Ibuki
• Bonsho Kick (Toward + Hard Kick) is now +1 on hit, -3 on block and +5 on counter-hit.
• Hammer Kick (Toward + Kick) startup time reduced by one frame.
• Iffy translation: Tsujigoe (Command Jump) had its airborne properties on startup altered.
• Yoroi Toshi’s (Ultra 1) fireball release after a whiffed grab will now combo into full hits on an airborne opponent.
• Yoroi Toshi’s fireball will also fully connect against a backdashing opponent.
Ibuki changes so far.
Also Juri got some decent stuff:
[details=Spoiler]
Juri
• Faster dash during Feng Shui Engine (UC1), further reach
• cl.MK 2nd hit has a larger hitbox, less likely to whiff when the 1st hits
• Focus attack hitbox revised, will hit smaller characters (when crouching, etc.)
• Fuhajin (fireball) kick attack damage to 50
• Senpusha (pinwheel): LK is has 5F extra advantage on first hit; MK, HK have 5F extra advantage on 1st, 2nd hit; EX has 5F extra advantage on 2nd hit.
• Senpusha ? FADC ? Kaisen Dankairaku (UC2) now possible
• EX Senpusha has an extra frame of invincibility during Feng Shui Engine for the first hit
• EX Shikusen (dive kick) trajectory can be changed by the kick buttons used during Feng Shui
• LK+MK: same trajectory as before; MK+HK: same as normal MK version, LK+HK: same as normal HK version; LK+MK+HK has the same trajectory as before
• Juri now gains 1/3 meter during Feng Shui Engine, improved from no meter gain[/details]