The combo I had with the C.Fierce instead of the S.Forward can increase the super bar fast, like Hokuto’s HCF+P move. But, very tough to do. You have to do this, Back, Back Down + Fierce (hold), Down, Down Towards, Towards + Release Fierce to cancel the C.Fierce to a Fierce Batting Hero. If done three times in a combo, Jack gets one more super bar for a 4th Homerun Hero. But, again its hard. Sometimes you might do Batting Hero first instead of C.Fierce or Fierce Dash Straight instead of Batting Hero. I was thinking the 4th Super might make give more time for the tag meter to fill on a real match.
As for tagging before the last set of standing MK, Batting Hero, Homerun Hero, I tried that one time. Sometime when I do it, Jack is still under my control as the opponent lands and I sometimes can’t control my partner. Or sometime, my partner just circles around Jack until the opponent hits the ground.
Hey, I’ve only watch a few of the videos, but it’s some good shit so far :tup: . I’ll watch some more a little bit later, glad to see other people who are not bashing this game.
Pretty good FAQ, there a few links you forgot to mention, and a few of those combos could be modified a bit, but overall its pretty good.
If I may suggest something, you should put some sort of “Tag combo starter” section, meaning what is the best combo for each charcter from a Tag that sets up your partner. Example:
Ken Ground: anythin into Tag, crouch MK, Hadouken, Momentary HK
Ken Air: anything into Tag, standing HK, QCBx2+kick
^ Yeah, I was gonna say, maybe have about 5 combos/sections for each character.[list][]Links (although maybe these could just be amalgamated with the others)
[]Alone without meter (like what you have)
[]Alone with full meter (maybe two sections: good-looking and max-damage)
[]Tag starter (I beleieve there are 10 characters out of the 25 who can cancel fierce into their overhead, maybe this could also go into some of the empty Link secions)
[*]Tag continuation (since you can more or less mix and match these two)[/list]
I suppose for more advanced ideas, you could look torwards the Trial modes in various games (eg unblockable(?) explosive crossup, etc- Ace can obviously do some wicked stuff with the right configurations). How about Raging setups?
But keep up the good work- it’s good to get more exposure for the game!
I suppose this is an odd combo that anybody could eventually come up with.
17 hits: Skullo Ball (if you used HP, then wait for the time it takes for two steps). j.HK, s.HK xx Super Slider xx Super Crusher.
I guess with different timing, you could tag after that second HK above, but the partner would need to be a long-range juggler, or somebody who can grab them from the air… It’s also possible to use two Skullo balls that combo for 6 hits, and I’ve been trying to work them into a crossup.MP or a dash, but nothing spectacular yet.
Hmm, I thought of it before. Originally, the FAQ had a Tag Combo Starter section, but decided not to put one in. But now that I didn’t know about cancelling to a surprise blow from some normal attacks, thanks to Richard, I’m now going to put one.
And also I’ll add how much meter is needed and maybe the damage the combo can do on the next revision. Again, thanks for any suggestions.
I noticed with your Blanka super combo that it might be possible to add in a momentary. I’m not sure if that would push you away too far to get all the hits though… Anyway, I suppose it’s not that practical (or damaging), but here’s one:
Hello !
Does anybody know if there’s actually a way to play as cycloid in sfex3? I’ve read all sorts of rumors about this guy showing in ex3 and i even saw him in a vid somewhere, but i was never able to find out how to unlock him… help pleeease :karate:
Hes only playable through a codebreaker code, but he has no specials, no supers, and most of his normal moves don’t hit. I guess Arika didn’t have time to finish him up. :bluu:
It is techincally possible with Bison 2 at least, and possibly regular Bison to do a Psycho Crusher, and go into a psycho cannon which will actually juggle the opponent. Though the timing and spacing for this is too exact to be done reliably in actual game play. Its something to consider.
Another thing with Bison which likely will never happen in a real match is that you can combo after his skull driver part of his head stomp, is you can combo into his CP (and with Bison 2 and Shin Bison, combo into his Psycho Cannon G), though it may be possible to combo into regular bisons knee press nightmare/psycho cannon,
And one more thing with Bison, kara SB ^.^ Though after a while they’ll get used to it, using Bisons c.hk (slide) from a far enough distance you can kara into his Surprise. Doing this right is just plain out mean ^.^ Since they’ll be expecting to block low for the slide and then you get them with a last second change up into the Surprise blow to completely throw them off. hehe
yet another update (makes me wish we could have delayed the release of that Bison 2/Shin Bison video >.<
Apparently the computer chains do work, but they’re very tight and you have to follow the button sequence exactly.
c.MP, s.HK, c.HK, c.HP, special move or whatever.
These are actual chains, not like the regular links that every other character has in this game. Though on top of the chains that S.Bison has, he still retains all of the normal links that regular bison has. So thats just evil ^.^
Thanks for your answers guys, sadly it was only a rumor :lame:
This leaves me with only the 60 hits and 201 damage trials in maniac mode undone, and i guess i’ll never get them since i didn’t manage to master either the “special” shoryukens or the mp-lightning legs infinite… :tdown: