Street Fighter V Balance/Match Up Discussion - SHOW ME YOUR MATCH UPS

The Chun downplay here is hilarious.

As for Laura, she definitely feels like a middle of the road type. Why doesn’t her v skill overhead low crush? Why is st hk soooooo slow? Why are most of her normals so stubby? Why did I have to end up liking her the most? Ugh.

She’s not impossible to to with by any means, her damage is absolutely nasty, but what do people here feel she could get buffed?

Better frames
Or
Longer range normals
Or
stMK cancellable
Or
Neutral v trigger dash

You are being absolute. Your original post, that I quoted, you mentioned she not only does she lose certain MU’s but does so convincingly. In case you forgot

So stop trying to backtrack.
On top of that you’re using anecdotal evidence to reinforce your argument. Ricky lost with her at WNF, ok and Tokido has lost tournaments with Vanilla Akuma, arguably one of the best characters in that game, as had many other players. Alioune and Sako have lost tournaments with Cammy and Rose, respectively in Super It took Kazunoko how long before he won Capcom Cup with Yun, a supposed S-tier Ultra character?

Sorry, but your arguments are weak. If you want to make observations, by all means do so, but don’t attribute your short comings to the character, and then call it the truth. Especially when it’s this early. This isn’t the Test Your Might forums.

Seems that people who don’t know how to really play Street Fighter are all flocking to Laura.

I don’t get why people said that Chun was a low damage character based off her BnBs. Her BnBs even without the MK SBK did over 200 damage and she could do them off a jab (and she has the second highest meterless jab confirm damage in the game after Cammy). Looking at other character’s hit confirms off a medium without meter, only Cammy, Karin (cr.mp -> st.mp xx JFL -> Shoulder), Ken (cr.mp -> TC1 xx HK Tatsu), and Ryu (st.mp -> cr.hp xx HP SRK) do more damage. Rather the issue is that she has very low spike damage without V Trigger. Her max damage meterless (no jump in, no VT) is only 240 damage (cr.hp xx LK LL -> cr.lp xx LK SBK). EX Moves don’t really increase this as EX LL is only 140 damage compared to LK SBK’s 120.

Granted, people’s views of damage is pretty skewed regardless. Breaking 300 damage grounded for 1 bar (No VT, no CH) is relatively rare; Karin and Necalli do it and I think that’s it. Ken and R.Mika come really close at least. You need a CCH/Jump in to hit that or to use a VTC or be in VT for most of the cast. Blowing your CA of course also works

Im not going to say “imo” after everything i post. Everything i say is subject to being opinion.

Yes chun loses to vega and cammy. Thats my opinion. If you yhink im stating it as absolute fact. Then thats on you.

Anecdotal evidence is all anyone has at this point you included.
Stating properties of moves doesnt make the moves themselves good. Its funny that so many people think using arguments like:

“X move beats low AND high block and any move slower than 5 frames! Has more range than a jab, does 25% damage to characters that have lower hp”

Its just an spd. No need to try and nerd sell the shit to dress it up.

If you want to go back posts and re quote me. Pls go back to the part where i said she is a good character and i only mentioned her losing outright to 2 out of 16 characters… Which you seem to have blatantly ignored.

@Sephiroth73003

I dont think that top 100 is a tier list by any means which is why i posted it in the thread thats says no tier lists. I think that top 100 characters is much more of a ease of use chart.

To put it plainly i feel like chun is one of rhe hardest characters to win with RIGHT NOW. And if someone loses to her RIGHT NOW, you cant hide behind “shes top tier” when no one has her “top tier” shit perfectly down yet.

Ricky knows the gief matchup as well. Watch him versus any gief with chun in sf4 and you will see him use st.hk alot. If he isnt using it on this game, theres probably a good reason.

I can only speculate what that reason might be. But having played the gief matchup a bunch in 4 and a small bit in 5 and i can tell you he has answers for the move. It aint no i win button against decent giefs.

St.fp in sf4 was the real i win button for chun against gief in sf4. But few people ever figured that out for whatever reason. I tried to use it like in sf4, but it dont pwn gief like it used to (still a good button against him though)

I prepare myself for the best. 3SDABES

I’m not sure why chun li needs to hit like a truck to win. If she could get moderate to big damage all the time outside of vtrigger i’d say she would need to be in a tier on her own. ( I didn’t realize i had almost the same exact mains as deviljin lol)

I’ve always thought Laura was a crappier Mika as well. I’ve been saying this since the first beta she appeared in.

Her damage is fine. You also gotta factor she has safe chip from projectiles and she’s queen of giving you white health.

She loses to Nash as well. His buttons are better than hers. His V-skill can shut down most of them.

I’m wondering if cammy vs chun is even. I think in the end cammy does more consistent damage then chun li. I do think that chun does lose to vega. He can still out poke her but now he has an easier time opening her up and now he does damage.

Well Vega does have the fastest walkspeed in the game, has longer range pokes with claw, a quicker OH, easier dmg (but that doesn’t really matter in the long run), a command grab, better V-skill. To me right now, Vega>Chun. But who knows how that will change later on.

I feel like nash beats the shit out of gief and to a lesser extent, karin

I’m having a harder time against mika and birdie atm, but it could just be lack of knowledge/poor understanding of their options

I think Cammy is hard too, very hard to keep her off you and once she’s on you have no choice but to v-reversal really

She’s different. Laura has a better mixup game midscreen and a stronger frametrap game, but gets less off each hit that Mika does. Mika also has better anti-air and buttons.

Eh his v skill is hilariously whiff punishable and his walk speed non existant and a slower but longer range dash. He also cants use it to absorb her fireballs without eating a st. RH to the face. Also he has basically equal buttons but cannot convert from the long range ones except CH RH (whatever the forward stepping kick is). She gets a free meterless punish on f. HP no matter how well spaced with st. RH and can get much better if she has charge.

Feel it is Chuns favor till he gets vtrigger than it is in his favor until she gets super than pretty even again. It is just a matchup chun really has to know how to maximize some stuff like always CC moonsault with b. HP and EX leg punish scythe. She also has to use awkward punishes like f. MP or legs on his sweep since she cant counter sweep him at peak range. Chuns damage is much higher than Nash also on average at the range they fight the neutral.

I agree though if this changes from 5-5 it might likely be in Nash favor but that is more once he gets vtrigger he shuts down her fireballs. Her fireball game gets shut down while he still has one and her anti fireball options are pretty weak.

Only two characters you say?

Idonthinksotim.jpg
Sure seems like your implying more than 2.

I know there are 3 different types of wakeups (normal rise, quick rise up, quick rise away) but do different characters have different wakeup timings? I’m finding it nearly impossible to land consistent meatys…

Nope seems like universal wakeup timings. Some moves with multiple hots that jiggle will keep them in the air for a different amount if time.

Honestly most moves only have 2 active frames which is what makes it kinda hard.

Qr is 20f and BR is 25f. Normal rise seems to be either 60 or 61f. Nevermind…it appears to be 65f.