Street Fighter V sales thread... Serious discussion please

Yeah, it usually is. It still happens surprisingly often. The Elder Scrolls Online was probably the largest example of it in recent memory but Wildstar also went free recently. There are ways to make it kind of OK. The KI model would probably turn out alright, where new players can only select a ‘character of the week’ and don’t have access to game features beyond arcade/training/casual/ranked play. A lot of games will also cap the top rank/level/equivalent free players can reach (though I don’t think that’d be a good idea for a fighting game).

Yeah, it’d piss people off, but it’s probably their only way foreward as a business. The game has bombed. It’s not going to recover, games never recover from this sort of thing without some sort of major change in distribution model.

The important thing is to realize that free players fund the game by buying compartmentalized parts of it (costumes/characters/single player modes) so that hardcore players can keep getting more for free. They also provide the player pool that keeps the game fresh. There’s a REASON virtually every single largescale popular multiplayer game with a large and successful esports scene is f2p. The economics of continuously supporting a title for years requires it.

Honestly I think that at this point the damage from the initial missing features is already done. For the first three or so months SFV would get some amount of base initial sales (folks like me who were buying the game no matter what) plus or minus a number of folks who are on the fence and would either get it if reviews / word of mouth were good, or skip it if reviews / word of mouth were bad.

From that point on I’d think that the best thing that they could to would be to just dig in on cleaning up the issues and filling up the content pipeline. The initial launch flubs will have cost them some real chunk of $60 up front sales, there is no recovering that. If they want to instead try to recover they need to to keep this game well supported enough to have folks continue to play it online, pull friends into it, and purchase DLC. Don’t get me wrong I’m glad that they are adding in things like the missing story mode and trials, but the time where I feel like those would have helped the most is going to be long past by June. I’ll feel a lot better about my purchase if all the expected updates and DLC characters continue to roll out on schedule.

I think that if they keep up the support then they will have another chance in like 2017 to release a “Super” disc version. They can make it so that the original disc still gets all the updates but if they have done a good job of supporting the game with content, balance and fixes then they might be able to get another flood of cash at that point with a new disc release with DLC characters, Arcade mode, ect…

Just because you say that, it does not make it so.

If you were to ask me, it would be the other way around.

This is my stance on SFV.

I’m perfectly happy with the game, and I’m agitated to the extreme by the moronic feedback the game has gotten, aside from the valid complaints that the online doesn’t work for absolutely everyone.

But even that has its intricacies, such as something of many things being incorrect on the user’s end of networking to the internet.

And even still, it does not justify the madness over this game’s launch.

Like I said, I waited three days, starting the game occasionally and discovering that I still had teleport-issues, and I kept doing that for 10-15 minutes at a time throughout those three days. On the forth day, it was resolved by Capcom.

I could return the game after a week or two, as that was also an option.

There is such a thing as civilized behavior.

And you lunatics are telling me that “gamers in this day and age” are actually perfectly civilized people, and that they collectively each taking a dump on Capcom’s crystal-clear polished game, is actually justified.

LoneWolf80; you are just one of a lot of idiots to me.

Capcom dropped the ball.

Like always.

Seriously when was the last capcom game that didn’t drop the ball somewhere?

Sfxt… Gems… No thought to how tournaments are going to run.

The entire sf4 series… No rollback netcode… Ball DROPPED.

Umvc3… No common sense balance adjustments to make unpopular characters more popular and thus increase the longevity of the title and perhaps the player base and more importantly, setup possible sequels via more buying power to keep the marvel license.

And if not keeping the license, then move the versus series into something like streetfighter versus darkstalkers or whatever… With lots of over the top “marvel” action that basically says “we don’t need marvel”

They still don’t have hitboxes in basically any game save for vita mvc3.
No world tour mode for casuals (and me to… Cause I really liked world tour mode)
They still don’t have good tutorials.
They still don’t ask themselves the basic ass question:

How do we give our customers more value and put more things into our games the tournament players as well as casuals will want?

Instead they act like a used car salesman trying to cajole people into paying them for inferior products in stupid ass cash grabs using the good will that they garnered YEARS AGO, from the good games they were making back then.

Capcom is still acting like they are making arcade games from the 90’s.

