StarCraft II Matchmaking Thread

The funny thing is that most of that is only the case because of MULEs. If you introduced a cool down time on MULEs all of the sudden the entire match up would change.

If you say so… but last I checked you’re not exactly an expert at zerg or playing against zerg.

Changes to zerglings only put them back to what they were in BW… because it’s the exact same game right? Putting up spine crawlers that much faster allows zerglings to put up an early defense faster and yet zerg is the race that is able to get out rush units the fastest already. Why should they be allowed to have the fastest rush already with faster zerglings and yet they are also allowed the ability to put up a quicker defense if their rush fails which it is less likely since your zerglings are better. I would point out more stuff but really I hate arguing about hypothetical changes.

Btw next you say “comments are welcome” try not to act offended when people don’t agree with your changes even if they don’t give every single specific detail about how your changes might be bad for the game.

I never tech up or upgrade my units… so, I lose a lot of games that I potentially could have won. My days are spent pushing out tier 1/1.5 units and it just does not work…

I want to get soem games in tonight, I’ll be on vent later if anybody wants to play

I wasn’t offended you must have misinterpreted, I just didn’t like how you called it overpowered and didn’t give any reasonings. Saying something without explaining why is a good way to start arguments where no one gets anything out of it. Also I doubt you’re an expert on anything either and I never alluded myself to being some great player, do I have to be in the top 200 list to have anything I say worth considering? As for the spine crawler I suggested it should have it’s build time decreased by 10. Currently it’s build time is 50 and their are many occasions where a zerg player will scout a push as soon as it leaves it’s base and throw up some spine crawlers to only have them not even be complete by the time the push comes. As for zerg having the fastest rush I’ll assume you mean a 6 pool. If your 6 pool rush utterly fails you’ll hardly have the minerals or the drones to throw up spine crawlers to defend against a counter push.

I was alluding to the fact that your record doesn’t show too many games. I mean I have way more games than you but it feels like I’m still learning about Protoss and different strategies to use. Also you don’t even main zerg.

Making accusations seems like something someone offended might do…

For the most part I play customs, I’ve never been the type of player who actually cares about rank, in much the same way I never play ranked in SSF4. Yes my profile does show T as my most used race but I am trying to switch to Z (I’ve been playing them exclusively for the past two weeks). Also I tinkered the list a bit, does this seem more reasonable?

Zergling- Decrease attack cool down by .096 and adrenal gland upgrade decreases attack cool down by .2
Queen- Increase ground attack range by 2
Spine Crawler- Decrease build time by 10
Roach- Increase armor by 1, decrease supply by 1, remove tunneling claws upgrade and remove rapid regeneration ability
Infestor- Allow all abilities to be used while burrowed
Ultralisk- Decrease the size of the character model, decrease supply by 2 and remove ram ability

Keep in mind that I’m alright with the way the other two races are and don’t feel like they need to be nerfed.

That’s a reasonable assumption but no, I wasn’t offended by what you said in anyway.

Why are you guys even talking about theoretical changes to the game which won’t happen? Why not talk about the changes that are actually going to happen and discuss things in reality.

The same reason people discuss theory fighter. It’s always interesting to express what you would like to see.

People is discuss theory fighter for how the game IS, not how they want the game to be. That’s like… gamefaqs/MUGEN material.

The cool thing with this is that you can use the map editor to test out your changes, without having to actually theorize

So far I’ve made protoss have an upgrade for their pylons that lets them act as a shield battery

And I’ve made zerglings that can cliff hop like reapers (next step is making it so that its a new unit and is morphed into like the banelings, but I just did it as a proof of concept)

I was thinking more along the line of those “What changes do you want to see in the next patch?” threads that are basically in every character section of the SSF4 forum.

You know what that’s an awesome idea, I need to use it to test thing out. Although I’m more interested in just re balancing the units we have instead of making new one entirely.

anyone else turned off by hydralisks???

what do you mean?

They move so slllooooooooooowwwwwwww…

They have the same movement speed as as marine or marauder without stim pack, a zealot without charge, or a roach without glial reconstitution.

But the problem is they don’t have Stim or concussive shot, charge, or a speed upgrade. You have to creep the whole map. And especially since you don’t get them until later. They are powerful but very vulnerable.

They have the best speed upgrade in the game…

Nydus worm : P

ggs tonight to Corner Trap, sorry we only got one in when I came back you were AFK
got a few games in with That Guy too, he handles my cannon contain too well

So I watched the day 9 daily where he talked about how void rays are good vs terran on maps like desert oasis. i experimented and it seemed to work fairly well, because of the short air rush distance. you charge on the assimilator, and since its on the cliff edge you can do so safely, then go in and pwn. i did a 2 gate 1 star. i think if the terran had rushed me earlier it wouldn’t have worked and i would have died. theoretically zealot sentry stalker is supposed to beat bio ball by force fielding retreat but seems like most terrans don’t push till 8-9 minute mark, which is enough time to get out 1-2 void rays. then again i havent played too many games so who knows. has anyone else tried opening with void rays? also, void rays actually massacre thors (in small numbers at least), which is good to know.

yup i agree with you. zerg have to choose between econ or army because they both come from larvae. and terran armies are just too powerful right now and a 200 supply terran army will beat a 200 supply zerg army. and a terran can kill all his scvs and go off mules while a zerg cannot.

but i don’t agree that zerg should necessarily be buffed by reducing supply of some units. cause if zerg is buffed, that screws over the balance of PvZ, and toss needs to be buffed to compensate, which would then screw over PvT balance. makes more sense to nerf mules

why are mules even there in the first place? are they really that necessary?