SFxT had a shit ton of playable characters at launch.
Did anyone give Capcom credit for it?
No. Most of the dicks around here just whined endlessly about on disc dlc like it was their god given right to have access to even more characters than they’d already paid for, even though there were plenty already.
Capcom has learnt that having a huge cast at launch just doesn’t make sense. Good for them, as long as they put the resources saved into making a quality, solid game that’s worthy of it’s title.
Lol that guy wanted the game to be as slow as chess. He wanted like ever whiffed normal to be easily whiff punishable so that every whiffed normal would go punished. Like that’s how slow it would be
I don’t want a big cast. less than 20 is great. that many characters allows for all kinds of archetypes, and assuming reasonable balance plenty of variety. once you start adding too many characters I think it’s pretty tedious to learn all the matchups. also with a lot of characters you’ll have the playerbase more spread out, and there’ll be some matchups it’ll be pretty hard to learn. just not enough talented players available.
also re: the netcode stuff
I think it has a lot to do with designing the game with online play in mind. give SF4 GGPO netcode and it’d probably work great. give 3s the best possible netcode you could ever conceive of and it’ll likely still play like crap online.
Im really hoping the last boss isnt counted as part of the 16 man roster. Hopefully Capcom makes a good boss this time around. Seth was just absolutely terrible and lazy.
Same, might burn you out, but it scares me, just means “super” is that much more likely. After all the updates SF4 had, i dunno, i feel tired just thinking about it.
My only hope is the rumor that “people from Capcom” were saying they weren’t planning on making new versions, but instead just adding DLC after DLC for the same base game. I can live with that, just means they learned how off putting the “super” “ultra” type of system is for casuals, just hope it’s true.
Funny how they acted so surprised when Ultimate Marvel Vs Capcom 3 sold a few million copies less, the casuals bought into the hype the first round, but most never make it to round 2, i hope the **little ** (in contrast to vanilla) money from ultimate was worth it.
I kinda agree, but a small roster doesn’t burn me out. Even though I may gravitate towards only one, or 2 characters as my main, I still like the options and diversity. Plus, I don’t mind the challenge of having to learn matchups and having to switch up strategy for particular characters – keeps me on my toes. Don’t get me wrong, I don’t need the cast to be as much as USF4, or MvC2, but again, in this day and age, with a game of Street Fighter’s caliber, it would be a huge mistake to make this game with a small cast. Once again, I don’t think Capcom wants another Street Fighter Alpha, or SF3:NG on its hands, not to mention learning lessons from what their competitors have done successfully or flopped at. My thought is the roster can start at 16, and then the final cast can be maybe 30.
I do agree that the whole “Super”, “Ultra”, “Hyper” thing is silly now. I’m actually okay with them just doing something like SFV:2017 Edition for a 2017 update and continuing that way.
I watched a minute. That was all I could stand, I get bored easily. Correct me if I’m wrong but this is basically just your history of fighting game experiences and your thoughts on whatever. Any reason this needs its own immortalizing thread rather than just being put in the general discussion section? It just feels like self-promotion to me.