about the dudley changes, the “air jab can now cross up” part, is it a mistranslation?
if it does cross up like it says, then the hitbox would have to extend to his knee. or are the developers changing his air jab normal into a completely different one?
also if you don’t mind, can you change
• Standing Roundhouse counterhit is now +7
into
• Standing Roundhouse counterhit is now +7, restored like it was back in Super.
I see the title has been changed to “Final Vers.” have we received word that there will be no final change list posted and that the ones for Alpha and Beta are the ones going into the full release?
I don’t really see more versions past 2012… by then, they’ll have SFxT that they’ll need to rebalance, because that game looks like a hot mess of balance problems and will probably require some more work after it comes out. They’re not even charging for 2012, so there’s no monetary gain to be had… they can’t milk these balance patches if they don’t charge for it.
I think 2012 will probably be the last version of AE, unless they feel the need to charge money for a 2013… which seems pretty unlikely, given SFxT next year.
I think SSF4 will outlive SFxT and the new SF character-models like Hugo, Poison, Rolento, Elena, etc. will be backported and adapted to SSF4 (AE v. 2013 or Final Edition).
I don’t see why it’s so essential that it isn’t a separate mode. I wanted to see this game played competitively, but this doesn’t look like it’s going to do much to encourage the game to take off.
Even if this stands, the game will still be bound by rules. Rules that good players can take advantage of. You would have to think that in the end, certain characters would be optimal with certain gems. It’ll just take a hell of a lot longer to learn.
I don’t like it though. It’s starting to go against what fighting games are all about. SF4 is already borderline with Ultra’s.
Don’t get me started. Any anticipation I had for that game went out the window the second Ono and crew started talking about this Gem nonsense. It’s disgusting. Throw teching too hard for ya’? HERE’S A FUCKING GEM.
Yup, mirror matches are a problem. As if playing an opponent where you essentially have the same moves, and having advantageous skills wasn’t enough being a pivotal factor. You have fucking Gems to balance it out. OH YEAH!
Maybe that is what they think. But I have always liked them. It really shows who is better since both players have access to the EXACT same tool set. It’s the height of balance if that’s what people are looking for.