SSFIV Guy thread! Hyah!

I’m still under the impression that Guy’s ultra catches attacks like Remy’s Blue Nocturne, so how those opening strikes juggle is irrelevant because you wouldn’t initiate the move offensively anyhow.

Cammy’s ultra is similar in that it launches into the animation on grounded opponents after last hit, however when you do it on an airbourne you don’t get the neck breaker animation, you get the partial - it ends at the launcher part, I just fear that guy’s ultra is gonna be similar in that regard if not worse, probably worse because cammy still does a lot of damage for the partial ultra.

i also noticed that his chain leaves them in a juggle state. so…at least in (or near, since he does move forward slightly) the corner…maybe he has a reliable ultra link?

This is rose in the recovery frames of her focus attack. So…I disagree. Not to mention I don’t like counter supers. They usually look cool but are heavily situational and generally useless.

Yeah, since the majority of the damage on her ultra is done on startup, it doesn’t really matter that she doesn’t get the hit at the end. But since we have two similar examples (her and chun) I’d rather err on the side of HYPE.

I highly doubt that, and say that despite the fact that we can’t really be conclusive on anything other than its inclusion. The fact that I doubt its strictly a counter move is because at 0:58 Guy just appears to blow through Rose’s Focus Attack, which is already out. Counter moves usually have a slight pause beyond the activation while Guy’s Ultra just immediately starts hitting her.

(Also, no one else has a counter Ultra that we yet know of and it seems like a lot of other people would get one before Guy. looks at Gouken)

Also I personally hope that it’s not a counter Ultra because those tend to either be stupidly good or stupidly bad.

Edit-Crap, I quoted the wrong post–I was trying to refer to the question you asked about comboing his Ultra reliably…
Guy

Maybe in the corner from Stand Strong, Stand FierceXX HouzantouXX Level 2 Focus Attack into Ultra…maybe? The opponent should be airborne after being hit by Houzantou so he may have juggle properties similar to Gen in the corner ( Standing Strong [Mantis]into[Crane] Crouching Short EX Focus Attack into Ryukoha]) Bushin Gorai might be able to be juggled in a similar fashion. Depending on his recovery animation from a Level 2 Focus Attack, it might be difficult to combo…so if anything maybe juggling a Stand Fierce into Hayagake would be better for a reset/mixup possibly.

I also hope he has his Close Standing Short from Alpha 3, so his chains can be used on Standing and Crouching opponents.

As someone posted before–I think Bushin Gokusa Ken may initial a juggle state since Guy can combo EX Bushin Sempu Kyaku seemingly easily…what you can do after that remains to be seen yet. I want to see how fast or slow Hayagake is…that does bring up something of concern as well.

This is coming along nicely!

His combos look great and I hope, just like everyone else that his ultras are comboable, which I’m sure they will.

I’d say everything so far points to this ultra for Guy being a counter. Capcom pretty much never showcases ultras by punishing anything other than projectiles, otherwise it’s a random unblocked or juggle ultra. So far, all we’ve seen of this Ultra startup is punishing close range attacks. The Famitsu scans show Guy standing inside an attack for his ultra start up, and the new video also starts the ultra inside an attack and is already zooming in. As stated, there’s no precedent for counter ultras in sf4, so the ultra camera zoom may very likely happen after the catch frames. The fact that the video is edited to start showing it after the zoom initiates also heavily hints that it’s not a normal startup ultra, though I’m not sure why they’re trying to be so subtle about it.

I’m sure his second ultra will be more combo friendly for those who don’t want a counter.

Most likely his second ultra will be the grab super.

I’m thinking the second Ultra will be:
[media=youtube]6QODBmWePT8[/media]

That’s what I was talking about–Musou Renge is REALLY bad…I’d only assume it’d get worse in SF4. There’s no way they’d change the super to having Gief-like priority if he’s going to be a fast, aggressive character. That would be the only way Musou Renge would be good. If anything, there might be some gimmicks in the first few months but nothing would stick and it would become a useless super instantly in the big scheme of things.

what made it so bad?

iirc it couldnt be jumped out of on startup and beat all normal pokes…

unless i’m dead wrong… enlighten me pls.

-dime

Yeah I don’t want that either. It limits his options. Since we already have a built in combo Ultra, I’d rather give him something that helps him deal with not fighting at close range. Possibly something from the air? Or something that closes distance.

Not too happy about his current Ultra unless they allow it to fully combo a juggled opponent.

As far as him being mediocre because this game is defensive? I dunno. This version is leaning more trowards rushdown IMO. Sakura is rushdown now. We have Viper, Rufus, Fuerte, Juri, Cammy, Adon, and Guy. To completely fuck over all these characters would be stupid. Rufus has what? 1050? 1100? Health. I think Guy will be fine. If anything they may bump Chun and Viper’s health. Cammy and Sakura have 1000 health now and they’re not exactly breaking the game.

Beyond it costing all three levels, I vaguely remember both the range and the damage being abysmal, at least compared to what else he could do with that meter.

Then again, Guy was easily the FF character I used the least in SFA3, so I’m not entirely sure my memory is correct and I can’t check at the moment.

Someone should edit the title of this topic to say SSFIV, instead of SSIV. :sweat:

Secondly, I hope Guy has a lot of sweet chain combo juggles, even for moderate damage. It just looks cool.

since when?

I am so psyched about the inclusion of Guy in SSF4. I think that his style looks to fit in very neatly in the SF4 series. His ultra looks badass and he looks like he can really put on the pressure.

Uggghhhh…
Spring is still a long ways away…

Since the game was released maybe? I think all of the console characters were given 1000 Health sans Akuma and Seth.

Its the equivalent of a raging demon pretty much in that you gotta be close to actually catch them and that it takes a long time before it starts up, realistically there is no way they will make it as good as a regular grab or even giefs ultra. Its also bad because there’ll be a lack of application with a grab super since it won’t be linkable.

On a completely unrelated note what is with you and spacing your sentences like that? You don’t need 4-8 spaces between every sentence.

Well it had super short range and did bleh damage for full meter.

Plus the opponent needs to be standing. If they are crouching when you attempt this, it’ll whiff.

But I would still love to have this as an ultra because its so badass to land. :bgrin:

Thats not true. It start up instantly like a throw and its not like a raging demon at all. It has a few setups but all risky since the opponent has to be standing to catch them… how often do people stand while blocking unless you use a ton of overheads to mess with their heads.

Except he doesn’t have any overheads to supplement it. His run-in mixup is more just a gimmick, you saw in those matches with daigo, the guy player did not even use his running slide or running overhead once. Only empty run-ins for zoning.

His other overhead, think it was some kind of downward elbow (not the air elbow)? forgot the command, think it was f+MP is slow as

The super was bad in SFA3, even after you saw the super starting up, you just needed to jump away and it whiffed, you didn’t even have to anticipate it, it was avoidable on reaction.