@Devdan I just loaded up VF5:FS on my PS3 and.,…you are correct, it does not have Survival or Time Attack modes. I was wrong on that one title, though I will point out…it was a $15 download, not a $60 retail game. While I was wrong for VF5FS itself, the price point cannot be overlooked.
I am not familiar with the MKX game, as I cannot stand the franchise. However, I am familiar with the DoA series, so will point out some comparisons as to give people further information as to why so many are angry about the launch.
Dead or Alive 5 launched with a $60 retail price, it had\has the following options upon start-up. Remember, I’m only using DoA5 vanilla, not Ultimate, Core Fighter, or Last Round.
Story mode: Fully voiced, with full in-game cinematics used for story telling. This took 1-2 hours to complete.
Offline Versus, Solo or Tag Battle options
Arcade Mode, solo or tag battle options, with EIGHT difficulty settings.
Time Attack, solo or tag battle options, with EIGHT difficulty settings.
Survival, solo or tag battle options, with EIGHT difficulty settings.
Team Fight, using up to 7 characters.
Training mode had 4 options, Free Training, Command Training, Tutorial, and Combo Challenge.
Online Mode, with Rank(solo and tag) Lobby Match(solo and tag) with I believe up to 16 players in the lobby.
Fighter List, add any player you’ve played via a couple button presses to your list for quick invites to any type of fight.
Unlockable costumes for the entire cast, with 2-5 different face/hair options per costume.
Unlockable titles.
Spectator Mode
Album for taking pics…on the PS3 release.
Movies
Detailed fight record, wins/losses, percentage of high/mid/low attacks, percentage of…pretty much every stat.
(DoA5 online also punishes rage quitters. You quit/disconnect, the other player not only gets the win and the points, but the quitter/disconnected player gets the loss/loses the points. Everyone should copy this system.)
SFV launched with:
Story mode…that is one round, 2-3 fights per character. Takes maybe 5 minutes to complete. Tops.
Survival Mode
Online: Ranked, Casual, and Battle Lounge for ONLY 2 players. Of course, after 4-5 betas…you couldn’t even play online for the first few days.
Training Mode.
(Online doesn’t punish rage quitters, in anyway. Hence, the RQ epidemic we have going on right now.)
…that’s it.
DoA5 isn’t the only fighting game with a $60 price tag to offer a wealth of single player, online, and offline versus game modes for players of all levels, casual to hardcore. Virtually every fighting game over the last 20 years that has had a full retail price tag has offered similar number of options for players.
If you, or anyone else, cannot look at those simple facts and not understand why there is outrage over this launch, you are either dense, ignorant, or just plain stupid. There is no other explanation for those defending it to do so. None.
(goes back to kicking people’s asses…and getting my ass kicked on SFV.)