Street Fighter V sales thread... Serious discussion please

And then what, charge for the story mode when it comes out? I can see zero backlash from the casual and hardcore market that way. /sarcasm

Depending on the quality of the story mode, yes they should’ve charged for it. There would be no backlash, if the game was priced cheap to begin with. Certainly nothing like what it is experiencing now.

WHAT IF I TOLD YOU…

SFV would be wildly successful in the long run if it embraced its [already active modding community](SFV PC Custom Skin Mod Thread(NO mod requests) and just released the game free to play with paid aesthetics ala DotA 2 model.

Community would grow, CAPCOM gets more money in the long run AND no one complains about the lack of content out of the box!

No, KI is ported by the guys that ported Batman Arkham Knight.

Iron Galaxy are the developers of the game.

I think this is the best comparison mentioned in this thread.
The game is incomplete - Did anyone here play Destiny at launch? If SFV is incomplete, Destiny was a blank slate.
SFV has no story mode - Still a better story than Destiny.

Seriously though, it was being shouted from the rooftops that Destiny had no content to it in it’s first 3 months of being released. It was generally accepted that all but the die hard Destiny/Bungie fans were going to drop the game because of it’s lack of content. That was, what, 18 months ago? Through updates, DLC and a solid community the game is still pretty damn big and actually has a story line (Granted it’s not a good one but at least it’s more than “Space Magic”).

A big thing at the moment is people acting like they’ve been robbed when Capcom were open with what was coming at launch. “It’s not their responsibility to be informed” is a defence I’ve heard of those people but that defence is BS, especially given the current climate of gaming in general.

TL:DR - Game is barebones for now, just like Destiny was. It is getting all of it’s story stuff a few months down the line, just like Destiny did. I imagine SFV will still be being played 18 months from now with a large following, just like Destiny now.

Destiny is a giant project with a genre of games that is far more popular and has(or had) huge star power behind it. Also the game broke playstation records on first day alone regardless of content. Even at it’s lowest Destiny was averaging well over 1 million people playing per day last I heard. Also, for the last few months Destiny players have been somewhat unhappy with recent content.

Meanwhile, SFV is estimated to have sold worse than SFIV on release week and had a drop of 80% on both UK sales charts and steam sales for the second week. UK/Japan don’t account for digital sales however, but steam does account for all forms of sales on PC platform and the sales dropped from and estimated 105k first week to 22k second week.

SFV does not look to be on track to make the sales Capcom was expecting, which was 2 million in first fiscal year.

Good video, pretty much agree with everything that guy says. I could have swore he was going to mention Lone Dragon, I was for real waiting on it.

Capcom did mess up by shipping this game without a complete story/arcade mode and that will cost them some sales. The core fighting is fun and even people who aren’t hardcore into fighting games agree. As much as I hate Capcom for messing up Resident Evil, Megaman, Devil May Cry, etc, (seriously last good capcom game I played was Strider for ps4) I think they will do right by the less hardcore SFV fans in time.

True. People bring up that Destiny has a larger player base and all and that makes sense because it’s an FPS. FPS’ are generally more attractive to casual players even if they have 0 content. 0 content FPS is 5 times more attractive to a casual player than a 0 content fighting game. That’s just how the world works. Not saying either game has 0 content, but that’s how it works theoretically. FPS’ just resonate with the average player base better.

You don’t need to launch with single player content if you’re an FPS. If you’re one like Destiny you can just go “lalala” about all of the reviews and video bitching until the concept comes because you are a mighty FPS.

Destiny still has a much larger active player base on/offline than MKX I’m sure. Even with however many sales MKXL will get, in a year’s time SFV will have a more active online and possibly even offline player base than MKX. It’s a better structured game for having people play regularly over time.

