"Stand aside kiddies, while Goliath does his thing!" - The Hawkeye Combo Thread

Not sure if anyone knows this yet but you can end combos for a bunch more damage and less meter then we are currently doing with a bit more timing intensive enders. At least I’m sure this works in the corner. S xx f,d,df+L xx f,d,df+LM, f,d,df+L, f,d,df+LM.

just doing that combo with this alone is 610,000 without any magic series. Mid screen I’m not too sure about but I think you may be able to slide almost directly under them then do the exploding shot cancelled S then cancel that with the super scattered shot, wait for 3 arrows to hit then Gimlet and let the other 2 arrows hit.

Anyone want to check out some damages on this for me seeming as how my execution is terrible and can’t manage to stick it on the end of a combo?

I don’t really understand your notation, but from what I’ve grasped, your using two gimlets in that combo amirite? Thats 2 gimlets for 610k, seems kinda, well, bad.

That combo is S -> Exploding Arrow -> Super Scatter, Exploding Arrow -> Super Scatter.

While it may be true that that combo does 610k (at a net cost of ~1.8 meters), that damage total necessarily requires that the combo start with a raw, cornered standing S. You let me know how landing that works out for you…

In the meantime, I’ll stick with my meter-neutral BnB that does ~600k.

The thing with Hawkeye is the majority of his damage comes from his projectile game(net arrow loops,chip,poison arrows,etc.) He’s not the type of character that’s going to TOD a character with one or two bars, especially without help from assists,xf,and DHCs. He’s a different type of character and I doubt(unless I’m completely wrong) we are going to find an efficient bnb that is going to give Hawkeye huge damage output. He’s basically there to keep the other team away and frustrate the shit out of the opponent, causing the other player to make mistakes and making them pay by shooting them in the face with gimlet :slight_smile:

You don’t have to land a raw S in the corner you can stick it on the end of a combo after an ice arrow or that exploding thing he throws. I think this is constant because you generally follow with a df+h before the S and from what I’ve learned with Zero combos if land a crouching attack in the combo it normalizes the height before the S. The nice part about it is that he can’t drop out of the combo due to hit stun decay because if you cancel the S with the Exploding Arrow, he remains in the little spin until the the Super Scattered Shot starts hitting then since it has multiple arrows that hit after the animation if finished you can send up another Exploding Arrow xx Super Scattered Shot and there is no chance for them to drop out if you time it right. Seems pretty close to a one touch kill especially if you add an assist and I see no reason why Hawkeye wouldn’t benefit from a one touch kill for 2 meter.

What is norm damage for a 2 meter Hawkeye BnB style combo with no assist(with or without DHC)? Besides I think it looks cool.

Well shit I I said I might be wrong, if you can provide a video demonstrating this where he’s doing at least a million damage (which will kill a large majority of with cast) with two bars and this combo than I think you def have your hands on something.

LoL @ the combo. l,m,d/f+h,s sj. m,m,h,s, back dash, qcb+h xx m(ice arrow), d/f+h, s xx exploding arrow xx super scattered shot, wait till final arrow, super scattered shot does 625,000. Which is basically no additional damage than just starting the combo with d/f+h,s but you do gain extra meter back on the combo which is nice. Goin to see what up with an extra magic series and maybe an assist but scaling may make the damage addition very slight but the meter gain is always a good thing.

edit: I’m thinking a mil will be possible with some hidden missiles and strider’s assist may be able to just rip him out of the air and the enemy back to the ground after the 2nd super scattered shot for some additional damage.

My execution is soo terrible I’ve been trying stuff for hours and I’m getting worse but anyway. Here’s a sweet little bit of Hawk/Strider tech. At the end of any combo instead of poison arrow>gimlet, you can ice arrow>d/f+h>S xx Exp Arrow xx SSS, strider assist, gimlet, then strider catches him after gimlet and delivers him right to your feet for… poison arrow, assist, poison arrow? The only place in this combo that has room for hit stun decay to effect it is after the gimlet to when strider hits. So timing there will be important.

At the point of the SSS it will do more immediate damage than the poison arrow>gimlet for the price of an additional bar(so you will be -1 bar net) you can reground them and start building more meter back up and peg them with multiple poison arrows. While this may not kill immediately(not really sure on damage can’t do whole combo together) at this point you can just fire a couple of chip shots out and should be easy. I’m trying to think of an assist to use for this. Any suggestions?

