Street Fighter 3 NG & 2I Thread

Do you mean EX Spin scythe–>Normal Spin Scythe?
Was messing with Elena and Cr. MP–>EX Spin Scythe–>:dp:+:lk:=SAII damage
How is her SA I in 2I? Is it better than in 3S?

I dunno…maybe the Genei Jin is debatable but it’s obvious why they used s.HP all over the place with Sean. close s.HK is nice and easy to hit confirm and all but unless he can use that move from anywhere on the screen it’s not as good as his s.HP is. His s.HP works from like anywhere on the screen. It’s like using Chun’s b+HP in 3rd. If it hits…go for it. No matter where you hit it. Unless Sean’s close s.HK is the same from far away in 2nd Impact. In 3rd Strike it’s a randomly angled kick that doesn’t go into anything.

Sean’s Far HK has him spin while doing a kick; think Ken’s far MK at an upward angle from 3S.
This IMO is one of his best pokes and air counters, but cannot be canceled.

I mean this:

Cr.MP xxx ex spin scythe xxx EX rhino horn xxx HK scratch wheel.

I wasnt too sure if the DP+LK follow up was good thanks for confirming that. However I am absolutely positive this one doesnt work in 2I. And Elenas SA1 always sucked. If it had much range as SA2 it’d be a lot more viable.

Yeah, it’s pretty good!

I agree with the use of s.HP out of the close HK’s range, but if you’re in there, you should be using HK. It’s too good to ignore.

However, Akutabi, since you’re on an information roll here, what do you think of Sean’s shoryu? How would you use it? Anybody else feel free if you’ve got ideas, of course…Thing with it is that I haven’t found it to have a great deal of priority against jump-ins, as I’ve been hit out of it on the rise before. I’m thinking you MIGHT use it in combos, but usually you would have a better option there.

his dps aren’t perfect but i’m sure its at least 200x better than his 3s versions

besides, he has so much other anti airs that he doesn’t even need his dp. however, its good to know its there.

Nope it works I managed to pull it off at least 2 times, but that’s only cuz I go for Cr. MP–>QCB+2K–>F, D, DF+LK combo whenever I can :stuck_out_tongue_winking_eye:

@kof4life- Do you his :dp:+:p: or SA II? TBH I’ve NEVER used SA II so I can’t comment on it, but his DP is OK if u time and use it well, it kinda depends on the circumstance you wanna use it in I guess, I’ll play some Sean and test it out and post back :wink:

BTW is it me or is Oro one of the hardest characters to damage in 2I?

I never liked those 2i matches, I guess the japanese players were still used to 3S. The Sean player knew what he was doing exploiting the broken standing fierce that charged meter like mad and linking it to SAIII, but he was playing it very safe. I didn’t see much parrying considering 2i/NG had an easier parry window.

The Yun guy probably never touched 2I most of what he did were 3S tactics, SA1/SA2 were better options for Yun in 2I and he avoided the original target combo forgetting there is no red parry in 2I.

One small question about Oro, how do you do the 45 deg EX fireball ? I’ve seen Skill Smith do it in his combo videos.

eH ONLY THING i CAN say about Sean’s DP is that it could function like Ryu’s, plus Sean recovers fast even if the 2nd hit didn’t connect.
In regards to Elena’s combo: Cr. MP–>QCB+2K–>HCF+2K–>F, D, DF+K/2K; the timing for the HCF+2K is pretty hard to nail down, but really u should just do F, D, DF+LK after QCB+2K and the damage is good enough.

Assuming its the same as 3S, if you throw an ex fireball when your opponent is airborne, it will be thrown at an angle.

Short Oro combo vid-
[media=youtube]aIZFrslk9UU[/media]

So how do you fellas find Ken & Urien to play as in this game?

I don’t play as Urien, and it’s hard to describe how I feel about Ken. Maybe I’d say he’s like a lesser Sean. He’s still good though. It’s just that unlike most my experience with 3S is fairly limited so I have no much to compare him to.

