Whats the best way to deal with P using Z, if there going Stalker/Colossus. Hydra/Brood lords?
The new flavor of the month is z all in roach/lings that has proved to be quite effective…
New Patch on PTR:
Balance
PROTOSS
Archons are now a massive unit.
Pylon power radius has been decreased from 7.5 to 6.5.
Cybernetics Core
Research Warp Gate time increased from 140 to 180.
Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.
TERRAN
Ghost
Cost changed from 150/150 to 200/100.
Salvage resource return reduced from 100% to 75%.
ZERG
Spore Crawler
Root time decreased from 12 to 6.
Bug Fixes
Fixed a bug where Ghosts could not quickly EMP the same location.
Fixed a bug where players were still able to stack flying units on top of each other.
Patch 1.3.3 PTR Notes - Updated 04/25 - Forums - StarCraft II
I really like how Blizz thinks that going from losing 0 mins to 25 mins for a salvaged bunker will change jack shit.
Yeah, I’m with you on that one. What I’m wondering is how Protoss gameplay will be affected. The archon now being a ‘massive unit’ means what exactly?
Archons being massive means:
- They are no longer slowed by Concussive Shells.
- They can crush Force Fields.
- They cannot be lifted by Graviton Beam.
- Void Rays do an extra 20% damage to them.
I think that’s about it.
Yeah really that’s it, the biggest reason people have been asking for that change is so that Marauders can’t just keep archons from ever dealing damage to a bio ball, which it is supposed to be pretty good against. Now the archon acts like a super zealot against bio ball, which means going templar might be feasable again (and yes, I know toss have been going Templar in the GSL still but they’re losing because of it)
Now people are wanting Queens to be massive, or an upgrade for queens to evolve into something massive, in order to stomp forcefields on ramps from ending a Zerg
Zerglings should be massive.
does anyone use broodlords, cause i hardly ever seen them used
Sorry i wasn’t clear with what i meant. I meant an additional zealot and 2 stalkers on top of what you should already have out. Some people start stalker first or zealot stalker or zealot 2 stalkers I personally do just stalker zealot. I am however probably not on your level of play. I don’t believe Cruncher is bad though lol. Is he on Idra’s level? no i don’t believe that either, but he is having great success against other great toss and terran players so its hard to say top 8 in TSL is bad. You beat him on ladder, but a lot of people try outlandish things on ladder and usually are half ass’ing it a lot of the time. I see your points he does make some odd decisions at times but so did Naniwa. (not putting them on the same level for the record)
@willy I agree it will change PvP In the other match ups I see 4 gates just doing what I explain above maybe an extra 2 stalkers and a zealot before the warp in. I am a 3 gate FE person myself and in Toss v Toss I usually 4 gate if its Taldarim or Crap station and then 3 gate to blink stalker + another gate because I love to play micro wars
I’m using the Spanishiwa build right now which will transition into broods quite regularly against robo toss. It also does well against thors.
Eh that build is weird imo starting gas less is too risky. You can get rolled over so easy. Not saying the player is bad but his build is not optimal and he gets rolled a lot. Was watching him on the Bitter screen and he lost to randoms back to back with his build he was promoting. So if you are talking about the gas less opening I can show you its short comings lol.
I’m having quite a bit of luck with it right now actually. I really only like it vs. Toss though.
Somebody get online, I wanna play some SC2.
Me and Iren have gone about 50/50 since he started using that style, I’d like to watch you guys play one so I can see a good way to exploit him. I’ve tried lots of stuff (warp prisms, 4 gate, 4 gate proxy pylon warping in past the spine crawlers) and haven’t been able to destroy him aggressively; the best thing I’ve been able to do is 3 base deathball, since I dont really fear pressure from him early game
I will be down to play you when I can get on at school then going to watch the 2nd round of the NFL draft then I got a date with Vin Diesel tonight :D(no homo) maybe if your on later.
If we ran another SRK SC2 Open tournament, which time works best for you guys? Saturday Afternoon, Saturday Night, Sunday Afternoon, or Sunday night? We’d do a live cast of the final 4 or so, depending on the turnout. Or we could do a 5v5 of SRK vs TeamLiquid or something and just get our top 5 players to play in it.
Just want to organize something fun and get people playing again : )
SRK has to be the deadest SC2 channel ever.
Alright so freshly updated PTR notes (some stuff reverted, some stuff added)
I bolded the recent changes from the last PTR Build
Archon buff… will be fun. Zealot/Archon will be a nice unit composition.
Removing the faster Zealot/Stalker unit build time means less reason not to 4 gate in PvP, but we’ll see how it plays out. With sentries still being faster, and the pylon warp range changed, should be able to hold off the attack faster.
Thors having energy seems silly, strike cannon doesn’t seem that powerful to need that time nerf between uses and the energy isn’t that important to take much damage from templar feedback
The only thing that makes sense is you can’t as easily shut down archons with thors
Well I don’t play much, but am overall happy with these patch changes.
Thank god they are nerfing thor play. Being the nub that I am, I didn’t really know what to do against thors other than get all my immortals EMPed by ghosts, the ones that weren’t already strike cannoned to death of course (and if you go zealots in your comp, they should use hellions if they are smart). Now I can just feedback them. SWEEEEEEEEEEEEET.
Also, since its no longer on CD, that means they dont have strike cannons available upon building, which will also nerf those stupid 1 base thor timing pushes. Cause thors will 1 shot immortals otherwise with the cannons (the protoss can hallucinate a bunch of immortals, but a scan will reveal the fake ones)
I like the changes glad they made the sentry faster and not the Zealot and stalker less proxy 2 gate nonsense. THANK YOU GOD for the Thor change holy shit I was getting destroyed by those damn things. Another reason to throw in templar for feedback and getting a few archons might actually do something now. They need to change the Spine crawler to 6 second root as well imo. I would still be playing Zerg if they wearn’t so damn defensive.