Also any takers on someone doing actually doing this telling me that total damage(LoL wanting to know the damage of a combo I can’t do).

Edit: H(arrow), net arrow,d/f+H,S sj. M,M,H,S land, ice arrow, d/f+H,S xx Exp Arrow xx SSS, Strider call, Gimlet, Strider confirm, poison arrow = approx ~ 680,000 + 90,000 poison for a 770,000 total for -1.5 meter. This is without another relaunch magic series for an additional probably 70,000 maybe plus .5 meter.

Now your looking at 840,000 after poison damage and only -1 net meter without an additional assist, if you use that final poison arrow to confirm for a pickup assist then peg with another poison arrow your looking at another initial 50,000 at least + 90,000 poison damage so now we are at about 980,000 after poison damage for a negative .5 meter only so chip away.

Another thing to think about is if you just start this combo with d/f+H,S ending in strider assist it does 634,500 with only 13 hits and keeps the opponent grounded at your feet without the use of any otg(not sure if that matters) so you can continue your combo as you see fit building meter and using what ever you like after without massive scaling on the Hyper combos.

And how do you plan to land a raw OTG ice arrow or f+M?

Any setup that you use to lead into the S will necessarily reduce the damage of the combo you posted. Unless you started in the corner, you will probably have to lead with combo to launch, sj.MMHS, OTG ice/shock, launch -> [exploding+super scatter]x2. And in that scenario, you’ll be lucky to get 300k from the exploding+ super scatter section.

I can tell you that if I didn’t care about losing ~2 meters, I would just do standard BnB and end with level 3. That should put you around 950k.

What BnB are you using before the lvl 3 if you don’t mind me asking? My lvl 3 combo maxes out at ~800k and its the basic ice arrow relaunch into lvl 3.

Oh and yea, hawkeye isn’t really TOD type character, he wouldn’t have such a good chip game and hypers with such terrible damage scaling if he was designed to TOD. In fact, the more I play him the more I feel he isn’t even designed to end his combos with any hyper that isn’t a lvl 3 because gimlet scales to like 75k at the end of a long combo, not really worth it imo.

But who says you need TOD’s to be good in this game? Dante, ammy, and trish are 3 really good characters whose damage output is average.

c.L-c.M-d/f+H-S, sj.MMHS, OTG poison tip+Arthur daggers, dash up S, sj.MMHS, OTG LV3.

Kills 900k characters, 950k characters are saved by pixel rage but will have ~0 life.

I don’t care how they designed the character, there is tons and tons of undiscovered tech that can completely change that(I don’t think they intended to give Zero a one touch kill on any character from anywhere on the screen without any assist and is meter neutral). Def not having a problem dishing out 900,000+ with 3 meter hyper.

Here is funny concept for a Hawk/Dante/Ammy combo I stumbled across… whatever into call Ammy, d/f+H, poison tip, Cold Star, poison tip, Cold Star, S, MMHS(may need to be modified), OTG Ice Arrow, call Dante+d/f+H, poison tip, Jam, poison tip, Jam, poison tip, gimlet. And its meter neutral maybe even positive.

5x poison tip wouldn’t make anyone your playing against happy then you stick them in the face with a gimlet for fun and watch 400,000 of their health fade away after :slight_smile:

Lets make that a 6x poison tip with a gimlet. Hawkeye can go Dante+d/f+H, poison tip, jam, poison tip, jam, poison tip, jam(?), S, m,m,h,s, OTG ice arrow, call ammy+d/f+H(near that timing), poison tip, cold star, poison tip, cold star, poison tip, gimlet. If I’m not gettin near a one touch kill here(with a little chip after) then replace the poison tip, gimlet w/ S xx explode xx SSS, SSS or gimlet to get a little more or DHC out of the Gimlet into Dante’s guns.

In order to get all those poisons in I think the corner may be required but I’m not sure. I can occaisonally get a qcb+L,L qcb+L,L qcb+H,L to land midscreen but I think a qcb+M,L may work better because if comes out faster and you don’t leave the ground, with the H version I can’t connect an S on the end of Dante’s Jam. Anyway you look at the 3x poison into launcher section its going to be extremely timing intensive I think but it works. IF not you can always go poison tip, poison tip, ice arrow or just launch.