Btw, I added a small bit of info to the 2I Ryu page in the wiki, and will be trying to add more stuff to the NG and 2I pages. It would be great if we could get a more solid tier list for at least 2I.

EDIT: Also added a little bit of info to the NG Ryu page and wrote a fair bit for NG Sean.

I think Ken is good. He’s pretty dangerous with meter, thanks to having a ridiculous amount of ways to combo into Shippu. He lacks a couple of things, though, which puts him as the game’s worst shoto, though that’s not saying much, seeing as Akuma and Sean are top tier, and Ryu isn’t far behind.

Urien is hot garbage, probably the second-worst character in the game. So much stuff that he can’t do compared to his 3S incarnation - no Aegis Reflector unblockables obviously, but he can still do a high-low pressure game with them in the corner. He can’t do mid-screen juggles either, because both his Strong and Fierce fireballs have the same delay afterward as the Jab version, making it nearly impossible to follow anything up. No, f+Fierce overhead limits his ground options even further. He can still do some crazy tackle combos in the corner though.

Interestingly, he can hit-confirm link Tyrant Slaughter off standing Fierce. Timing’s a little tight, though.

Ken… definitely not as good either, but not complete garbage. Worst shoto in the game by far though. Never ever ever use his standing Roundhouse against somebody that has a super charged, it puts him at frame disadvantage ON HIT and they can actually super him back while the move’s recovering. Horrible.

Air EX Tatsu doesn’t do the insane damage that it does in 3S, although you can still juggle after it.

SA3 Shippu-Jinrai-Kyaku actually seems to do slightly less damage than it does in 3S… but he has more ways to combo it. Hit confirm link off his Strong-Fierce chain is good, and he can link it after f+Forward overhead kick on standing opponents as well as crouching. Against some characters the Shippu actually does 12 hits instead of 9, three extra when he goes into the air. Not sure if it works against any characters other than Alex, and the three extra hits don’t really do that much extra damage, but it’s kinda cool, I guess.

Tier list? Here’s how I see things:

Akuma
Ibuki

Sean
Ryu
Yang

Dudley
Ken
Yun

Necro
Oro
Elena
Alex

Urien
Hugo

Just IMO. There’s probably some really good things about certain characters that I’m forgetting though so feel free to argue with that.

Honestly, I don’t feel Ken is that bad in this game seriously, aside from a few things like s.fk being stupid punishable, I can deal with the other things. Cross up mk in 2I for Ken feels alot less beefy as his 3S version…I had to get the timing down for it, which was different from his 3S counterpart. Otherwise, with the No-Kara Shoryu’s as well, his ability to link into SAIII in so many ways is still painful. Ken is definitely strong enough to contend, because his most potent damage which was off of SAIII is still all intact in 2I, but with better linking combobility.

BBH, your tier list is really, really solid, however I’d switch Ibuki as the Top Bitch in this game, she is just way too damn strong and good in 2I not to be the best character in here over Gouki, although both would be Top, but Ibuki #1.

I’d also switch Yang and Ryu around, being a Ryu player, I feel that Yang has more options and versatility then Ryu in this game. His SA1 easily hit confirms, plus it’s two stocks allowing him loads of Ex-Options, and he has huge damage potential off of that SA1 to boot. Yang mo, edges out Ryu slightly for the 4th spot, other then that, the rest of your tier list looks pretty solid.

Here’s several links that have been mentioned that don’t work in 3S.

[media=youtube]ZWM7KDkwPqQ[/media]

BBH your tier list seems OK except Ibuki needs to be #1. Actually since there is no tournament scene for this game, all of it really is debatable except the very top and bottom.

Mmmn yeah, that seems like a pretty good tier list. Thanks BBH. Just one thing though, with Necro, Oro, Elena and Alex, what puts them in those places? We’ve talked about who’s godly and who’s garbage, but there doesn’t seem to be a great deal of 2I specific info on these mid/low tier characters.

One big difference I’ve noticed is that shoto c. MK is nowhere near confirmable. You barely have time to cancel into anything.

Really? With Sean I find Cr. MK–>HK Tornado to work and is good for setting up for super follow ups.