We can tell a lot about a player by the things they say/complain about.
On mashing reversals -
Is this really still a problem for anyone still? The game engine has been around for what, 3 years? This makes me think that you have poor execution (thus are getting hit by mashers) and do not utilize frame traps (punishing mashers for pressing buttons). Because, if a player actually does those 2 things mashing reversals becomes a non issue. You do know that these options exist right?
On Easy combos-
What? You say that everyone can pull off 10 hit combos then say that you’ll back this assertion up with examples of high rank players? (barring for the moment that this post doesn’t take damage scaling into account - as a general rule a shorter combo would do more damage in many cases)
On Random matchups -
Gootecks is now the authority on SF? Since when? I like the guy and watch cross counter from time to time but what has he done lately in the SF scene (competitively?) I take the things Mike Ross has to say much more seriously if you’re going to bring up the dynamic duo. Also, Gootecks Ibuki is pretty much trash. ClankyD would be a better reference point if you are looking for an American Ibuki player. In anycase, I don’t even know what that wisdom from gootecks is supposed to mean. Viper is one of the highest execution characters in the game this is a huge over simplification…are you implying that Viper players don’t need skill to win? Or that she is a pick up and play character? L. O. L.
El Fuerte is not just very good, that doesn’t make him “anti-SF” (again, what does that even supposed to mean?).
On Fundamentals Dumbed Down-
WHAT? Footsies can be seen both ways, although I think it’s a stretch to look at them the way you do. The threat of Focus means you’ve got to up your footsies game. Yes, lol, Neutral jumping projectiles is a core skill that takes years of practice to effectively master… how is pressing up to n.j. a projectile any different in this game compared to ST? You try to time your jump to the speed of the projectile…there really isn’t much more to it. I don’t get how this is “dumbed down”
On Option select-
I agree with you on this point to a certain extent.
Yet, any OS can be defeated by, wait for it… blocking. Have a solid defense ready. OS work by punishing escape/reversal attempts. It’s not really as simple as “hold a bunch of buttons and watch the engine do the work for you”. There are many times where an OS will allow you to punish a single outcome but not punish others and leave you open to punishment yourself.
case in point - Bison OS against Fei Long:
Against Fei, OS roundhouse will block dp and tag backdash, but lose to short chicken wing. You can OS stand short to beat chickenwing, but then he can backdash. The risk is yours to take. (thanks to m16ghost in the bison forums for the post)
Clearly just holding a lot of buttons in this situation is the magic key to winning. No need to think and read your opponent at all, or condition them to make certain moves. Just bam! hold those magic OS buttons and you get free damage. lol man, get real.
This adds a lot to both the overall meta game and the yomi during a match. Also* option selects have been in the series since ST*, where have you been?
Sorry buddy, but I gotta conclude that we can tell a lot about you from your post…any pretty much none of it is good. I’ll leave it at that because I am feeling civil.
Also, get used to it because none of those things will change in AE 2012.