Street Fighter III: Your favourite game from the series?

i like 3rd strike. it is the best game in the series.

3s music is really a mixed bag (Urien/Elena/Character select theme vs Akuma/Q/Dudley themes)
I like the hit effects, feel and graphics (except character vs screen) of 3s more.
3s has 4 new characters I like and 1 I hate.

Well 3S is my favorite game of the series because of how Capcom balanced things out, but 2nd Impact tops 3S if we look at graphics, sounds and game play smoothness.

I guess Capcom never bothered to show-off with 3S…or CPS3 was simply put to the limit with the 4 additional characters.

I personally like 2I best, but 3S , much like A3, is when the series really came into its own and differentiated itself from the other SF games.
I like the old style of throw input in A2 and 2I, and the existence of a widescreen mode in 2I is very intriguing.

you just contradicted yourself.

its done on the biggest guy in the game and unless theres other footage of it on other characters, its still an alex only combo.

and nj gj has nothing on 3s gj

Call me a tool, I don’t care, 3S is to this day one of my favorite, if not my favorite, fighting games ever. And why do people hang off 2I’s presentation so much? The backgrounds were ok I guess, but not that much better than 3S, if at all, and in all areas except character select and title music, 3S’s soundtrack is better. Voice acting in 3S is superior as well. Art is about equal, my preferance is, again, 3rd, but I can see why people would like 2I, as I’m an Akiman fan myself as well.

:looney::arazz:

exactly…

3rd Strike is where the gameplay is at. I used to say I prefer 2nd Impact, but after playing enough of both, 3S’s gameplay just stomps all the competition. I guess some of my bias for 2I cam from being a Denjin user. I otherwise enjoy using any other character in their 3S incarnation more. I’ll say I didn’t really like the 3S music, not over 2I’s, but it’s definitely good enough.

loved 2nd impact for its music visuals and gameplay.
hated it for its throw system. I also hated Yang’s homo voice

3s, love it for making all characters playable and unique.
hated it for watering down sean and not as good music and chun;s priority.

do you even play cvs2?

A groove makes K and P groove a waste of space.
Roll cancels can every single special and level 1 super in the game into invincible attacks
C-Kim has a true infinite.

I’m not even complaining about tiers when I say crouching FIERCE.

I think is all peronal tastes. I like 2I ryu`s voice, for example, the most cause he sounds like what he looks: A wiser, older character than the SFA and SFII eras.

Again personal tastes.

I prefer 3rd strike over the others.

all competitive game needs some degrees of brokeness to be fun.

its just that when the game is unbalanced that makes it not worth playing.

why do people still play xvsf over mshvsf?

I actually like CVS2 best, but third strike best out of all the SF3’s

Judging from your complaints it sounds like YOU are the one who does’nt play CvS 2. I’m serious when I say that this is one of the truely balanced games that Capcom has ever made.

A-Groove. While this is rediculously free form it is pretty far from broken in real matches. As a matter of fact some of the better cutom combos require proper setup and execution(Granted some characters can just mash fierce and get away with it but these still arent as good as PTF).

While at first glance P-Groove does in fact seem like shit it for the lack of options, it does have plenty of something:POWER. Granted N groove has a similar function when you charge the meter up Pgroove has smething that N does not: Parrying. Requirement of skill does not automatically means shit tier.

K-groove…a waste of space? Please tell me that you are joking. K-groove is could be described as broken in its own little way due to the fact that every time you just defend you net a small amout of your health back, you gain running and you have a similar power boost that P/N has when you are at max.

Roll canceling actually gives the game sort of an accidental check and balance. Without roll canceling then certain characters would be unplayable(King comes to mind immidiately). It’s not something that every neighborhood scrub can use either for it requires a shitload of practice to utilize consistently and effectively. It’s not enough to execute it properly but you have to time it almost like a damn parry in conjunction with an attack in order for it to have a really dangerous/broken effect like you claim it does. Roll cancelling is one of those rare glitches that helps to ADD to the game not break it.

Kim has an infinite…Yet A-Dic. is still a better character… because PTF more practical of course.

And as the crouching fierce goes all I have to say is “Learn your footsies and USE YOUR GODDAMN MEATIES!!!”

I swear the more I post here the more I find out that people don’t appriciate nor even understand the concept of BALANCE.

:rofl: this requires laughter for various reasons

good shit sir, rep for you. wish more people actually understood cvs2…basically its THE most balanced game ever.

:rofl: @ k-groove being waste of space. groove tier is something like this. A > K > C > P/N > S (imo)

you’re a fucking idiot.

where did I say I didn’t like cvs2? where did I say cvs2 was unbalanced?

I’m just saying, it’s easy to think that PTF/shoshosho are broken, that when A groove owns P and K groove for free (and trust me I play in a scene where people beat A groove all the time with K/P all the time, but it’s not easy) the game is broken. Kim’s infinite is “broken”. That RCs were completely against the game design, but made cvs2 more balanced, are technically “broken” because the game was never designed have them.

do you just jump in and talk shit or were you actually looking at what we were talking about?

Did you notice that I’ll I’m trying to justify is that there are some things in CVS2 which can easily be considered “broken”.

did you notice that even though CVS2 is exceptionally balanced, that it takes a ridiculous amount of experience/skill to make it seem that way? Learning how to fight A groove, learning how to fight low fierce/stand roundhouse/stand fierce/low strong, learning how to fight RCs.

Did you realize that CVS2 is everything about a game which I mentioned in my first post to play?

Fuck off seriously, I don’t need your condescending preachy bullshit.

Let me illustrate this logic further. People actually believe that ST is still well balnced with O.Sagat playable. He is beatable just not by half the cast by design, which just leads to this counter-choosing shitstorm. Seriously this asshole needs to be Shin-Akuma hardbanned(Not the Japanese soft ban thats already imposed) and the game’s balance would be MUCH better off imo.

Wait a minute…how am I a fucking idiot for pointing out the flaws in your argument/gripe? Wether you like CvS 2 or not is a moot point because it still does’nt justify the fact that some of your points are inconsistent to whats known about the game.

Roll Canceling has the potential to make some characters really good but it actually helps the game out because it gives weaker characters a fighting chance which helps the game out in a long run. The argument that its bad because its a glitch is complete and utter bull bullshit, it adds depth to the experience in CvS 2. Did you know that combos themselves were a similar type of programming glitch in SF2? Going by that logic we should have banned those as well.

I’m sorry but your groove gripe just doesnt hold any volidity with me because they cater to very different skills/playstyles. I mean just because You cant beat A certian groove with another doenst mean that the latter is a waste of space.

Here we go again with the “Learning Curve” gripe. Let me explain to the people that dont already know; A learning curve is there to Distance skill level in a particular game, its there to cause problems for an inexperienced/less skilled player. If you want to beat the player who is better than you then You train practice your ass off. Why is this such a painful concept to some people.

I totaly understand what you mean by how unfair/disadvantageus matchups but then it leads us back to balance. If your game is balanced then disadvantage/unfair matchups are very winnable due to the character, mechanic of the game or the flaws in the player.

Stop crying about how unfair it is and LEARN how to win against your bad matchups.