Street Fighter 3 NG & 2I Thread

Oro is mid tier in 2I, but what he can do is pretty Irrelevant . He got nerfed in 2I and got better in 3s.

Ah cool, I guess the same apply’s to urien I.E.: NG>3S>2I in terms of which version is superior.

Except Urien isn’t in NG.

Yeah, my bad, I forgot to edit.

2I Urien has THE worst normal in the game: s.MP, weird weak low priorty overhead swinging punch (that wasn’t actually an overhead) that screamed “kill me”. Removing that move along made Urien jump two tiers in 3S. :stuck_out_tongue:

Oro is pretty lousy in 2I.

Tengu Stone is the best super in NG.

NG and 2I are not more balanced than 3S even though all the characters are better than in 3S (with the possible exception of Hugo). 3S characters are generally worse but the gaps between them are smaller.

Ryu 100%:

Huh. My memory is fuzzy, but I think this was the purported 100% Ryu combo, supposedly developed by John Choi: In corner: j.HP, s.HP, HP Shoryuken XX Shin Shoryuken, juggle falling opponent with j.MP, dash, HP Shoryuken (STUNS), then j.HP, s.HP, HP Shoryuken

The key supposedly was that HP Shoryuken -> Shin Shoryuken did slightly less damage, but did more stun damage. My PS2 converter is down so I can’t test it out though.

Ryu’s NG SAII infinite (100%) is actually simple:

J.Fierce, Standing Fierce, Fierce Shoryuken,Shin Shoryuken, Jump Fierce (stunned)
(continue stun juggle) jumping fiercex3 , followed by Fierce Shoryuken (charged SAII)-cancel in Shin Shoryuken again !!

Dear gosh, lolz, that is easy to do, so I’m gonna have to try it out, and although it’s only a corner one, that’s still crazy and retarded hahahaha. NG characters are pawnage, so many nice broken tactics to mess around with.:lovin:

I started reading this discussion WAY too late.

Guys…NG Ken is insane. Shinryuken does 50% damage…and he has TWO of them! Combine that Ken’s maddening mind games after any Hurricane Kick that can easily leave your opponent dizzy and you have a true threat on your hands.

I went up to a SF3:NG tourney in Sunyvale Golfland and demonstrated this with great effect on a fellow alt.games.sf2 alumni. Jumping roundhouse, close fierce XX roundhouse HK does at least 75% stun and a bunch of damage. From there…you’re standing within crouch forward range…so…you can overhead…or you can crouch forward into HK…or you can walk up throw…or walk up knee bash…or you can HK again…or if they’re madly spooked, you can cross them up. Any of these followups (except for the throw and the overhead) will leave the opponent dizzy. From there…crossup forward, close strong -> close fierce XX Shinryuken…for the win.

BTW, I got a double perfect on the guy…and he’s not a scrub. Too bad James Chen’s Alex didn’t fall for any of my fancy stuff in the actual tournament. (He picked Alex…can you tell he was being merciful?!) :slight_smile:

I’m gonna bump this to ask just what the hell causes Ken to get a 13-hit Shippu in on Ryu and himself.

You’ll know you got it when you hear almost a machinegun sound as he’s rising. Probably works on Sean and Akuma as well, but I’d have to research.

Videos of this weirdness will come soon.

Edit: Uh oh… Ken even has cl.MP -> cl.HP that he can abuse. That should move him up a bit, shouldn’t it?

So wait you’re asking why against, the Shotos, Ken’s SA III does 13 hits?

Seriously, you guys get on kaillera. Online forum, lets play some NG and 2I

It doesn’t work that way on Sean, but it does on Alex, Urien, and Gill, as well as Ryu and Akuma. At least, it was that way in the DC version. His target combo was good. In fact, he had nearly every tool he has in 3S. What he lacks is the range c.mk has in 3S, no double shoryus off the ground, and the EX tatsu doesn’t do crazy damage if you catch someone with it for more than one hit. He’s not bad, but he became much better when everyone else was nerfed for 3rd strike. Also, his roundhouse recoverd slower, making it reverse-Super bait on hit.

I just wanted to bump this thread to say that if you do:

J.HP -> s.mk xxx HP raida (HCB+P) 3 times in a row. It will kill Ryu. Thats fucking insane, a jumpin combo that requires NO METER. Can be done 3 times to decide a game.

It also leaves hugo with just a silver of life, if done 3 times. Damn Ibukis hella broken. (this is in 2I btw)


^Vid that shows various possible links in 2I…like Sean doing St. HK–>Cr. MK link, or Ryu doing St. MP–>Cr. MK link:nunchuk:

Theres was no Ibuki in that video, so it fails instantly.

In all seriousness, that was some nice genei jin.

The game does not revolve around Ibuki. It was just a sample batch that I wanted to use to see how it’ll turn out. I know there weren’t any Akuma or Ibuki combos; it’s because a lot of the good ones are already put out by others including Skillsmith with Double Impact. It is boring to repeat combos that are already put out. Hell, even a couple of the combos I had were coincidentally accomplished already by Skillsmith. Maybe I’ll remake or test out his combos to see whether if its legit for Second Impact Arcade Version or not, and find some Akuma and Ibuki combos.

Your video still fails without Ibukis presence. Whether the game revolves around her or not.

Im outi poof

I believe all of us should start posting up some legit combos for 2I that are competitive worthy (Meaning combos that are efficient and effective to use up against solid players). I myself know some, however I’m sure most of the people here already know them already. Me personally, I would like to know the best setups for each particular characters.

So more well knowledge players, feel free to post your goodies whenever.

2I… All I can think of is Denjin set-ups that are possible because of being able to stock two of them. Something along the line of c.fierce> EX joudan to either a jab or medium, followed by hadou to Denjin. Any reset off of EX joudan ,really. I still play 2I more like I would 3S.

I’ve also heard people talk about EX hadou to denjin, but, in my experience, when there’s a normal hadou flying alongside Denjin, the parry is that much harder. The only way I can see this is if they’re already close to being stunned, and the EX hadou traps them long enough for Denjin to connect. Can’t test this myself at the moment…

is this game on GGPO or something like that? If so I like to play you guys! :china: