"Stop Being a Freebuki!" (Advanced Play Thread)

tis a CPU dude, cant make sure…he might block em he might not. On hard mode he always does. the idea of oki/cross ups/Vortex is for pressure and mind game, not that they are 100% guaranteed ya know. if the Kunai hit then u can have a serious strings of attack followed by another mind gaming/pressure…that’s all to it

:slight_smile:

Is this stuff safe on block, cause every time they would block my kunai i’d be getting thrown. Or am I timing the kunai wrong.

i actually read most of that… just because i myself am prone to writing long ass shit.

you had a few cool things in there.

however, kunai is NOT a mixup between high and low block… it can be blocked low or high, doesnt matter.

just an fyi.

-dime

hey there dime. i just tried it out and actually ur right. the computer always blocks it while crouching, hence i though only Crouch blackable. the weird thing is, the block animation is a MID block animation :S …that’s weird.
thnx for the info

in that case it means u timed ur Kunai wrong. in those vids, the Tsumuji Vortex is really not good! at all, very risky unlike neck break. specially Tsumuji into dash makes it harder to cross over with a Kunai, so if u didnt excute it fast and correct then u will eat wither throws, combos, or even supers/ultra’s

Ok finally through more and more testing, I found my vortex to be extremely safe. The thing is you want to use the different dashes on different characters. For example, you want to use lk dash after hk tsumiji on ryu, but mk dash against hakan. I am unsure why it works best that way, but it does. I think its because hakan is fatter so it takes more time to cross him up so that by the time you cross him up the kunai hits him.

Also when the reversal misses you, you can usually get a free neckbreaker in!

Yes HK tsumiji into lk dash into my cross up kunai is very safe! If you do it right then your opponent will always miss their reversal unless its like hakans oil combination or guys hurricane kick that hits both ways. If its blocked you recover faster than them or fast enough to where you can jump out if you are fighting zangief or t hawk reversal SPD. I haven’t tested against their ultras though…

Usually if they block you can hit them before they can do anything which is why you will get the counter hit if they mash or you can just grab them to continue my vortex from the grab.

I am still planning on making a chart so you know which command dash to use against which character.

Hey everyone, My first post in the ibuki forums actually, I’ve been using ibuki for awhile now and I love this mixup.

I’ve been doing the very low vortex after neckbreaker or tsumiji since it’s been very safe for me so far. I think it’s the same vortex alexlkd is explaining actually lol. You can play a whole game of mind tricks if you do the kunai very low.

I’m still testing stuff out but so far in play it’s been relatively safe for me.

~DarkDeath

Makes sense thanks, I think its worth learning so i’ll keep at it.

I’ve been spending some time investigating many types of meaty kunais on knockdowns, and I found that in some cases, you can time the setup in such a way that the opponent needs to block crouching one way, but if the stand block the same way they will get hit, so they need to block standing the opposite way. Very ambiguous, although in this setup, they may be able to escape more easily via a late FA dash out.

Here is one of the specific setups (tested on Ryu) where this very ambiguous high/low block situation occurred in my testing:

  • Combo into MK or HK Tsumuji with knockdown ender: normal jump forward, perform a late LP kunai

Could someone else verify this in terms of safety and usefulness?

yup test em bazillion time. u can even read my post up there (the very big one) if u need idea’s bout Meaty kunia’s on knockdown, vortex/ oki. so yah blockable by standing up and down (doesnt matter which way) . Late Kunai will only lead to nothing but the fail to land a succesful connectors , thus makes it very risky.

I know really late kunai is bad for comboing when you land, but when I tested this setup, if you time it right, you can land into any target combo as long as the kunai hits.

Also, you should try it out before you say that you can block it the same way crouching and standing, I specifically stated that I found a way that they need to block differently depending on if they stand or crouch block.

But anyway, I’m open to anyone else who wants to poke holes in this setup. :smile:

no dude i tried it, i know it,am not just sayin that…when u posted ur reply i went to training and tried it again! i myself mad a lab test for more than one day just for that. tried it in my community, training and online. sadly what i said was true , and what made me hundred percent certain is that a person came and backed me up on it (Dime).

though , i will try it again (on it right now). trust me i want it more than u do. in that case i will re read ur post again, try to understand it and apply it. u said late Kunais? we shall put it to the test
:stuck_out_tongue:

hmm that’s kida weird…i got wut u meant now, that sometimes when u do Vortex cross over Kunai u can block it crouching in the same direction, on the other hand cant do that standing (u will have to press the reverse direction due to the fact that it’s a cross over). will logically i always reverse direction when am blocking it, didnt notice that sometimes (in some situation) i can just crouch block it in the same direction, BUT in that case i will have to rechange blocking direction after the kunai if Ibuki gonna chain combo target or else i will eat em up.

hmm…yah as i told u before dude, i though Kunai cross over in some situation are only blocked crouching (the reason why i said that because i wasnt aware of such a thing). that actually proves that Dime info to me was correct, they are blockable either standing or crouching (and as i earlier said too), the only thing is that sometimes due to the cross over situation u will have to change the direction if u want to stand block (considered mid guarding i believe in such a situation).

so i was right, tried it a lot…such a situation wont change the fact that they are guard able …unless if u were tryin to state something else and i didnt understand it.

Rest my case ur honor! thnx for the info anyways and gl testing ur setup

I use the late Kunai cross-up all the time Boy so I can vary my approaches. In fact, I enjoy doing more so then early kunai’s since it can cause an extremely ambigious situation. If they actually do guess right as far as blocking the kunai, I’ll always catch them with the TC because they decided to block in the correction direction for the kunai, but the incorrect direction for the combo which usually just leads to me setting up another knockdown afterwards. Even iff they block the kunai, and the TC afterwards, I usually just SJC it and go for a Tick throw, or CD to another random mix-up. Either way, the with the proper timing on it (which is late, but not extremely late) can usually mean a round or 2 for me because I can then mix in Early low’s, and Early High’s, with Late Kunai’s. The options from the late kunai are hilarious really, because they are actually more like baits then anything.

i second this. we need a list of who to watch out for.

Grapplers like Hawk and Gief, namely gief. At least online… and ill timed kunai due to lag = spd

hmmm i can make a list of Kunai Vortex against peeps, and bison? how come?
also Grapllers? will them graping u means u timed u kunai wrong u know, tis ur fault in that case lol

Thanks so much i was having the same problem. Off to training mode I go.

Oh yea quick question I’ve seen on a few videos target combo into launchers into more attacks. Can someone explain the inputs to make a vortex combo into launcher work

My preferd fav is.

Vortex

F.HP2, C.HK2, sjc,… then do what you want. I sometimes repeat with another J.HK commign out of the sjc. And then F.HP2,C.HK2. If they block the second stream i might sjc straight up to try and catch them off gaurd. Or i might just attempt a grab.

As far as a list of people who can escape the Vortex easily, so far that is, IMO:

-Geif- SPD can cause some serious problems when it comes to the vortex, and generally isn’t a good idea to go for it when you know Geif can basically do it on command. Well Lariets can be a hassle as well, but generally not as bad. Not sure if Wake-up EX gloves will help hm much, but im sure it’ll place him in a good position to juggle us if it connects.

-T-Hawk- His scoops are jsut as bad as Geif’s. One set of Mexi-Mix, and you can kiss your HP good bye. Ex Condor Spire will get him out of some vortex situations, and a well timed Tomahawk or EX Tomahawk will not only get him out of the vortex, but probably knock Ibuki into some unfavorable situations.

-Guy- Guy an get out of the Vortex easy with his Hurricane kick(although you can usually bait this out), and EX version is basically free get out of vortex card. Not as risky to vortex him as much as Geif, and Hawk, but if you get caught in his kicks too often the fight can quickly turn into his favor.

-Gouken- Freaking Gouken is a pain in the ASS to vortex. All he has to do is read where the kunai is going while he’s getting up, and it can either mean one of two things:

  1. He punishes the hell-out of you with his counter
  2. he guesses wrong and you get free damage xP
    Well, that really didn’t sound too intimidating since you can bait those out as well but Im pretty sure he can still EX. Tatsu out, as well as bait your bait, and counter your incoming attack. Or in worst case scenario, bait your own kunai to go directly into a counter when we go for the cross-up. Either way, gouken is a pain. Damage is a problem too.

-Bison- Haven’t played against Bison much but im pretty sure he can get out of the vortex just as easy a anyone else that i’ve listed.

-Akuma- Not so much, but his DP is a problem. Because it’s somewhat irregular compared to other shoto’s, he can usually just DP us out easier then anyone. Although, baiting the DP’s is always an option. Just dont get hit by one though, because it simply puts you in the situation you just tried to create.

-Seth- Seth can be a bitch to vortex since he can basically combine all of our greatest fears into one char. Definitely a problem IMO.