturated the market with different versions of the same franchise, they are playing it too safe, now. There is no balance in their strategy.

If Marvel wasn’t so license ridden they’d have Marvel still also. Maybe a miracle will happen with that one year

It does hurt to see so much negativity around the game, especially when it’s fun to play. We all gotta admit though, it has some serious shit wrong with it (for me the rage quitting is the worst).

I feel like there is still hope though. When I look back on what CSGO was like on release (very mediocre as far matchmaking and functionality, but fun as hell to play), and then compare it to the CSGO of today (fucking sweet overall), it kind of makes me think of SFV. If they really stick to their plan of updating and improving the game for years, I feel like the sky is the limit.

CSGO was disappointing when we first got it, and now it’s considered the biggest and best FPS on the market in terms of competitive gaming, but it definitely wasn’t like that for years after its release.

You can’t compare a 15 dollar game with widespread appeal which goes on sale at least 8 times a year to a 60 dollar fighting game that already has a more limited appeal. Valve also has way deeper pockets than Capcom.

I wonder if the censorship hurt sales with all the negative publicity it caused. A lot of people were very pissed off about it. Many said they would make a stand with their wallets and not buy.

Also a lot of concern how the censorship would suppress the creators ideas for the future. Now a inexcusable launch with to many problems to count. It is just constant disappointment.

I purchased a PS4 and a pre order a day before release. I love Street Fighter something I have played for well over 25 years. I am very disappointed with it so far. Hopefully it has a good future even with all the horrible decisions that have been made. I am really doing my best to have fun with it.

Most will not have the unconditional love many of us have for Street Fighter and pass it up.

I don’t think they’re too worried about week one sales. What they delivered to us is basically a free-to-play platform that we paid 60 dollars for. They’ll get their money with future versions and microtransactions. Keep in mind they also didn’t have to first develop for arcade hardware, then two console versions, then PC. What they released and what their business model looks like this time around, is just taking advantage of their captive audience (the fgc) and continue to push the eSports mentality to casuals and newcomers.

People acting like what happened with SFV is so unprecedented. Someone has to take the blows required to change the way the genre works. Capcom will sacrifice, but ultimately succeed.

It’s a lot of mess now, but they have a path paved so people will remember that SFV is the fighting game to play when you want something with a large active cross player base on the 2 most prominent platforms, new content to achieve monthly and a netcode that you react and do things in viably across good distances. Not gonna get that combination with any other fighter and those small things will add up as it becomes a bigger game.

Sales for this game are going to be fine and Amazon gives discounts for games if you have prime. The game is excellent. Way better than SF4 and its only going to get better.

It’s not unprecedented, they’re basically running a shittier variant of KI and DOA, without the F2P part. The only reason Capcom taking blow is because Capcom could look at working versions of wat they’re doing…and still couldn’t resist fucking it all up lol.
Game isn’t going to die, it’ll just look like shitty business practice on Capcom’s part, which is business as usual. The only people this really gonna effect is shareholders, and probably have Sony looking at Capcom sideways about any further investments.

Stop saying shit like “sacrifice” and or that Capcom is “transcending” It sounds completely absurd. The game will survive, whether it deserves to or not. The sheer amount of spin you tossing up in attempt to justify Capcom fucking up the release in pretty much every way they possibly could is just hilarious at this point.

Pretty much this.

Let’s just think that possibly there will be MKX’s / Injustice’s sequel in 2017 / 2018. They could both have (again) serious matchmaking, performance and stability issues in the start. PC version can be totally absent because of its extremely bad version of MKX and how huge its backlash was and some users can be disappointed because of the roster or general direction.

At the same time, SFV has most likely got its bugs and matchmaking errors fixed, 6-12 new characters have been added, competetive scene is alive and more well than ever and singleplayer content has been updated with full cinematic story, trials and with other content. And cross-platform is still a thing.

I seriously wouldn’t be surprised if for instance in 2018 famous youtubers or gaming websites / magazines would remind how SFV has evolved and updated when compared to possible MKX’s just released sequel.

And finally to add, like someone already stated and I’ve said several times, CS:GO was disliked and overlooked by community which was still playing 1.6 and Source. Especially professional players hated CS:GO when it was released (one former player even said that there’s nothing good in CS:GO). After Valve started to update and support game, after 1 year of its release, its player base started to grow and has continued to this date, when the game’s competetive scene and popularity is bigger than ever.

In EU there still are no discounts for prime. The Game’s price on EU Amazon dropped from 59,99€ to 57,99€ since release.