I’ll edit this post as I translate the other characters.
Yun
-Target Combo 2’s damage to 120.
-Target Combo 3’s damage to 120.
-Target Combo 4’s damage to 130.
-Target Combo 5’s damage to 70.
-Second hit of TC4 is -6 on block.
-Crouching LK’s hurtbox has increased in height.
-Crouching MP’s damage is down from 60 to 50.
-Dive kicks have a higher height restriction, and 2 extra frames of recovery.
-Also, on hit/block there’s an extra 2 frames of disadvantage.
-In Genei-Jin, forward+MK’s damage has been reduced from 85 to 80.
-(Not too sure) Command grab on light, medium and heavy is now 11 frames on start-up. EX is 8 frames.
-EX command grab no longer has throw invincibility.
-EX Lunge Punch’s active frames have been changed from 7/2 to 6/3 so there’s 1 less advantage frame when guarded at close range (yeah, no more +1 on block).
-Palms.
Medium and heavy give you +20 to super gauge.
Weak’s total animation frames has been changed to 25.
Medium’s total is now 45 frames.
Heavy’s total is also 45 frames.
For both medium and heavy versions, damage is down from 160 to 140, stun values 250 to 200, chip damage revised to 30, and start-up to 10 frames.
-Nisshou kyaku (dragon kicks)
Weak’s invincibility has been changed. From start-up to 2nd active frame.
All versions have more recovery.
Medium version’s damage has been changed from 130 to 110.
-Shoulder Ram
Heavy’s damage is changed from 140 to 100.
EX’s damage is changed from 80+70 to 90+40 for a total of 130. Hurtbox during projectile/throw-invulnerable frames have been adjusted in a way that makes it easier to hit.
-Genei-Jin’s duration is now shorter by 1 second, so it does less damage now.
Edit: corrected some previous errors.
Oni
-Stamina from 950 to 1000.
-First hit of EX Goshoryuken causes untechable knockdown.
-Previously for EX Hurricane there were situations where not every hit would connect. That has been fixed.
-LK Demon Slash now has an additional hitbox on the lower side, so it’s easier to hit thinner/crouching opponents.
-Raging Demon’s damage icreased from 350 to 370 regardless if it’s ground or air.
-With UC1, when you aim it upwards, it’s 9 frames on start-up. Full invincibility from start-up to the second active frame.
Evil Ryu
Made him more different from Akuma.
-Stamina from 850 to 900.
-Stun from 850 to 900.
-Far standing HK’s hitbox is bigger.
-Crouching HK’s start-up is now 6 frames.
-Far standing HP on counter-hit will knock down. However, if it’s the far standing HP from target combo (MP xx HP) it won’t knockdown so feel free to FADC after that for combos.
-Forward+MK can be cancelled into (in air) hurricane kick. (TL note: doesn’t say if it’s on whiff or on hit/block)
Yes, even the EX one.
So for instance, if you read your opponent and you predict he’s going to focus your forward+MK, instead of cancelling into Raging Demon you can also cancel into air Hurricane Kick. (Someone please check if this is accurate)
The following corner combo also works:
Forward+MK -> EX air Hurricane Kick -> Ultra 1 or medium Axe Kick.
-Medium Shoryuken has 1 extra invincibility frame.
-Axe Kicks
Light Axe Kick is now +1 on hit.
Heavy Axe Kick’s start-up is now 26 frames. Damage decreased from 140 to 130. Stun from 200 to 150. However, like the medium version you can now use it as a pursuit-property move (can combo into Heavy Axe Kick).
Also, if you hit a jumping opponent with the medium or heavy version, it’s an untechable knockdown.
EX version’s start-up is 21 frames now.
-Air hurricane kick has the same “brake” properties as Ryu (as described in the first report).
-Raging Demon’s damage changed from 350 to 370.
-UC1 Metsu Hadouken’s charge time is shorter. Such that if you hit your opponent with Focus Attack LV2, you can dash forward and punish with a fully charged UC1.
Any normal move -> EX Hadouken -> EX Focus Attack (Lv 2) -> Dash forward -> Fully charged UC1 Metsu Hadouken is now possible.
Think I’ll stop with these 3 unless somebody wants me to check something. Can’t stand all the folks who don’t bother checking if their translation is accurate or not for the sake of speed.