Yes you can make arcade games with the kind of content that sf5 has. No this does not work for (what’s supposed to be a AAA title) Maybe they don’t see streetfighter as a AAA anymore. Maybe it’s only single A to them now. But either way, they are making games with FEWER options than the genre had over 15 years ago, when even that content wasn’t seen as the best possible.

They STILL can’t even program decent fighting game AI FFS.

SG has great AI. Very fun to play against. Not super challenging, but that’s way besides the point. The AI moves, does stuff and doesn’t read inputs to any of the kind of degree that capcom AI does.

Ok then genius, explain to me why, since the mid 90’s fighting games have had both Survival AND arcade mode. I mean, if there same, there would only be one or the other…right?

Fucking duh.

https://www.youtube.com/watch?v=d696t3yALAY

This is how you sound right now.

Is your whole argument that there is no Arcade mode?

If so, I am going to just go straight to bed. Good night.

Do you guys realize that it was extremely easy to turn the actual story mode into an arcade mode right? The reason they make it so short is beacause everyone is going to play it and you have to make it easy for everyone to make it, and that’s fine, I remember being a kid and get demolished by cheap CPU fights from where I learned nothing but mashing. The thing is that they have relied on survival to cover single player necessities and they trust a cheesy CPU the task of teaching people how to fight properly like Ayano said in an interview.
If this game had something like:
-Multiple people lobbies from the beginning
-Trials with PRACTICAL combos (hello SFIV)
-Challenges with antiairs, punishers, mixups, frametraps…etc with increased difficulty
-Proper tutorial and not the joke that they provide
-Colours, fight money, costumes, portraits, heck, even taunts and shit like customization for menus, loading screens, voice for menus… (which also the community could do like in Dota) locked in the modes above
-A fighting network that make it easy to join lobbies as espectator and make interactions with other players more fluid
-A cool feature could be a replay analysis where they teach you your mistakes like “in this moment you mashed dp and got punished, your opponent blocked knowing this, you could try to wake up throw if you think this may happen” or “here you scored a CH with mp, try to make more damage next time doing x combo”, this could be automatized and would help people understanding fighting games, in MOBAs if a scrub loses he blame his team and think they are gods, here is easier to face the reality and things like this can make a difference.
-SHORTER loading screens, BO3 option in ranked, things that make you engaged and be playing more time than waiting
All would be happy with the content and the reviews and initial sales could have been better.
There are thousands of things they could do, they want an eSports game and they release it with an unplayable online for many people (including me and it’s not my internet for sure). At it’s current state there are tons of games that offer a lot more for a lot less (Dota for example), and I’m not speaking about taste, I love fighting games, but even though Capcom is for sure aware of this they have to change their srategy now and put all eggs in one basket.
It’s completely unacceptable that we are in March with an unplayable game, they knew that the release would go this way and they trust updates and tourneys to help in the sales department, they are playing with fire in my opinion, the fighting games are a niche which could be a bigger scene if properly developed and the games and future updates announced doesn’t seem to support this idea.
Also if one of the producers think that “once you finish hell in survival you are ready for online” it’s impossible that someone with such a mentality can change this game the way it should be changed, this kind of people are the ones who think that people doesn’t play fighting games because they are difficult and lowering the execution barrier will bring a lot of casuals (games like Starcraft 2 and Dota 2 say hello); want the people engaged? teach them properly, simple as that.

Final Showdown absolutely did not have a survival mode, and I don’t think vanilla did either. I feel like not every Soul Calibur did either, but it’s been a while.

@Devdan I just loaded up VF5:FS on my PS3 and.,…you are correct, it does not have Survival or Time Attack modes. I was wrong on that one title, though I will point out…it was a $15 download, not a $60 retail game. While I was wrong for VF5FS itself, the price point cannot be overlooked.

I am not familiar with the MKX game, as I cannot stand the franchise. However, I am familiar with the DoA series, so will point out some comparisons as to give people further information as to why so many are angry about the launch.

Dead or Alive 5 launched with a $60 retail price, it had\has the following options upon start-up. Remember, I’m only using DoA5 vanilla, not Ultimate, Core Fighter, or Last Round.

