Exactly.
OKay, perhaps “sucked” was a bit strong of a term, but he wasn’t good either. Saying shit like “with the right amount of effort he can be played well and he can win” is meaningless because that applies to every single goddamn character. SFA2 Guy was definitely the worst Guy. SFA3 Guy wasn’t spectacular, but he could do some really cool shit with juggles at least. SFA2 Guy doesn’t even have that.
The thing is, I’m sick of nerfed characters in SFIV. SFA2 Guy is a nerfed Guy, plain and simple, and unless they give him back his SFA1 chains (note: he’ll still be lousy if he only has his two chains from SFA2, neither of which were that useful there), he’s going to default to SFA2 behaviour in SFIV, i.e. the worst version of Guy. Maybe he’ll get some decent stuff with EX moves, but otherwise I fear he’s going to end up like Cammy, Fei Long or Gen: Characters who require a tremendous amount of work to get the same or worse results as other characters.
As I said, why start off like that, when you can take the awesome SFA1 Guy and just adjust him slightly. At worst, you’ll just make him S class with Sagat, which would be better than what we have right now.
blazeu25:
Good list. My suggestions:
EX Bushin Izuna Drop: Flight invincible to projectiles; grab can grab crouching opponents; EX elbow drop should knock down. ALL versions should set up a juggle like in SFA2 (I would love if it was a free juggle setup like GOuken’s back throw, but I doubt we’d get that; they could consider it for the EX version though).
EX Hurricane Kick: Large invincible window on start up (SFA1 level) and hits 4 times like HK Hurricane Kick in SFA3.
EX Hozantou: Large full body invincibility on start up and wall bounce on hit. MP/HP versions should go through FBs. Also, I think it would nice if the regular versions did wall bounce on CH.
EX Bushin run: 1-hit armour.
I don’t see him having EX versions of his run follow ups, but we’ll see.
Cosine:
No, see, I think he should keep his massive jump since that was what helped make him unique. If he had his SFA1 chains, he wouldn’t need to take to the air anyway. With [EX] Bushin flip, EX run and Hozantou being invincible to projectiles he could potentially have some good options on the ground as well. I want the jumps to be more varied in SSFIV than they were in SFIV.