Street Fighter 3 NG & 2I Thread

Man, wtf. Necro was fucking fast in NG, and his drills came down like instantly. He had a pimp theme too. Way better than the slop they gave him in 2I.

And that’s one thing I never liked about Capcom. They seem to insist that their joke characters aren’t playable. Shingo was a joke character in KoF, and he’s been allowed to stay usable.
The joke should be that we want to laugh at the character, not the person using them.

Truth, honestly, someone like Sean who was actually good from NG into 2I should have stayed solid, regardless if he was a joke character. I can understand someone like Dan, because he was never good from the start.

However to make a contender for the Top Tier Status within two games turn to complete trash in the last installment is just unforgiving in my eyes, joke character or not.

Everyone who’s basically used Sean probably wonder’s why they got ass raped in 3S. He’s great in 2I, really like how he plays.

How big is the parry window in NG? It seems huge compared to 3S.

NG’s parry window is much bigger and better, however you get pushed away slightly when you do it.

Its parry is wierd. It’s like you’re stopping the entire game because of a parry.

What the hell’s the point of Dudley’s MGB in NG? The MP/HP/EX versions don’t even combo 90% of the time.

I noticed it’s a lot harder to punish stuff too since hit/block stun is longer.

One reason I like NG/2I over 3S.
I hate getting punished by Ken’s SA3 in 3S :sad:

Agreed with above post, I like that fact that I can c.fk with Ryu without having to get killed for it on block. Also gotta love the one button command throws too, which imo should have stayed this way, the two button throw commands where always a horrible idea.

Parry to me is easier in the earlier versions of SFIII, however for some reason I found myself screwing up in 2I, when my brother did Ken’s overhead Kick, I parried the first hit, but I messed up on the second…:confused:.

I was like…wtf??? However the timing for it seems different then from the 3S version, as someone says, it seems like the whole game just stops. Because in 3S it’s like tap…tap, but in 2I it’s something like tap…tap, well you get what I mean, it’s just wierd and may get some getting used too.

While I agree the tone down is necessary in some parts. Capcom just OD’d on Sean, that shit wasnt needed. There was nothing wrong with Seans uppercut.

That hyper tornado shit was hella broken, I’ll admit that. Sean had hella EX and a powerful super. It’s just that tone downs always contradict the true purpose. Every time someone gets “nerfed” a new face comes along with their bullshit coughchun-licough

Hashin Sho didnt need to be removed really, they could have toned down that super as well. Like Ibuki not being able to move after landing the super. Yami Shigure is fun though. I can say that comboing into close Yoroi Doushi is fucking retarded beyond redemption. Most broken shit ever.

A LP -> MP -> FP xxx Yoroi Doushi has to be about 70% So by the time Ibuki built enough meter. It’s GGPO

Sean’s Hyper Tornado was indeed awesome. I still remember a vid where he gets hit by Ken’s standing RH, then does a reversal SAIII and lo and behold, K.O.! I still use him in 3S for shits and giggles, getting a win here and there, but I’m still really pissed every time I remember how good he used to be.

As for the parry timing, it is pretty different. I have an easier time parrying on both NG and 2I than in 3S. Just seems to be more lenient on the timing. The huge parry flash in NG is disorienting,though.

hurry up and record your matches online guys and post them on youtube!

It wouldn’t bug me as much if it wasn’t so obvious that Capcom did it on purpose. I mean they made his DP so slow and short ranged, you can’t even use it as a wake-up and his tornado kicks aren’t even safe on hit against people with reversals. They had pushback in NG/2I and they got rid of that completely in 3S.

I mean I would’ve even been happy with low tier, just not the shit tier he’s in now.

I have to disagree with that, thats the only thing 3s has on NG/2I is the way throws are performed. LP+LK is genius, the way its done in alpha 3 fucking sucks. LP+LK is not hard to do, plus you will never mix it up with a different command. Because its not mixed with anything, and its own grab animation is carried out.

3s made me hate old school throwing. When I try to throw I might get a round house or an HP. I dont want that shit.

2I would be the shit if it had kara throw, red parry and THIRD STRIKE THROW COMMANDS

Why’s everybody so hung on kara-throwing? It’s part of the reason why Chun’ is so shit broke. She wouldn’t be as bad if she couldn’t throw you from c. MK range.

A 1 button difference is the cutoff between being genius and sucking? yeah makes sense :rolleyes:.

ninjaaaaaa master!!!

Its not just that, its also the fact that it makes throwing its own move. Thus not making you liable to screw up a throw. With Forward or Back+ HP or HK you are mixing with HP or HK so that makes it easier to screw it up.

LP+LK is like power bombs with alex, in the way it is performed. With the character performing a grab animation. I just like it better, because the game becomes a bit more organized.

I really used the term “Genius” loosely I meant it in a way where it was a great addition/change.

How can you screw up on throwing with just one button? That’s the easiest thing to do period, I despise the two button command throw because without the two buttons we wouldn’t be having that kara-throw bs in 3S either (Like Chunli really needed this in 3S :sad: ) , and the whole tech each other while throwing is stupid.

The one button command makes catching a throw that much harder, which is a good thing. If you keep throwing out a fp when your trying to throw, that just means you need to get your positioning better. We’ve been using the one button throw command since WW, it wasn’t even bad, and should never have been changed.

On a side note, I started messing around with Yang, and jfoweuoijfekljfd?!?! He’s a machine in 2I, yes, I’ve only started to scratch the surface, however I cannot emphasize just how much fun this game is to me. Also, can anyone else confirm what I posted earlier on this page, am I the only one who noticed that Shoto’s c.fk on block can’t be punished in 2I unlike in 3S, and Ken’s cross up mk is harder to connect in 2I unlike it’s baby easy mode in 3S.

I’ve learned to prefer 2 button throws. That way I dont have to worry about messing up close s.HK or HP when I just wanted to throw. It gives you that option to decide what you want to do without worrying about your position. If you’re in range you throw, if you’re not you whiff. There’s definitely nothing wrong with 1 button throws though. It’s definitely a bit easier to walk up throw with 1 button and although rare I have missed hitting a button trying to throw with 2 buttons.

Kara throws only add to the game IMO. It gives Chun Li that extra option and Chun Li would still be hella stupid before kara throws. I’d rather get thrown by her than hit any ways. Maybe I’m’ just so used to fighting against Chun in tourneys that her insane kara throw is just another part of the game for me. I’d rather get kara thrown 3 times than get 100 percent stunned by Mak after a karakusa grab. It definitely helps the lesser characters as well like Alex whose regular throw range drastically improves with his kara throw. Helping him to add pressure after knockdowns.

This man gets it, if only I was descriptive and convincing as Jin-Sama. sigh