Key words being “in time” - long after mainstream interest has wained.
Casuals are a fickle bunch. We are going to appreciate the (mostly) free DLC in March, but we were going to stick with the game regardless.
How many of those Angry Joe clones on Youtube, making SFV reviews where they pretend to be outraged, spitting vacuous criticisms like “where is arcade mode” and “there’s only 16 characters”, are going to care about the game in a month? By then it will be too late.

Can we stop pretending SFV had comparable levels of content to destiny at launch? It takes less than two hours to see and experience every piece of content SFV has and what content you’re experiencing is buggy/bad/napkin drawings.

SFV should be compared to something like the launch of hearthstone for content. A game that was a short term side project and released for free.

But even then the single player content for Hearthstone was at least polished and worked well as a tutorial.

I don’t know. There’s a lot of other people in the world than those vocal people that shout about whatever game is accosting them and going to be the start of the next video game crash (even though PS4s are selling like hot cakes and MOBAs/mobile games are going HAM). Capcom has clearly stated they are trying to create a different audience out of those people. Those that do more than just sit around for single player content and use the DLC solely in the single player content. SFV gives you options (and will give you more options) to earn fight money during single player, but that’s not really the focus of the game.

They aren’t the only type of people that understand SFV exists and there’s no guarantee that all of them won’t change face as the game gets more content.

Funny enough, Angry Joe himself didn’t even seem angry in his review. He didn’t go full on FUCK CAPCOM LOL in his review. He seemed disappointed at worst and hopeful at best that the game would become more than it is. Like a kid realizing the playground near his house got temporarily shut down. There’s that hope in those types of people that you can clearly see and those types of people should be pretty willing to go back to SFV and advertise on their various video sites the changes to the game with time.

You can try to find the best game for comparison or whatever, but they all have the same principal. Games like KI, CS GO, Destiny and SFV all shared pretty equal bitching for lack of content. When you don’t have what the content lords want, they go ham and they want ham on all 4 games.

This “audience” bullshit is just that, bullshit. Almost a hundred percent of us are going to back Capcom and the game. Even if the game was shit we’d probably all still back them because we are the FG fanatics. Basically they’ve got the exact same carry over fan base from Ultra. Their attempt to get a new “Audience” is long gone now.

Save some kick ass patch and online being sorted, the sales on this are dusted. Maybe it’ll grow a tiny bit, but this grand plan of whatever it was they were trying to do has failed.

LMAO

Okay, I can’t take the shit in this thread seriously at all any more. The level of intellectual dishonesty is at critical levels.

Calling for direct comparisons to Destiny? Seriously? The game that sold a bajillion copies at launch in a genre that is arguably the most popular in the world that ALSO uses an expansion-pack model?

Direct comparisons to LoL? That free game in a totally different genre that operates on repeated micro-transactions that are IN NO WAY present in SF5?

Direct comparisons to KI, another free game that released piece-meal as basically a launch exclusive for a system with an otherwise limited library at the time that has developed over years?

Saying “other than $60” as if that isn’t part of the conversation about why casuals are pissed?

Pretending that it’s okay to lose HALF OR MORE of your upfront expected revenue because of some imaginary SF5 whales (oh wait, that implies a small percentage…apparently in this model EVERY player is a whale) that will invest more than TWICE what they already paid into the game at launch to not only make up the difference in lost initial sales revenue but then jump that $$$ up to even better than what could have been expected?

Insanity. Literal insanity.

Okay. Fair enough. If Capcom took a dump in a jewel case, smooshed it shut and sold it as SF5: Edible Edition apparently some people would say “But wait! More content is coming in 2022! Best business model ever! After I’m done eating this, I’ll be able to make MY OWN version of SF5 in a few hours! INCREDIBLE!”

Seriously, people are now touting this as some kind of revolution in video game sales approach?? As genius? As a brilliant, long-term strategy that Capcom has “just as planned” this entire debacle around? Holy. Shit. That is a level of denial that is impossible to even have a conversation with.

