You’re right. I forgot.
They said Gill isn’t usable in ranked or tournament mode.
You’re right. I forgot.
They said Gill isn’t usable in ranked or tournament mode.
Save states are cool, but the real problem with PS2 training mode is that you can’t record something without the computer fucking PARRYING EVERYTHING.
Sure that is nice, but I also need to be able to record blockstrings, setups and unblockables and then try to escape/deal with/parry out of them.
Fuck banning characters in tournaments. Y’all know this is going to lead to Unitard tournaments where everyone but Alex, Sean and Elena are banned.
yes,these new “consoles” aren’t really meant for 2d fighting games (hardware-wise)
that’s probably why the people who made OE didn’t use the cps III version as the “base” but used the playstation 2 / dc versions (?!) instead
i guess that saved them a lot of work and time . bummer,but it’s partly understandable
what i find annoying now is thinking about all those claims and promises they made a couple months ago
"it’s going to be very special" , “yes,arcade perfect” or "cps III all the way,baby"
liars
i hope we can all agree about the fact that nothing will ever match or top the cps III version (the one i will continue to play)
in my opinion this OE is,all things considered,worse than the playstation 2 version
i have noticed people get really defensive about this - i don’t know why
and things have gotten a little crazy in this thread :
like…old (real) fans of third strike cannot even criticize the new stuff and the changes ? seriously ?
i can complain all i want,this is my game
no sf iv player is going to tell me what i should or shouldn’t like about third strike . thank you !
in any case,OE means online mode - i guess that is a nice feature
but shitty new artwork,shitty hud,altered balance between sound effects and music = not third strike
but i can play online !1!!
third strike is about third strike not just about "playing online"
the playstation version was slightly faster but everything else was spot on
this OE might be slightly better speed-wise but globally is less “arcade perfect” than the playstation 2 game
cps III > cps III emulator > playstation 2 > oe > dreamcast
yeah ?
plus,as i said before,people will probably play it on modern tv sets where it will look like shit no matter what (and don’t get me started on lag)
this game is meant to be played on a crt where you can actually see those damn pixels
yeas,let’s add a super hd filter but who cares about the training mode é_é
the only good thing about OE in the end is that it will give a chance to the new kids to play and experience third strike
that is good
hopefully they will like it and then move on to the real third strike (offline - cps III)
i hope gouki won’t get thrown during f + mp…
yep this is one of the things i specifically went out of my way to test. why is it like this again? so lame.
and to fran - the gouki unthrowable chupan is supposedly in oe. i didnt check on that, forgot.
happy to see some real 3s players like ryan. and fran
I think it would be better to actually wait for the game to release before we speculate even more about something we don’t really have any clue about.
Fran: Have you tried this game for more than 15 minutes? Do you know it sounds bad, looks bad and plays bad? Do you know what programming a game such as Third strike for modern consoles requires? Using the ps2 “base” don’t make much sense as the game is getting a release on Microsoft’s xbox as well. It could be an easy way out if OE were released for PS3 only, but it is not. I don’t see any huge advantages (from a programmers view) of not using the original cps III board as the core for Online Edition. They know the faults with the other console editions, they’re not stupid or ignorant. I seriously doubt they would give an old console release another try.
And I know what you mean, I don’t try be a jerk. I know their promises, but maybe we should give them a chance until the game comes out and wait to talk bad about the good people who are working to give us this hopefully great release they have promised us which basically nobody have confirmed (well except the developers) is just like the original game on the arcade or not. If they are saying they are finally releasing an arcade perfect Third Strike then I will take their word on it until proven otherwise which nobody here can’t seem to do.
It’s at least the least I can do.
aha bmckay I agree with you! you’ve just taken my posts out of context
I meant I prefer art like that CvS2 Yun than the new 3soe art, dunno what you thought i was implying
Also I dont want 3s rebalanced! I was saying people complaing about SFIV balance… you know what nvm
Alot of the “PS2 version” shit is simply aesthetic stuff that could simply be explained by shoving in console art assets into the arcade code.
Derek Neal said the Akuma overhead is unthrowable like in the arcade version, in one of the interviews.
Long story short…if a bunch of the old ST heads were playing or tried to play the console version of 3S in relation to the arcade version they would have never played it and would have just done their own arcade based 3S tourneys at Evo.
Short story long…the 3S players were generally more open minded players that came into the fighting game scene later just like a lot of the SFIV players of now. They didn’t have that super hardened “must play exactly 100 percent like arcade or else” mentality that a lot of the old school ST heads did that counted frames and hit boxes and speed differences up and down for ST and wouldn’t play anything but the exact arcade perfect game. The PS2 version of 3S is something no hardened old man ST player would take with any seriousness. Issues like faster gameplay speed and a character not having the correct properties on one of their command normals ALONE would be enough for them to totally denounce the PS2 version. Which would mean that 3S effectively would have never had success at Evo for another 4 to 5 years after Daigo parry and would have been relegated to a side tourney at majors while the real 3S would be another side tourney where people would lug versus city arcade cabs and play the TRUE ARCADE version on the side. LOL.
