Akuma’s SA3 is his coolest Super, but the lack of range is what really kills it. The damage scaling for the combo ShinkuuHadouken mentioned is pretty bad too, totally not worth it. At least you can juggle with SA2 for decent damage(especially in the very last uppercut) and it’s incredibly hard to ground-punish because of near instant recovery.
I really hope they don’t make one of those. Wrong mentality would just turn 3s into SF4 part deux.
A thought just occurred to me. What if it has nothing to do with the game and this is just how the next generation of “gamers” is like? What if they end up loving 3s but in turn ruin every venue and platform we have to play it on? Will we be forced to gulp…MOVE ON?
I don’t think think everyone will walk into 3S with a blindfold on. I mean with access to possibly over 100,000 pro matches ppl should have a clue that this isn’t SF4
I hope you’re not serious about SAIII. You can’t hit confirm off shit except cr short short. No mid hit confirm. And dive kick, link fierce shoryuXXsuper whiffs wtf…
SAII has better juggle damage, sick crouch damage, it’s faster, and links from a mid and crouch hit confirm
edit-AND stun damage
HAHA oh man I just remembered sa3 gouki chip gimmick back in my FFA days.
get them hella low for a chip kill… toss out a fierce red fireball > cancel into sa3 > gouki fly’s up into the air > player cant see red fireball to parry > profit.