Street Fighter 3 NG & 2I Thread

If you miss a one button command, that’s your fault, again, that’s the reason why positioning yourself to throw should be second hand knowledge. Also, there shouldn’t be any complaints about missed throws with one button commands, because any statements about throwing out a whiffed punch or kick because you weren’t close enough is a poor excuse. I could very well say that two button command throws are horrible because if I’m not close enough, I’ll do a whiffed throw animation.

Although 100% stun with Karakusa Grab is much worse then 3 Kara throws, your comparing a speical command grab which can lead to stupid options to just a regular throw that can be utilized for further reaching. Also, getting 3 kara throws in a row would still suck and is still insane regardless. I agree that Chunli would’ve still been powerful regardless, however she would’ve been less of a pain to confront w/out it.

Alex being a poor character and needing kara-throws has more to do with the game engine and how it limits him as a character then anything else, because I’m sure you’ve noticed how grapplers aren’t all that great in SF3 to even begin with. I am still in disagreement upon two-button throw commands, it was never needed, and should never have been the replacement from 2I to 3S.

The longer I keep on playing 2ndImpact the more I’m starting to feel that this games bad rep was way too harsh and very unfair, because the whole notion of 2I being broken in my eyes is quite ludicrious.

To me, the roster although smaller, has far more useable characters just simply due to do the fact that characters outside of Top Tier Class are still very, very strong, I remember being told a few years back about how broken 2I was compared to 3S (this was me being told, however I didn’t have too much knowledge first hand so I took it as it was stated), before I started to really play this game for myself, now I feel that’s just complete nonsense.

Imo, it had more to do with 2I not recieving enough playtime and longevity and then out of nowhere 3S comes out. I strongly feel you can get better variety and results from 2I’s Top 8 characters then from 3S’s Top 8 characters. I’m sure some of you maybe in disagreement with me on this.

I’ll agree on the top characters being pretty close to each other. What people meant by the brokenness was how crazy the stuff you do could get. A lot of the possible combos and links were left out in 3S. Ken is a good example, which has been covered extensively already. Sean could link into SA3 from a lot of his attacks. Akuma’s divekick gauranteed a BnB when landed. Hugo had a crappy hitbox; one which Ryu and Sean could abuse by firing their supers (SA1 Ryu, SA 3 Sean) after a kick throw.

So yeah, while the top guys are closer to each other, the stuff they can do is pretty damn crazy! Don’t get me wrong,though. I love 2I!

2 stuff I wanna say-
1- How do I make Gouki’s portriat ALWAYS appear in 2I?
2- I found that Sean’s HK throw is similar to Ken’s throw from 3S; with good timing u can hit ur opponent with his SA III after you do the throw and before they hit the ground.

I actually feel 2i is a better game than 3s.

Go to Test Menu
Go to Conifguration
Go to Game Setting
then on 1st player,
at Timer press Start x 3
at Event(?) press FK x 2
at Screenmode press RK x 3
at Bonus Game press Start x 1
at Damage press SK x 4

Same here.

BTW, 2I Yang plays like a Marvel character.

It is better, but it’s cheaper also.:wonder: It feels more like a traditional sf game than 3S IMO. Kinda like st in the sense that most of the cast is good.

You are correct sir. Also in 3s some characters were tweaked/weaken from 2nd impact. Ibuki, sean, oro, urien, ryu, yang, alex, and hugo were all better in 2nd impact. Hugo hammer frenzy is the best beatdown super in the game. It goes clean through Fireball’s and you can do 4x crouching jab punch’s>>hammer frenzy. In 3s if you do more than 2x JP you will whiff the super. Yang has mad chain combo’s and link’s in 2nd impact. Hell urien can jump kick you and combo the ducking FP to start the shoulder ram combo.:looney: The tiers are totally different also IMO. Alot of dizzy combo’s also due to the characters doing more damage/stun in 2nd impact. I need to start playing that again

Why is it that A2 is better than A3 and 2nd impact is better than 3S?:wonder: Fuck the game up just to add new characters is not the way to improve the game.:annoy:

I downloaded the cps3 emu about 2 month ago. I’m have mad fun playing with yun in ng

Actually the hammer frenzy thing with Hugo didnt matter. He had a fucked up hit box, he was everyones bitch. Hugo is much more solid and playable in 3rd strike. If Ryu/Sean kick threw him, that was a free SA1/SA3. Urien doesnt have all his reflector set ups/unblockables in 2nd impact. I don’t play Oro or Alex. Ibuki, Sean, Ryu and Yang are the obvious.

Yang was ridiculously good, I couldnt play him in 3s no more after being used to the 2I version. I can really say I hate Yang in 3rd strike now.

Yea, hugo is a combo dummy in 2nd impact, but he a combo dummy in 3s also. My thing is I play with hugo and anyone that really plays with him knows he is 10x better in 2nd impact. The Hammer frenzy super makes a big difference IMO. It’s the only super that allows him to use ex moves and hugo ex moves in 2nd impact are great IMO. The HF super sucks in 3s. It’s too easy to jump out of the gigas and the megaton drop is better in 3s.

Also hugo has alot of easy juggle dizzy combo’s in 2nd impact. You have to use the wall throw more than the 360 in 2nd impact. That set up all of his dizzy combo’s. He has an 100% combo, but i’m not good enough to do it yet. Hugo is a stun machine in 2nd impact. He just has more options in 2nd impact IMO. And he’s way faster in 2nd impact. Well maybe it’s more the game than hugo being faster. Ryu is top tier in 2nd impact.