If I did the combo H(arrow), net arrow, Dante+d/f+H, poison tip, jam, poison tip, jam, ice arrow(ground bounce) is there a way I can use net arrow to loop them for a moment to get Dante off the screen so I can call Ammy in without an S in the combo(if I’m to understand S adds scaling).

want to cut the S,sj. MMHS out of the combo and just keep the opponent on the ground until Ammy can come out after Dante assist. Or maybe some kind of jump loop? The opponent is just hanging in the air after the 2nd poison arrow waiting for X.

Some of those poison tips should be switched with speed shots (H), as speed shot does more raw damage and the poison will still be running. Speed shot startup/recovery isn’t quite as quick as poison tip, but ideally that combo would be poison, speed, speed, poison, speed, poison.

The poisons don’t stack and the damage is over time as opposed to instantly like our boy spencer so there really isn’t any reason to have so many poison tips so close together in one combo. Maybe one at the beginning and one at then end of the combo, but all the ones in the middle really aren’t worth it.

And I think you missed the point of my post, when I say he isn’t designed to do that much damage I mean he doesn’t have the tools. Zero’s normal(and hypers) have very low minimum damage scaling, pair that with the minor hit stun deterioration on his attacks, numerous OTG’s and a lvl 1 that I believe does more than it should(sougenmu) and hawkeye is simply not comparable. Then you look at spencer and he has a move that does 80k unscaled everytime, if poison tip had done immediate unscaled damage maybe we would have something, but even then, you have to factor in the fact that gimlet(and super scatter shot) do less than 100k at the end of a long combo.

Like it or not, care or not, hawkeye isn’t TODing too many characters without x-factor and more bar than its worth(I think he can get 1 mill with 4 bars but thats about as high as he gets).

Yeah, they don’t stack. It’s still funny. So it would be ideal to start the combo with 1 after a d/f+H and have the assist pick them up and you’re saying that trick shot H is the fastest damage output he has? I couldn’t fit 2 in after for sure. Maybe something off a canceled H shot(might be able to charge for 2 arrows). Definitely worth putting one poison in front, middle and the combo with one could net you an addition 250,000 or so and if ya can squeeze out 750k you should be able to chip away.

Need to find a jump loop or something near after the Jam Session, everything comes out too slow to include a poison arrow + anything worth while.

Hawk’s jump loop is an airborne opponent getting hit by net arrow. The best thing about this is you can continue the loop as long as it takes for your poison to run out then call in another assist and poison again then or modify with the scattered shot gimlet loop into an assist then poison. I can’t really find any consistency in connecting it other than just jump and fire it j.M and j.H are both hit or miss on the follow up.

Either:
Full Screen: H(shot), Net Arrow, d/f+H+assist, qcb+M, L(poison), Jam*, u/f(jump), j.H or j.M?, j.Net Arrow, H(shot), Net Arrow, H(shot), call assist, Piercing Bolt?, Cold Star*, Poison Arrow, Cold Star*, u/f(jump), j.Net Arrow, S xx Scattered Shot, Gimlet, (scattered shot soft knockdown), Net Arrow, Poison, Gimlet xx Okami Shuffle(use this to ensure all the poison damage goes through).

Mid Screen: H(shot), Net Arrow, d/f+H+assist, qcb+M, L(poison), Jam*, u/f(jump), j.H or j.M?, j.Net Arrow, H(shot), Net Arrow, S xx Scattered Shot, Gimlet, (scattered shot soft knockdown), Net Arrow, call assist, Poison, Cold Star*, u/f(jump), Net Arrow, H(shot), Net Arrow, Poison, Gimlet xx Okami Shuffle.

You can still take out the Gimlet loop thing and replace it with an S, sj.mmhs if you don’t want to burn the meter.

Question: in Hawkeye’s normal BnB is it better to leave the j.H out as long as possible or to j.S ASAP? I’ve noticed it kind of scales mildly.

The good thing about sj.H is that it appears that HSD is unscaled on the first hit (to prevent opponents from flipping out in the middle of it). In practice, what this means is that I’ve never had an opponent flip out of launch -> sj.H (1-hit)-S.

The bad part is that you almost certainly won’t land in time to follow up with anything. If you have something like shopping cart, Spell of Vishanti, or another good OTG super next, you can whiff Gimlet->DHC for a killshot.

I see, well good thing both Bio-Weapon Assault and Legion are OTG, albeit Legion takes forever to travel across the screen but I haven’t managed to whiff it too often due to HSD thankfully.