I’m SixMachine but I haven’t been on a long while. Super Job Fighter 4 is the only game I’m playing at the moment. COLLEGE PUT ME INTO AN UNBLOCKABLE SETUP!
Been playing since SF2 bro. I think if fighting games weren’t for me, I would have figured it out by now.
If the very mention of “online” makes you nauseous, you may substitute it with “playing SF4 without plinking”. Same game, harder execution. Basically if you are in favor of higher execution requirements then you must also be against plinking. And probably piano-ing too. You need to work for those combos!
lmao
Nothing to say, huh? I figured as much.
You’re literally, 100% genuinely telling me that because I like utilizing physical dexterity in fighting games that it would logically follow that I should handicap myself by not adhering to a game’s optimal strategies. You’re insane.
but yeah let me go ahead and write out a detailed effort post for 4chan-avatar FGD genius “ukyo_rulz”
No, I’m saying that your opinion should be that the SF4 series got worse when plinking was discovered. Shit got easier, so by your logic the game should have gotten worse. If you do feel this way, cool. If you do not, then you’re a retard.
Edit: Regardless of your opinion, though, your reading comprehension leaves a lot to be desired.
I never said that every game’s execution requirement should be raised to the maximum possible limit that a human can achieve. I am, however, fine with a game having a high execution requirement and I do enjoy utilizing my own physical dexterity. How it follows that I’d want to play a game sub-optimally to make the execution requirement higher is beyond me.
I’ve never, ever said that games that are currently here to play should have their execution requirements raised *or *lowered.
I play games with both low and high execution requirements, crazy I know. Even crazier is that I accept the games the way they were designed with regards to the amount of physical dexterity they require.
So you’re not in favor of making the execution requirement raised to the maximum possible limit that a human can achieve. You just want it raised to a level that you can comfortably achieve. Gotcha.
That was just your own misunderstanding of what I said.
So basically you are saying that the current level of execution requirements is already perfect? Does that mean you feel that SF4 was a worse game before plinking was discovered? Because if the current level of execution requirement for the SF4 series is already the best it can be, then the previous level by definition should have been worse. Which means that the game was actually improved by lowering the execution requirement.
I’m being bullied on the shoryuken.com forums by a 29 year old man with a 4chan avatar. Can the mods please ban him.
I play SF4 without plinking. Also, I am not in favor of high execution, or against it. I can simply understand(key word here) that it appeals to some people, and want it to remain a dynamic, as even I like to dabble with high execution characters sometimes. Leave the option for both, that’s it. When people complain about ONE character being too hard for THEM in a game of 50+ characters, I can’t help but go “…what?”
What is your issue with high execution? That it limits strategy? No, it does not. Never has, never will. And please don’t bring up your %age explanation, I am sick of reading it. Until you are ready to define what you mean by strategy, this is basically “un dialogue de sourds”.
I could claim that higher execution barrier actually raises strategy and decision making since you have to balance between going for something risky or something safer, where as in a game with a low execution barrier, your decision is as clearcut as see X, react with Y, done, no other variables. How is that more strategic or making you think more or be more involved in the match?
So yeah, your rebuttal to this very valid point, is “yeah but they’re different. practicing sports has a reward that those guys in training mode can’t even comprehend”.
GTFO. I am getting really annoyed by the way you meander around arguments and add a lot of fluff to your posts without actually saying anything. Also annoying is the judgements you’re handing out left and right like they were some sort of universal truth.
I don’t know about you, but some of us derive genuine stimulation and satisfaction from practice mode. Eeking out that extra bit of damage, flirting with the hitstun, finding glitches, finding cool looking combos, etc, all feel pretty amazing(though you probably wouldn’t know.)
Just from the way you’re posting about practice mode, I can tell that you’ve NEVER, EVER discovered a single piece of tech, expanded on a character’s options, or even pushed a combo to the limits of optimization. You know NOTHING about practice mode, yet here you are talking about how the rewards it offers are so much lower compared to physical training, as if you’re an authority on the subject.
As someone who was in a sports team(soccer all my highschool years), I can safely say that you’re adding a bit too much value to the “exercise”. Sure, it’s fun, satisfying, tiring and all that, but it’s not something that stimulates your creativity or your imagination. All which can be found in training mode, provided the game is deep, complex and open ended enough(which, if you were a game dev, would never be the case, thank God for that)
Nothing to say, huh? I figured as much.
No, my issue (and I’ve mentioned this several times already) is that it limits the size of the community, and among members of the community it limits the number of games they play. I don’t want to hear people having to choose between DOA5 and TT2 because they only have the time for one game. I want them to play both. What I care about is ensuring that the highest number of people play the games and buy more games, thereby ensuring the creation of still more games in the future.
Goddamn I’ve seen some reaching before but this shit right here, gotdamn
I could just as well say that by your opinion should be that all the links in SF4 are fine because you can plink them.
The reason nobody who “likes execution” cares about plinking is because even if it makes links easier, they’re only easier because you learned to execute something. Complaining about plinking would be like complaining that a tennis player uses his forehand and his backhand.
He, the 29 year old man with a 4chan avatar, is trying to use my own style of posting against me and it’s embarrassing for him.
The execution argument from FGD genius “ukyo_rulz” is correct and I have the same opinion on strategical challenge which is why in every fighting game I play I use the worst character without combos or throwing or supers and as little of their normals as I can scrape by with.
There are three possible things that happened to the SF4 series when plinking was discovered:
- The game got worse -> if you are in favor of high execution you should think this.
- The game got better -> if you are in favor of low execution you should think this.
- The game did not get better or worse, it just changed -> this means that the execution barrier can be lowered to let more people play without hurting the game.
Anyone in favor of high execution must agree to the first point, otherwise they are being stupid. I suppose it’s also possible you think the third one is true, but you still favor high execution because you are elitist and don’t want the unwashed masses playing the same games.
Still nothing? I figured as much.
Learn to logic. What you can just as well say is that my opinion should be that SF4 got better because you can plink links. And I do think that.
Please stop mentally owning me guy who wrote Ranma 1/2 fanfiction in 2002.
And damn proud of it!
http://www.fanfiction.net/u/163390/Jose_Argao
Edit: Just checked and there was some Love Hina, AMG and Evangelion stuff in there too! I was such a worse writer then, though by no means am I claiming to be some expert ten years later. Man, this really takes me back to some good times.