Story mode: Fully voiced, with full in-game cinematics used for story telling. This took 1-2 hours to complete.
Offline Versus, Solo or Tag Battle options
Arcade Mode, solo or tag battle options, with EIGHT difficulty settings.
Time Attack, solo or tag battle options, with EIGHT difficulty settings.
Survival, solo or tag battle options, with EIGHT difficulty settings.
Team Fight, using up to 7 characters.
Training mode had 4 options, Free Training, Command Training, Tutorial, and Combo Challenge.
Online Mode, with Rank(solo and tag) Lobby Match(solo and tag) with I believe up to 16 players in the lobby.
Fighter List, add any player you’ve played via a couple button presses to your list for quick invites to any type of fight.

Unlockable costumes for the entire cast, with 2-5 different face/hair options per costume.
Unlockable titles.
Spectator Mode
Album for taking pics…on the PS3 release.
Movies
Detailed fight record, wins/losses, percentage of high/mid/low attacks, percentage of…pretty much every stat.

(DoA5 online also punishes rage quitters. You quit/disconnect, the other player not only gets the win and the points, but the quitter/disconnected player gets the loss/loses the points. Everyone should copy this system.)

SFV launched with:

Story mode…that is one round, 2-3 fights per character. Takes maybe 5 minutes to complete. Tops.
Survival Mode
Online: Ranked, Casual, and Battle Lounge for ONLY 2 players. Of course, after 4-5 betas…you couldn’t even play online for the first few days.
Training Mode.

(Online doesn’t punish rage quitters, in anyway. Hence, the RQ epidemic we have going on right now.)

…that’s it.

DoA5 isn’t the only fighting game with a $60 price tag to offer a wealth of single player, online, and offline versus game modes for players of all levels, casual to hardcore. Virtually every fighting game over the last 20 years that has had a full retail price tag has offered similar number of options for players.

If you, or anyone else, cannot look at those simple facts and not understand why there is outrage over this launch, you are either dense, ignorant, or just plain stupid. There is no other explanation for those defending it to do so. None.

(goes back to kicking people’s asses…and getting my ass kicked on SFV.)

More like what recent fighting game didn’t drop the ball somewhere?

I’ma go do some try hard Madden player stuff and play with some boys offline. Real Street Fighter players fight

KI starts as a free game with Jago(changed to Sabrewulf) and you can buy one character for $5 if that was the one you wanted in the first place, people are more likely to accept that. Also it’s being funded by Microsoft which is a MUCH larger company. Even if Capcom is doing fine financially, as they are, despite what people think, they can’t compare to the size of Microsoft. In addition, Microsoft is trying to push KI as part of the reason to upgrade to Windows 10. Lastly, you can’t get characters for free in KI, this means that there is less reliance on whales. The majority of people never spend money on a F2P game while most of the money comes from a small percentage of people. When it was released even the full package was only $39.99 compared to the $59.99 for SFV. SFV may have come with more content but it didn’t feature the price options of 0$~$40 depending on what you wanted.

KI is a totally different price model. It charges for DLC but starts as a F2P entry. That is literally the opposite of SFV.

I feel there are options actually. Prepare for a rebranding HUGE update in the future to draw in a lot of attention. I’m talking two characters at once + 1~2 new stages + balance changes + new game mode and a special limited time event all delivered at once. Provide a name for this update as well. Also give it a name. Not just “Story mode update” something interesting. This gives the idea that SFV is new and different.

Releasing free stuff is fine depending on what they release and how much. A color editor is a possibility but then they lose the capability to sell (for FM not Zenny) in the future which reduces the number of things that players can spend their FM on so they don’t have money for characters and are encourages to purchase them. Releasing a batch of colors could appease some people at least slightly. A free weekend system allowing people to play a new character temporarily would please people. Simply giving out one character free would make people happy, especially if it’s a heavily requested character like Urien/Juri/Alex. Alex is probably the best via time but at the same moment it also allows people to save FM for next two characters.

Announcing that there will be Double FM weekends once or twice a month could encourage people to play more.

Dropping the price on season passes seems like a good idea to me. ATM season passes really only get you the costumes free. You still pay full price for all of the characters. Drop it to $24.99 for year 2 or drop the price now and give some bonus to people who bought the season pass before the price drop.

It wont fix things but it will generate some good will. The rebranding thing, at least in SOME form, feels like a must to me for year 2. They need to approach it like many F2P games do yearly things or a big expansion pack style update in addition to regular content. Just adding the story mode stuff wont cut it because this is something people expected to be in the game given the $60 price point. They need to generate good will instead of making people feel like Capcom is shit for taking this long to do their job. Even if you think that they are doing their job fine the fact is that at least a good amount of people are unhappy.

