If I can find ways at an arcade spending my own money to practice people can do the same with friends either online or offline. Shit is not that hard.
so what xes is saying is that people want to compete, but don’t want to work at all. kk gotcha
Its not like when you yourself decide to actually compete in a game your are not obligated to do some shit like fucking practice, that would make you a fucking dumbass.
Well, yeah, a game is a game, not work.
And the whole point is that there’s a better way.
The choice is improvement through practicemode grinding or improvement through active play. You still need to put in a whole bunch of time, and for the latter you have to seek out the best opponents you can manage in order to get the best benefit.
In the easiest fighter that exists, you’ll still derive some additional benefit from practice mode, that’s not something that’s going to go away. Still choosing to make things harder for it’s own sake just to add that ‘work’ element, that’s an entirely different level, y’know?
Since everyone is okay with designing physical dexterity out of fighting games, I assume you would be fine with designing it out of any game like tennis or rugby as well? The fact that execution barriers are objectively bad design would still hold true in those games, right?
So even though people want to compete at a game they shouldn’t have to practice. Everyone should just hop on and be day 1 gods (which still wouldn’t happen). Execution IS fighting games, you clearly don’t like fighting games if you want to remove them, becuase physical dexterity is what they are.
It seriously sounds like all you guys want to do is play chess.
In 2012, the NBA instated a rule that prohibits dunking on the grounds that “we look to lower execution barriers so more players have a chance to make it competitively” and that “no one should have to strap weights to their feet in the hyperbolic time chamber if they understand the rest of the game.”
I’m sure that certain links were designed by giving specific values for recovery and hitstun on moves. But special cancels not being possible from chains is nothing new and not designed from the ground up. That’s just something they did modelled after sf2 as that was a main source of inspiration.
omg i just thought of a great idea for a competitive game revolving solely around execution
oh wait, i just invented music games like guitar hero and ddr, that sucks
ok so ill make a game thats just strategy
oh wait im a big nerd, everyone is beating me up all day
ok ill just go play marvel
I thought it would be a discussion on are you a player that rely more on your execution or on your strategy because de inexistence of both are against of the core of fighting games.
Do you have a technique besides intentionally misrepresenting posts and doubling? (Another rhetorical question, the answer is ‘clearly not’)
At the time this was discussed in depth, and they said it was intentionally designed that way to appeal to ST fans, they didn’t have to leave them in that way, but they did on purpose. Similarly, the FA system was partially designed as a sop to 3S fans in the place of parry.
My question wasn’t rhetorical and I’d appreciate if you answered it.
Please answer me, guy who pasted an excerpt from a Cracked article in this thread.
The answer is that your question is utterly invalid because nobody (least of all me) is talking about or advocating designing physical dexterity out of fighting games. (edit: seriously, this is a ‘have you stopped beating your wife?’ kind of question)
Your question is doubly invalid because there really isn’t a good comparison with live sports, where the practice is of great benefit in and of itself, beyond the advantage to the game.
What we're talking about is removing *unecessary and/or arbitrary* dexterity requirements from games. I don't think its such a hard concept that they should look at any tough piece of execution and ask **'does this have to be this way? Does making it harder actually add anything to the game?' **All too often making things harder doesn't add anything or adds something that is of questionable value (as in the whole EWGF 'just frame for massively better move' debate).
People treat hard execution as a positive value, and it's not. It's a necessary evil.
I don’t quite understand how it’s different.
But what motions are unnecessarily hard? EGWF is more timing than it is pretzels and shit. Should timing be removed? Should timing not exist in fighting games? Do you think that something as important as timing should be removed from fighting games?
like how is practice not of great benefit when trying to develop skill at a fighting game? oh, right, because live sports are incomparable to a videogame for some reason spouts semantic garbage that sounds like it came from the mouth of a beauty pageant contestant
Everyone’s literally shaking in their boots at the thought of changing sports to have lower execution barriers. You’re all pathetic.
That’s a lot of questions
Timing is of course a thing, not only shouldn’t it be removed, it’d be actively impossible to remove. Nothing would work.
EWGF as an example is extremely debatable, its really a thread in and of itself… or more specifically Namco’s particular use of Just Frames is. There are a few cases where Just frames in essence give you a cool animation and a bit more damage. (a lot of the sword and shield stabs from Soulcalibur for instance, at least in the early games). There are other cases where hitting the just frame or the ‘perfect just frame’ is really necessary to play the character effectively (Later mishimas fall under this arguably, as do setsuka and A-pat). Now I have a whole argument about why one of those is okay and the other isn’t, but again its a big subject so I’ll spare everyone
As to where the line actually is, that’s even harder. As I argued to viache before, that’s really up to a company making a game to figure out through playtesting and analytics.
You can see many parallels to FGs from both an execution and strategy standpoint in this vid. Not really adding an argument to either side but I do like this vid and the ideas thoughts behind it.
[media=youtube]XdkDjsBiO58[/media]
Wish we could do FG breakdowns like that. Maybe when I get good enough i’ll try to.
PS: Who are you on GGPO