Street Fighter V sales thread... Serious discussion please

Fix it.

Done

Oh wow… This is truly sad.

More like well deserved

I just hope things pick up in the next few months when more content rolls along. The launch was abysmal and I wasn’t expecting it to be this bad.

I see a lot of potential in SFV and I’d hate to see it fail because of certain choices made by the higher ups.

https://www.youtube.com/watch?v=kObZ-533id4

I’ll just leave this here along with the rest.

That’s kinda the whole point. This game was pretty much destined to fail as a standard triple A product, but it has an idea for the future that is built in to last for a long time. I can’t really say why they opted for a 60 dollar disc/download release when this could have been done more effectively as a digital only option with multiple ways to purchase, but they did what they did.

It’s most likely just guys in suits arguing over the best way to release the game and just couldn’t resist needing to have the old school method out on the shelves or on Steam. I’m going to say they had to know from the beginning they were going to take a hit on the 60 dollar sales, but just used it to get exposure and discs on the shelves. Which as the game gets more content, word get around and casuals possibly purchase those discs or download the game later on at a discounted price.

Capcom definitely sees a CLEAR future of selling this game primarily to people who play it regularly. They don’t seem to be extremely interested in the single player/casual money. Those that typically just screw around and then go away. They feel there is a stronger market in people who play the game regularly every week so we’ll see if it pays off.

Which does make a lot of sense since people playing regularly every day give you much more access to money everyday. If the game does succeed, it’ll basically succeed where other games like Titanfall more or less failed. Another multiplayer only game that got a lot of flack, but with no real plan to make money after launch.

The launch makes me sad for the game, because I really wanted it to be something big. Instead, we get an incomplete product with some glaring bugs and flaws. People keep echoing that Capcom made their plans clear but they seem to forget that not everybody keeps up to date with news like that. It really sucks to see so many shrug off the game as a ripoff. Sure they might come back when the game is more developed, but first impressions are still important.

Yeah, no it doesn’t. That makes…ZERO sense. It makes no sense from a marketing stand-point. It makes no sense from a money stand-point.

The non-casual market is a FRACTION of the casual market. Let’s be SUPER generous and say it’s half (hint: it’s probably closer to 1/10th or less). This plan would mean that, by catering to the hard-core crowd and not caring about casual sales, they’re willing to make sales only to the hardcore crowd. So that’s half as much as usual. So there profits are immediately in half. 50% of their income gone.

So they’ll make it up on…what? That means they have to make $60 additional dollars from every hardcore gamer. Are you spending $60 more on the game? Is EVERYONE? No. Absolutely not.

Problem the first: What are you spending that $60 on? Nothing right now. All the content is free coming out, right? That’s what everyone is touting as so great about this model.

Oh wait. We’ll pay to get early access to characters. Oh wait…we’re all hardcore gamers so we have more than enough fight money. So…no money for Capcom. Wait…who was it again that spends money because they don’t have fight money? Oh yeah…casuals. We don’t have any of those.

Oh! I know! Us hardcore players will spend $60 on costumes! B-bu-but everyone on here is saying the lack of costumes and colors and shit in the game is inconsequential because hardcore gamers don’t care about or need that extra crap. So…who’s buying it? Not us hardcore gamers! Not the “core” demographic Capcom is focusing on in this supposed plan.

So…there’s NO PLAN to make money off of content…and, if there was, the demographic they’re supposedly targeting isn’t one that would spend that money.

Literally nothing about the plan for Capcom you’ve just outlined makes any sense. Or cents.

Money everyday? Yeah that’s the model for something like fremium games that have stamina recharge and gatcha pulls and the like. Things that people can gamble on and pull from EVERY DAY. There is nothing in the model of SF5 that could ever support anything like that.

There’s a lot of things that could potentially work. Looking at games like Killer Instinct, Dota and CS GO it’s very possible. Stuff like I’ve said before where they drum up money by giving out tournament bonuses or extra characters or rewards if enough of a certain product is bought.