…I have been playing matches non stop for an hour and half against random people online. It’s not lagging and I feel like I am actually playing the game. This is horrible, the entire time I’m just wishing that I could be playing ARCADE mode against the CPU.

I heard that Daigo became the greatest SFIV player of all time because he beat the ARCADE mode with the high score in every ARCADE in Japan. How am I supposed to train like him when I don’t even have an ARCADE mode?

I built an ARCADE cabinet just for this game and it doesn’t even have an ARCADE mode. WTF??!?!?!?

Great! You are playing online. Now we just have to talk about no lobbies, 1k lp ppl fighting 4k lp, no rank level (or anything) associated with characters, and the fact that ragequitting is a constant thing. Cause you know, for a game that has no offline anything besides survival, the game mode designed to make you consider suicide, the focus was supposed to be for online. Their focus wasn’t online obviously, or casuals. It was making the bare minimum and selling it like that. Now everyone has to sit around and decide if it’s worth putting time in, hoping they keep their word on a ton of issues, and that the game is actually worth playing a year from now. I mean I know quite a few ppl that actually want to play ranked but it’s not worth the headache currently to them.

Depends your time scale , re-branding now looks like a complete balls up and would be, even 6 months Id say is too early.

Honestly I can’t see a way out of this since the initial damage is done. As far as momentum goes, that’s gone. I doubt they will lose any of us players because it’s a good game.

Can you see fringe guys running out to buy this after it’s been updated? More than likley they’ve traded this fucker for 10 copy’s of Batman Arkham Asylum and a gift card.

I like the idea of free Demo, full access, maybe a week. That’s the best suggestion so far I think.

[quote=“NG1313, post:435, topic:178293”]

This is and already was my answer:

what?

if the game doesnt work it simply isnt for you?

resolve it on your own end if literally every other game works with no problems?

you are insane dude

I don’t think the money between Microsoft and Sony really matters much since KI was most likely given a small budget for that game. That budget basically saying “make money with this little money or you’re done”. They couldn’t even guarantee the next season for each game. It was just “we’ll have a season 2 if things work out”. Whereas Capcom seemed like they were ready to give us 5 to 6 years regardless of how they started. This was also during a time when people were figuring the Xbone itself wasn’t going to last more than a year. For a while it wasn’t even certain the damn system the game was on would last.

It was said that SFIV made a lot of money on costumes and SFV’s system is set up where people will inevitably buy characters over time as it gets harder to grind the necessary fight money to get them for free.

A free week of SFV would be cool, but it would just backfire again if the servers couldn’t handle it and all of the single player and online dudes get screwed over again LOL.

Yeah maybe they should release it free to play where you can pick like 2-4 characters to unlock and play with (full access) but you have to buy the game to use fight money.

Basically something that can redeem bad initial sales, and regain momentum is to COMPLETELY remove any barrier to access of the game once these features land. This is a great way to re-build the following. Just look at League of Legends, it’s going strong and it’s been out for almost 7 years. They are doing something right… Capcom aught to follow.

PS: League is a game that got big with ONLY pvp mode, and has a heavy focus on ranked play to this day. It’s definitely a mold SF5 can fit.

well, it is an incomplete game

6 months is too early because they already are stuck in a development schedule as it is. That is why I mentioned balance changes since those only come once a year. I also mentioned it should come in some form in year 2. Set it up for around January next year. Last DLC is scheduled for September, that means that likely they’ll finish it in august. This gives them 5~6 months to develop a large update they could release in January or February, or wait till new fiscal year but announce it in January/February. Plenty of time to start working on a new storyline series with a big name for the season along with the stuff released at start of the season. Call it like “Rise of Shadoloo” or something. It doesn’t need to be “Super Street Fighter V” but some sort of name needs to be attached to the update to give the idea this is a big new thing rather than just the standard operations. Make it an event.

A year might seem like a while given the issues being current, but re-introducing the game seems like the best way to do it. Give a large update all at once with plans for additional content to come. Depending on the size of the update it could get re-reviewed which will help. Simply adding a character doesn’t grab the attention the way a semi-expansion coupled some sort of temporary event would garner attention.