Oh and just to slap the hell out of the Destiny comparisons…

After settling down from the debacle of a launch and its mishandling, Destiny dropped to between 500,000-800,000 regularly playing Crucible PVP well into the games life cycle. Also note the Crucible was the PVP portion and A HUGE amount of Destiny players don’t touch it.

Steam has less than 1/100th that number of people regularly playing SF5 in the only mode really available RIGHT NOW a couple weeks after release.

G T F O with these stupid, ill-informed Destiny comparisons. Holy crap. Capcom would walk into your house and slit your damn throat right now to get the sort of launch numbers Destiny had. Even a fraction of them. There is no comparison to be made other than to say “Well people bitched about Destiny too after people bought millions of copies. Then they leveled out after a bunch of players left but it was at sustainable levels. If Capcom loses similar numbers we’ll be fine with the couple hundred people still playing but pumping LITERALLY thousands of dollars into the game post launch…uh…somehow.”

Content in a FPS is a thing, content in a fighting game is another thing.
You can’t compare, while there is a ton of multiplayer FPS that can be sold without single player content (see battlefield, i have played the third and never bother to play the single player) or proper tutorials, in a fighting games there are mandatory things.
If the core of a fighting game is playing with other people, online and you wanna make a multiplayer focused fighting game, you should give new players all the basics stuff to learn characters and core mechanics.
SFV fail with that. Plus, the online CFN platform is really, really really weak.

For now, the solid gameplay, the street fighter name, the netcode (that, to me, even with a lot of problems is still one of the best among the top fighting games of the gen) and the working crossplay are the things that saves the game for now, but you can’t really blame the negative reviews.

Right, but in reality it really only needs to grow a tiny bit. The general set of people just want the game to not die and if that’s what they want, Capcom will succeed there. You will get your 6 years of content, just not with as many casuals playing it as people expected. The people who think this game will die after a year are pretty much in a state of paranoia.

That’s why in the long run I can’t be bothered too much by the whole thing. We get to have fun playing people on or offline, the game lasts for 6 years, fun to be had for those that stick around and for whoever new shows up later on.

I look forward to you continuing to have a conversation in this thread any ways since you seem to only post here and the story thread.

Definitely can’t blame the negative reviews, but just like when KI started you don’t get to hear about the good things KI has. You just get to see tons of youtube videos blasting the game and the Xbone, people saying it won’t make it past the first season commercially or at Evo and that the sky is falling. It’s ok though, you just keep playing and having fun.

I also do agree that a multiplayer game lacking in content is easier for the average gamer to find interest in than a lacking content fighting game. Again, FPS’ generally are easier to explain and play for the average consumer and they can piggy back off other people in team multiplayer.

The model that Capcom is presenting for future content requires the F2P model of whales who dump money on things. A large player base is required for that to work effectively, that is why Capcom is expecting to sell 2million copies by end of this fiscal year, they NEED those sales. The $60 upfront cost helps curtail the fact that, no matter what, fighting games are a MUCH MUCH MUCH MUCH smaller audience than any popular genre of F2P style games. MMORPG has millions. MOBAs are insanely popular. Hearthstone was surprisingly big(estimated 20million players, though no idea how many are active). FPS games are way more popular than fighting games.

The peak today for DOTA players was 925,000. The peak for CS:GO was 618,000. The peak for Street Fighter V was 4,100.

Here is something to consider:

More people played American Truck Simulator than SFV today on steam. Counterstrike Source has triple the players of SFV.

Fighting games are still, mostly, a niche genre. It’s a big niche, but a niche. Capcom is a publicly traded company, and if SFV is losing them money consistently they will stop supporting it. Dropping it after year is HIGHLY unlikely, but them running the full 6 years, if the game doesn’t generate the revenue they want, seems unlikely as well.

I already pointed out more people were playing Euro simulator. There’s an American one too?

That’s the thing, who knows what they want. Whatever is enough to get them to run for 6 years. Which imo shouldn’t be a problem if KI is on its 3rd season