Hardcores like costumes too. Just because we’re hardcore doesnt mean we don’t like to look flashy while we do our hardcore stuff. That’s what games like KI, CS GO and Dota feed on. Even the hardcores love to purchase things that make them look flashy. There’s also sometimes extra stuff that can only be earned with skill, but that makes sense too. Casuals as they come in and get their story and arcade and such will of course also want to purchase these costumes, which I’m sure a lot of the premium ones will require actual currency and not be purchased with fight money.

Just because people are touting that they don’t have to spend anymore than 60 doesn’t mean they WON’T. People HATE having to pay for GAMEPLAY. That’s where SFIV went wrong. Having to pay more for GAMEPLAY. It just means the option is there. We like that we don’t have to be forced into spending any more money on characters or balance patches and can spend it on specifically what we want at any given time. There’s nobody that’s going to be left out of enjoying the game itself because they didn’t buy the Super or Ultra edition. The game sticks to one general product that you purchase and then can purchase extra content for in many different ways with different prices.

Their plan is to more slowly gather a new section of players who are interested in the competitive aspect of the game. These people will inevitably spend money as more seasons come around and it gets harder to get everything simply through daily challenges and general fight money earning. Some will cave in and purchase, but since they can purchase what they want they can make more personal purchases that work for them instead of a base price for everything including characters/costumes they will never use.

This is a game that has to beat the status quo of what makes a good video game, but if it works it will show that this is the road fighting games should go down and that we are truly ready for eSports.

You are comparing SF5 to things that are in no way like SF5. They just aren’t. You may as well compare it to Pez. Their revenue format are actual…y’know…formats. You think people are going to spend $60 on costumes? Seriously? That’s a feasible business model to you over the life time of the game? In fact, take into consideration that we already said that 50% sales loss is MINIMUM for this retarded-ass plan. Now, take into consideration that it is actually a far BIGGER gap. Also keep in mind that continued product to generate this phantom revenue needs to come from continued WORK…which means continued overhead. Oops there goes more profit margin. Also keep in mind that money NOW is inherently more valuable than future money thanks to our friends interest and investiture. So…there goes more profit margin. Now, realize that that INCREDIBLY generous 50% gap would just bring us up to even with what a regular release (MKX-style) would have made.

We’ve also been told repeatedly that there is no need to spend money since fight money is not difficult to earn. So either that WILL be the case so a big segment of the community buying extra content will simply not be plausible, or that is bullshit and the extra characters will be so expensive that fight money will be near worthless…which will just make MORE bad press for Capcom. Lose-lose.

Sorry, man…but this business plan makes no sense. It’s so poorly thought through and illogical I’m giving Capcom the benefit of the doubt here and assuming it’s literally nothing more than the cobbled together efforts of the Capcom Defense Force (trademarked) to create some kind of excuse for the dismal launch this game is experiencing rather than an actual approach Capcom took.

Provide me some kind of direct comparison (hint: it doesn’t exist) or outline an actual working business model. Otherwise…no, none of that makes sense.

Holy…there’re no words, man.

So…what…? This is some kind of brilliant, post-modern take on video game business strategy that we, and everyone else in the industry, is simply too stupid to grasp the brilliance of until it’s in full swing?

Did Capcom give you enough for everyone? Because that is…wow…I just can’t. A game that has to beat the status quo of “what makes a good video game”. Holy shit.

Just saying there are other games that had to do it.

Killer Instinct had to be a game released on a spyware system that costed 500 dollars and you were shamed for even thinking about buying the system for the game and only had 6 characters at launch. It survived and now has crossplay with PC, on its 3rd Season and on its 3rd year at Evo even though people said the game was done after Evo 2014 and again said it was done after Evo 2015.

Destiny was piecemeal open world FPS/RPG that caught a lot of backlash, it survived.

CS GO another incomplete game that now has big praises and is the premier PC FPS.

Those are all games that had to beat the status quo of giving you the proper things for 60 or followed a plan where it wasn’t even possible in order to succeed.

The only thing off about the business plan is releasing it for 60 bucks, but everything is exactly what you need to create a game that people are actively playing and purchasing things from daily. I’ve already seen the potential with Killer Instinct so this is just the further evolution of what was started. Some people will still be pissed that it released the way it did, but when it has all things in order it will be the game people go to as it will have the most accessible purchasing options along with a game that’s fine tuned for competitive balance and eSports viewing.

Also, you’re not really understanding how the game works if you still believe there is no reason to spend real money after the 60. Most of the things that people purchase in Dota or CS aren’t necessary for gameplay. Inevitably there will be people who don’t want to grind fight money and they can use their zenny to purchase whichever select characters they want or the season pass. Quite a lot of people have already committed to the season pass.

Destiny and CS:GO are not great comparisons for SF5.

I do not know how many people are going to buy KI on PC since it has to be bought through the windows store and it has retarded limitations attached to it.

They all still share the common struggle of having to deal with launches that were not catering to the people who fight for video game content justice. For those that fight for “getting every dollar” worth of whatever game you purchased. Heavy emphasis on multiplayer usually leads to this. You can live or die by wielding such a sword.

I don’t know and I don’t care how many people will buy KI on PC. Long as its enough to keep it sustainable for another season. Windows 10 will drive some people away, but it’s still better than Xbone only and a big part of what has saved the game competitively and otherwise.

It depends. The Windows store limitations will cause some people to hesitate and seems to have spilled into the development of DX12.

“This post over at the PC Master Race subreddit gives even more examples of things that are going to change for games that are released through Microsoft’s Store implementation. No modding, no custom mouse bindings, no controller support outside of Xbox controllers; clearly this is going to shake up our lives as PC gamers. I also don’t think that you’ll be able to live stream out your games through XSplit and OBS either.”

Also no SLI or CrossFire, VSync is Always On, and no exclusive full screen mode. The games are treated like a phone application and sandboxed.

http://www.pcper.com/reviews/General-Tech/PC-Gaming-Shakeup-Ashes-Singularity-DX12-and-Microsoft-Store

KI pc version is ported by the same guys that ported MKX on pc?
Well, NO

That small fraction also makes up majority of a AAA games revenue. Remember that graph I showed on how much EA made from purchases from the core community back in 2014 that was said to be indicative of general trends for AAA games? Well the trend has seemingly continued. They’re recent statements for 2015 indicate that slightly over half their revenue is now from post release purchases by the hardcore community. And it’s pretty much the same for other companies, just look at the amount of DLC content that’s coming to modern games.

That assumption that most will be able to earn enough to get characters is laughable. Sure most of us have enough for Alex, but that’s mostly through one time single player stuff meant to bait you into a false sense of security.

Aside from the initial $60 fee, Capcom’s model is exactly like that of LoL, aka the biggest eSport in the world at the moment. You’d think these hardcore League players would be earning everything through IP, yet Riot still makes alot of money on people. People on this thread are underestimating how much money can be made even from these so called “inconsequential” things. At the end of the day, it’s still the core competitive community that buys these things in the long because majority of the casual buyers have already shelved the game after a month or less.

You can’t say ‘aside from th $60 dollar fee’ so dismissively. The problem IS the 60 dollar fee and it is the defining characteristic that sets itself apart from the LOL/DotA business model. No one would bat an eye if this game was free to play, but Capcom want to adopt a new business model while holding on hand and feet to the old. Capcom are basically trying to have their cake and eat it too, but people won’t take this shit lying down anymore.

A full price release must meet the standards of a full price release. SF5 does not and won’t for some time. Capcom should’ve either held off on the full release on its complete or it should’ve lowered its prices to reflect their quantity and quality of content.

I pretty obviously meant 360, since I’m talking about fighting games and not about no games.

“aside from the thing that makes this comparison completely irrelevant and destroys my entire point, the games are exactly the same”

Any third world jackass with a toaster can download league of legends completely for free and be playing within hours, if you think thats comparable to a 60 dollar investment on top of either a current gen gaming console or a reasonably good computer, then you are just being intellecutally dishonest for the sake of damage control or retarded. Also, the grinding rate is MUCH higher in league of legends to actually be able to get content for free. The majority of people playing SFV already have enough for the 2 first DLC chars free if they didnt completely ignore the single player “content”. Someone who plays casually in league can simply not even dream of getting a significant amount of heros without paying real money. It’s not even possible even if you play a considerable amount.