Pyrolee was known for nearly despising anything but the arcade version of the game but still took the time to at least play the PS2 version in tournament one of the years at Evo. That pretty much would not have happened from an ST player without a 2 page long rant after the tourney in the evo thread from that same player or someone close to them about “i can’t believe the speed difference it kills hit confirms and charge partition timing where people were dropping damage after reads all day, the unblockables are faked unblockables and not true unblockables like the arcade i can tell because ibuki’s unblockable doesn’t work and that’s a direct sign of that, oh and akuma is mid low tier now cuz you can throw him out of f+MP LOL can’t believe this is the version people played for the world tournament, Evo has been a joke ever since they went console i think im done with Evo.”.
It was mainly the speed difference, faked unblockables and akuma f+MP that kept the game from being true to the arcade port but considering the Dreamcast port was somehow twice as garbage it wasn’t so bad and people just dealt with it. They said they had a lot of well known 3S veterans test the game in comparison to the arcade port and supposedly they were satisfied so we’ll see in the game’s credits who those players were and if they were correct. If they get those 3 things right that the PS2 version didn’t get right I don’t really care about anything else since those were the main things keeping the PS2 port too off key to be competitive for the super nitpicky arcade purist.
Yeah there are definitely uses here and there. I know that personally, I want to work on my stun juggles with Oro. I’d like to be able to start after the 2 hit MP, HK in the corner without having to mash round house every time I wanna stun them. Really a lot of juggles and combo enders will be easier to practice after the launchers.
Gill is playable offline and in player matches. He is not selectable in ranked matches.
you can set the dummy to stun in ps2, so you dont have to mash anything tho.
deviljin - what you said didnt happen as far as 3s players not ranting and complaining is exactly what did happen. its just 3rd strike players didnt vent on forums, but rather in real life. im sure pyro played in evo only to try and get that 5k pot bonus that was in effect for a year. i would have too if i were him.
3s on ps2 sucks. if you go from ps2 only to cps3 you will miss shit, and vice versa. people that dont play arcade primarily say its not that big of difference, but it really is.
even if 3soe has arcade speed EXACTLY, its still gonna feel different on hd monitors, which will suck for future tournaments.
FIGHT FOR THE FUTURE
ya ps2 3s is stinking moldy garbage with some human dump mixed in and I hate whenever I have to play on it unless im drunk
If everything but the colors and HUD and sounds is exactly like arcade 3S, they did a mighty fine job.
If they can throw that in later, sweet. If not, oh well.
Sad about the training mode, but I’ll make it work.
And trust me, I really hate that shitty new 3rd Strike art they wasted money on and threw into the character select bubbles (I think I have to see it when I launch the game too :() and feel like I would pay to be able to return just the bubbles to the OG art.
But I like 3rd Strike enough to deal with it and nag Seth Killian about it later if there is no option to change it in game.
I think the point of the record feature in training was for parrying specific setups. Stuff like that. That will be useful.
Either way it wasn’t quite as bad as they ST community that would literally just gave up on the game console wise after Evo tried one or 2 years to bring it back in a console format and the fact that in general there was less bitching about it among the majority of the people that played it competitively helped a lot. It’s just a simple fact that the majority of players high and lower level in 3S back during the console days just didn’t make as big of a deal as the old men did about ST.
It was generally dealt with in a “play it or don’t play it” manner as opposed to the “OMG nobody should play this shit Gian couldn’t do money matches cuz this port is shit” crap that went on during console ST. David Sirlin tried to fix it on console that didn’t work. Which not surprisingly a couple years later he tried go ahead entirely re balance HD Remix and boy did that go well too. LOL. There was enough high level players across the country that regularly supported regional majors of the console version of 3S that by the time Evo came it was just time to play on console and that was that. You still had your hardcores that liked the arcade especially in the Cali area but it wasn’t this whole across the US “everybody should just play the arcade version” shit that plagued high level ST for Evo and other majors.
The problem, IIRC with the CCC2 collection of ST was there’s like 4 frames of input lag, which makes it MUCH more difficult to time your reversals and links.
That caused a lot of situations to be “would it have turned out differently?” situations.
Anyway, back on topic…
I’ve played the arcade version.
I’ve played the PS2 version.
I’ve played the DC versoin.
It’s an online version.
Nobody considers online to be competitive.
The only people that are going to SERIOUSLY notice all the differences and have it greatly affect their play style is the competitive players.
You have GGPO with it emulated.
Why do you care?
oe is gonna be the norm. not playing online, but playing oe at tourneys.
ggpo emulated 3s is balls, and will be shut down next month.
if this version ends up sucking…its gonna last maybe 2-3 months before becoming obsolete like hdr.