That is debatable, many consider him upper mid below Sean and Yang. After playing with Ryu in second impact I consider him top tier material myself. 2 stock denjin is just too fucking good. Ken is the short end of the stick in second impact.

Shotos was like: Gouki>Sean>Ryu>Ken

Now its: Ken>Gouki>Ryu>>>>>>>>>>>>>>>Sean

I guess the tiers are something like

S=Ibuki, Gouki

A=Sean, Yang, Ryu

B=Ken, Dudley, Yun

C=Necro, Elena, Oro (no order here)

D=Urien (debatable some aegis stuff is possible. Urien is still C at best), Alex

E=Hugo

(S=above top tier A=top tier B=upper mid C=middle D=low E=bottom)

^Could u plz explain why Alex is so low? I use him (SA III) along with Sean & Hugo, and he seems OK.

The thing about 2I, as far as I can tell, is that its not really that any particular character is bad, its just that the top characters are so dominating. Look at hugo, he’s got long, easy combos and infinites, and it doesn’t get him anywhere. Meanwhile, if akuma spends more than a quarter second not rushing you down, something has gone horribly wrong.

Random notes:

  • The parry window in NG is enormous. You can get 90% parries just by doing random QCF motions when close (for those who don’t know/can’t remember, you can parry mid attacks high OR low in NG).

  • 2I does indeed play closer to a “real” SF game than 3S. I believe it’s because 2I uses traditional hit boxes, while 3S does not. 2I has more solid connecting hits, and I think it has greater block stun across the board. Some of the longtime players (like Viscant, and I think Spider-Dan) have gone on recor saying that they prefer 2I to 3S.

  • That said, there’s no way that 2I should get a revival. Whereas 3S legitimately has 3 or 4 top characters, 2I only has two: Gouki/Ibuki are MUCH better than the rest of the cast than Yun/Chun/Ken[Makoto] are better than the others in 3S. If you think the horde of top tier parrots are bad now, a 2I revival would have 1891273987129837 Goukis, and a few Ibukis to counter them (Gouki is much easier to play with and get good at than Ibuki). It would be horrible. You can brag about how good Deijin Ryu, Yang and Sean are in the game (and they’re certainly better than they are in 3S; that goes for most characters, actually), but they will all die to Gouki doing dive kick x N -> whatever and Ibuki doing whatever -> Hashin Sho.

  • More on Gouki: For those who don’t know, Gouki dive kick is UNPUNISHABLE, either on block or on parry. This, coupled with its insane speed and higher than hell priority, makes it unbeatable. IT BEATS LATE JAB SHOTO DP CLEAN. The only thing that stops it? Ibuki’s DP. 2I Gouki is only slightly less broken than ST Gouki, and the only reason why 2I tournaments didn’t devolved into all Gouki tournaments is because Ibuki can stop him.

  • More on Ibuki: Ibuki beats a quarter of the cast with s.LP alone. She can walk up and repeatedly LP Alex, Hugo, Urien… and I think Dudley, and there’s not a damn thing they can do to stop it. At any time, she can switch to c.LP, c.LK, and combo to Hashin Sho from there.

  • Speaking of Hashin Sho, they didn’t remove it in 3S: They simply gave it to Chun-li. :stuck_out_tongue:

  • I have to say I prefer the two button throw set up myself. But I prefer A3 style because it allows for more throws. I think LP+LK is too limited. I know it allows for kara-throws, and kara-throws are one of the things that make 3S better overall than 2I, but the only reason why kara-throws are necessary is because throw range in SF3 games is so poor. 2I would be a better game (as would 3S) if all the throws had the range of their kara-equivalents.

  • Alex is shit in every single SF3 game. This isn’t really due to some fault with his design per se (though the game engine doesn’t help at all; throws suck in NG/2I, and only kara-throws are good in 3S); it’s just that in every game he’s in, all the other characters end up having stuff that’s much better. He’s the worst character in NG (yes, worse than Elena, albeit only worse than Elena+Healing; Elena without Healing is the worst character in NG), he’s battling it out with Hugo for worst in 2I, and he’s only a slight step above the bottom barrel feeders in 3S (Sean and Twelve). The poor guy can’t get a break. In 2I, he dies to Ibuki’s LPs and he can’t touch Gouki. He’s got nothing awesome like Sean’s two Hyper Tornados, Yang’s c.LK, or Ryu’s 2 Deijins. He’s simply not as good as Yun, Dudley, Ken, Necro or Oro. He’s probably only slightly worse than Urien (2I Urien’s far s.MP, this weird swinging overhead punch, may be the worst normal in the game) and an improved Elena, who herself is still garbage in 2I. BUt at least he’s better than Hugo.

tl;dr version:

WHat MURPHAGATOR! said. Most of the cast in 2I is pretty good, but the top guys are just too good.

Dudley has a bunch of hit confirms in 2I.

c.LK-s.MK, super (SA2 or SA3 for sure, dunno about SA1)
f.HK-s.MK, super (same)
s.HK, super (same)

Sean has close s.HK and s.MP-s.RH hit confirm to Hyper Tornado also. I remember that being a particularly loud complaint when 2I was current (before 3S came out).

:rofl::rofl::rofl:

Oh shit, Elena pulled a poison

Spinning Beat needs to read more carefully. :stuck_out_tongue:

Also, SPIDER-DAN! swoons

no way akuma’s divekick is 100% safe unless it has 100% invincible frames from start to finish.

It has the highest priority possible in a CPS fighting game.
No matter what you do, it will beat every single move in the game.
Akuma also recovers pretty quickly after it.

Does Dive Kick even snuff shoryuu cannon?